Krueger the Storm Lord

Level

KXP

Priest
123 456 7

1

0

10- --- -

2

5

210 --- -

3

10

321 0-- -

4

20

432 1-- -

5

50

543 20- -

6

100

543 21a -

7

200

554 320 -

8

375

555 431 -

9

700

555 555 -

10

1450

555 555 b

11

2200

555 555 a

12

2950

555 555 0

13

3700

555 555 1

14

4450

555 555 2

15

5200

555 555 3

16

5950

555 555 4

17

6700

555 555 5

18

7450

655 555 5

19

8200

665 555 5

20

8950

666 555 5

21

9700

666 655 5

22

10450

666 665 5

23

11200

666 666 5

24

11950

766 666 5

25

12700

776 666 5

26

13450

777 666 5

27

14200

777 766 5

28

14950

777 776 5

29

15700

777 777 5

30

16450

777 777 6

31

17200

877 777 6

32

17950

887 777 6

33

18700

888 777 6

34

19450

888 877 6

35

20200

888 887 6

36

20950

888 888 6

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+5

+6

+0

+0

+0

+0

+0

+15

+15

+6

÷1

 

Requisites:

Str 18, Dex 19, Wis 17,

 

Race Slots 1, Class Slots 2

Alignment:

C Any

HD/level:

1d8 CF3: ++d8

Weapon Prof.:

 +3+level/3

To Hit Table:

+level/2 (round down)

Save Table:

Priest CF 3: 2xPriest

Groups:

Archetype, Priest

CF:

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To understand Krueger you must think of him not as a man but as a force of nature. He is the raging hurricane, the wild tornado obliterating anything in its path and leaving others to pick up the pieces. –Omnipotent Lortus

Counts as Human. 2 for 1 trading. Wisdom bonus to progression.

Has “all druid” abilities. You have a Control Radius of (9+lvl)*5’.

Have 7+lvl fury per day. 1N, spend 1 fury: +1 attack, ++1 TH or ++1dmg to an att or spell.

Level 1: Allies always make moral rolls.

Level 2: Fly Continuous

Level 3: Immune Electricity and Immune Rough Terrain.

Level 4: Can have the following weapons for free:

 1. Lightning: (Size M; 13d6; elec dmg, 10d6 secondary arc)

 2. Lightning Spear: (reach; Size M; 7d6; 2nd+ att against same target autohit)

 3. Lightning Bolt: (Size L; 3/1; 12d6; 2nd+ att against same target autohit)

 4. Wurm Tongue: (reach; Size M; 7d6; save or stun on hit)

Level 5: 1F: Choose construct or beast, summon (LVL-DL)^2 of them(max DL is LVL/2).

Level 9: 1Z, 1/rd: One of your construct summons casts a spell from your progression.

New Feats:

Storm Ravager: 1F, 1/d: 3 groups take 10d6 elec dmg. Persist 2 rds each round hit 1 less.

Hurricaine: 1M: Enemys in your Control Radius are moved 15ft away from you and have -20ft movement this rd.

New Spells:

Deflection (SL 2): Warrior allies get +2AC. CF3: +20AC.

Skyborne (SL 2): You fly and get +20’ movement and +2AC.

Telekinesis (SL 2): Move a target 20’ from its current location.

Chain Lightning (SL 3): One target 10d6 elec dmg, 1d6 other targets 10d6 elec dmg.

Gallows (SL 3): One target 13d6 dmg and moved 1d6*5ft. toward this spells origin.

Lightning Storm (SL 3): One group 10d6 elec dmg. Persists 1 rd.

Lightning Tendrils (SL 3): One ally immune electricity and weapons x2 reach and lightning blast branded.

Storm Wall (SL 3):  Enemys in your Control Radius have -5 TH and when an enemy area effect attack misses, you control where it splashes to.

Tornado (SL 4):  One target 13d6 wind dmg. If target is corporeal, you may instead move target 1d6*5ft away and they take 13d6 impact dmg.