Klansman

Level

KXP

Wizard
123 456 789

1

0

1-- --- ---

2

7

2-- --- ---

3

13

21- --- ---

4

25

32- --- ---

5

49

421 --- ---

6

97

422 --- ---

7

193

432 1-- ---

8

385

433 2-- ---

9

769

433 21- ---

10

1537

443 22- ---

11

1957

444 33- ---

12

2167

444 441 ---

13

2377

555 442 ---

14

2587

555 442 1--

15

2797

555 552 1--

16

3007

555 553 21-

17

3217

555 553 32-

18

3427

555 553 321

19

3637

555 553 331

20

3847

555 554 332

21

4057

555 554 442

22

4267

555 555 443

23

4477

555 555 553

24

4687

555 555 554

25

4897

555 555 555

26

5107

666 655 555

27

5317

666 666 655

28

5527

666 666 666

29

5737

777 766 666

30

5947

777 777 766

31

6157

777 777 777

32

6367

888 877 777

33

6577

888 888 877

34

6787

888 888 888

35

6997

999 988 888

36

7207

999 999 999

Requisites:

Str 20, Int 20, 2 Class Slots

 

Alignment:

any

 

HD/level:

2d7

 

Weapon Prof.:

5+level/2

 

To Hit Table:

0+level-1

 

Save Table:

2+level/2

 

Groups:

War, Wiz, Offensive

 

Gets double XP for killing any of species enemy.

kkk21Each Level: Specify a species enemy (broad monster type such as Humans). Get +x1 dmg vs. that enemy.

Level 1: Pick weapon of choice; are considered 5 levels higher for # of attacks.

Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice(+1 slot).

Level 1: Klu Klux Klan Patch: +1Str, Immune Psi11 B spells and recognized as a fellow Klansman.

Level 2: Ghouls: 1 Str drain by touch and resist undead.

Level 4: Lictors: Exceptional Str & Con. Can take Bar Str & Con (2 weapon proficiencies each) and Great Swing.

Level 6: Grand Cyclops: Extra Bar Str & Con and 1M: Summon 2 DL III Night Hawks.

Level 8: Grand Giant of the Province: You can use missile weapons in each hand (no limit of 1 per set of hands) and 1M: Summon 4 DL IV Night Hawks (+1 slot).

Level 10: Grand Titan of the Dominion: Get an extra set of Str bonus TH and damage with all weapons and 1M: Summon 6 DL V Furies (+1 slot).

Level 12: Grand Dragon of the Realm: 2V: You may ride a charmed, subdued, or summoned dragon as your mount. If it is a summon, it is no longer a summon and doesn't use a summon slot (it uses your "mount" slot) and 1M: Summon 8 DL VI Hydras (+1 slot).

Level 14: Grand Scribe: 1M: Duplicate LVL in SLs of scrolls and identify scrolls by sight.

Level 16: Grand Magi: Your spells require LVL saves (choose worst) and free double material componenting.

Level 18: Grand Imperial Wizard: x2CL (max 36), all your spells are channeling and 1M: Summon 10 DL X Genii (+1 slot).