Jodah, Archmage Eternal

Level

KXP

Wizard
123 456 789 AB

1

0

2½- --- --- --

2

8.75

31½ --- --- --

3

17.5

421 --- --- --

4

35

532 ½-- --- --

5

70

643 1½- --- --

6

140

754 21- --- --

7

260

865 32½ --- --

8

490

976 43½ --- --

9

635

A87 541 ½-- --

10

850

A98 652 1-- --

11

1075

AA9 763 2½- --

12

1550

AAA 874 3½- --

13

2025

AAA 985 4½- --

14

2500

AAA A96 51½ --

15

2975

AAA AA7 621 --

16

3450

AAA AA8 732 --

17

3925

AAA AA9 843 --

18

4450

AAA AAA 954 ½-

19

4975

AAA AAA A65 ½-

20

5550

AAA AAA A76 1-

21

6125

AAA AAA A87 1-

22

6700

AAA AAA A98 2-

23

7275

AAA AAA AA9 2-

24

7850

AAA AAA AAA 3-

25

8425

BBB BBB BBB 3-

26

9000

BBB BBB BBB 4-

27

9625

CCC CCC CCC

28

10250

CCC CCC CCC

29

10875

DDD DDD DDD

30

11500

DDD DDD DDD 51

31

12125

DDD DDD DDD 61

32

12750

EEE EEE EEE 61

33

13375

EEE EEE EEE 71

34

14000

FFF FFF FFF 71

35

14625

FFF FFF FFF 81

36

15250

FFF FFF FFF 82

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+2

+0

+5

+0

+0

+0

+0

+6

+0

÷1

 

Requisites:

Int 40,

 

Class Slots 2, Race Slots 1

Alignment:

Any N

HD/level:

3d4

Weapon Prof.:

3+level/3

To Hit Table:

Wiz

Save Table:

Wiz

Groups:

Wiz, Archetype

Complexity:

CF=3, GF=4

 

 

Saving Throws:

 

Fort:

level+2

Reflex:

level+3

Will:

level+4

 

Counts as Human with 2 for 1 trading. Flying

Knows Fist of Suns spells. You can cast normal Wizard spells for 2 slots each. Int bonus to progression.

Level 1: May use 1 material component effect per spell as a zero action.

Level 1: Immune Twilighting when you cast Fist of Suns spells.

Level 4 ¶: 1M, spend 5 SL’s, 1/r: Cast a Fist of Suns spell of any SL up to 2*LVL.