Living Planet

 

Level

 

KXP

Living

Planet

 

24 68A

1

4000

1- ---

2

8000

2- ---

3

12000

3- ---

4

16000

41 ---

5

20000

42 ---

6

24000

43 ---

7

28000

44 1--

8

32000

44 2--

9

36000

54 3--

10

40000

54 41-

11

44000

54 42-

12

48000

54 43-

13

52000

54 441

14

56000

54 442

15

60000

55 443

16

64000

55 544

17

68000

55 554

18

72000

65 554

19

76000

65 554

20

80000

65 554

21

84000

65 554

22

88000

65 554

23

92000

65 555

24

96000

66 555

25

100000

66 655

26

104000

66 665

27

108000

66 666

28

112000

77 777

29

116000

77 777

30

120000

77 777

31

124000

77 777

32

128000

77 777

33

132000

77 777

34

136000

77 777

35

140000

77 777

36

144000

77 777

EgoRequisites:

Monster 18 or HNCL 27,

Con 40+10*LVL,

Alignment:

any

HD/level:

3m0 (gets no hit points past first)

Weapon Prof.:

+level

To Hit Table:

++10

Reference:

Rian 01/16/09

Groups:

Concordant (x2), Monster

Complexity:

CF=5

Saving Throws:

 ++10

All:

 

 

[X] Section stats

ihp

+10

iTH

-1

P Save

+2

M Save

-1

War

+2

Rog

+0

PPsi

+2

Wiz

-1

Pri

+1

MPsi

-1

 

 

 

Gets one X action per round. You cast Living Planet spells SL2 through 8 with X actions and SL10 with G actions.

You are immune to Tricks, Specials, and Terrain Features of your multiplier or less.

1X, 1/s, Eat a slain or helpless group of creatures: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to how Uncommoner3 works).

Can trade hit points into equivalent SSD Boxes as per the following table:

Icon

Type

hps

Icon

Type

hps

Micro Box

10

 

MegaPlanet Box

10,000,000

Normal Box

100

 

SuperPlanet Box

100,000,000

Mega Box

1,000

 

GodPlanet Box

1,000,000,000

Super Box

10,000

Infini Box

100 ihps

God Box

100,000

 

InfiniPlanet Box

10,000 ihps

Planet Box

1,000,000

 

 

 

(DM note: Boxes function like hull points except use the indicated hp damage threshold.)

Level N(every level): +1 Size Class.

Level 4: Can trade 10000 hp into 1 ihp (as many times as you like).

Level 4: Can trade 10000 AC into 1 iAC , 10000 iAC into 1 iiAC, ect (as many times as you like).

Level 7: Can trade 10000 Infini Boxes into one iiBox of the same type.

Level 10: 1X, square root your AC (round up): Add absolute symbols to your AC. (ex. AC 10,000 = |AC| 100 = ||AC|| 10 = |||AC||| 3).

Level 13: +1 G action.

 

 

Living Planet Spells

SL

#

Spell

2

1 

xCCL# Attacks, doesn’t count as your “haste”.

2

2

+LVL to CCL.

2

3

Set Con = CCL^2.

2

4

Can summon a DL=CCL monster and control and understand it.

4

1

Gain an extra retaliatory attack for every time you are injured.

4

2

Pick a single spell from any Concordant class. You may cast that spell as if it was on this spell list.

4

3

Add you current hp to your AC. (Dragon Armoring).

4

4

Add you current hp to your saves. (Inverse Dragon Armoring).

6

1

Add you current hp to your dmg. (Dragon Lancing).

6

2

Add you current hp to your to hit. (Inverse Dragon Lancing).

6

3

You can attack any target you can perceive.

6

4

All ability scores match your highest ability score (among the basic 6 stats).

8

1

You ignore other people's immunities and resistances.

8

2

Your sight can go around corners (you can see everything in this plane that you can trace a path to).

8

3

Your attacks are felt by all enemies in your group (Cascade Ram).

8

4

You can be in CCL groups at the same time.

10

1

Exceptional Con bonuses work for this class (even if it says it doesn’t).

10

2

xiunAXGR CCL%.

10

3

Weapons branded with CCL [C] section effects of SEL CCL or lower.

10

4

Get a times 10 mirrored set of base XP in the Anti-Custom class.