MUD-Phoenix

 

Level

KXP

Wizard

123 45

1

0

1-- --

2

2

2-- --

3

4

2-- --

4

8

3-- --

5

16

3-- --

6

32

31- --

7

64

32- --

8

128

32- --

9

250

33- --

10

500

33- --

11

750

331 --

12

1000

332 --

13

1250

332 --

14

1500

432 --

15

1750

433 --

16

2000

433 --

17

2250

443 --

18

2500

443 1-

19

2750

443 2-

20

3000

443 3-

21

3250

443 3-

22

3500

444 3-

23

4000

444 3-

24

4250

444 4-

25

4500

444 4-

26

4750

444 4-

27

5000

544 4-

28

5250

544 4-

29

5500

554 41

30

5750

554 42

31

6000

555 43

32

6250

555 44

33

6500

555 54

34

6750

555 54

35

7000

555 55

36

7250

665 551

 

 

browser_mudRequisites:

Int 16

Alignment:

any

HD/level:

1d6

Feats:

0+level

To Hit Table:

+level-1

Saves:

6+level

Reference:

RDM

Groups:

War, Wiz,

Complexity:

CF=4

 

Casts Wizard spells. Fire spells are at double CL. This class gets Phoenix items.

Level N (every level) : Spend 1000 gp: Buy one item off the Phoenix item list regardless of its cost. May only do this twice each level.

Level 1: Immune fire.

Level 1: Fireshield 50%.

Level 1: Flying LVL*3" (C).

Level 2: 0 or 1D, LVL/d: 2*LVLd6 fire damage (your group) and raise dead self at end of segment.

Level 9: Phoenix Sanctuary (resist everything).

Phoenix Items are on the following page:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Phoenix Items

kgp

(Capital E Enough) Snow Rapiers (7d9) (size T) +0/+0, frost (counts as a small shuriken for #Att)

300

10 Pills of Too Many Damn Missiles: Mouth's P, eat pill: 1000 Uber-Magic Missiles which will take down Uberskins

300

10 Quest Pills: Mouth's P, eat pill: +1 G action this round, can convert 1 G -> Opp, a QF, or QQS

300

2 Skull Earrings (AC +4) +1/+0, +1/+0 Slaying, +20 hp, +20 PSPs ("earring" slot)

300

Ace of Oblivion Sphere: +14/+2+2/+2 +2 Int, Resist Charm/Pierce/Acid/Poison/Disease("ioun stone" slot)

300

Ambrosia (potion): Cures 700 hp (99 doses)

300

Anklet of the Wushu (AC +9) +28/+2, +2 Wis, +7/+0 Slaying, +50 hp ("anklet" slot)

300

Antenna (10d28) (size L) +0/+0, frost two-handed

300

Belt of Life (AC +0) +7/+0, +8 Con, +80 hp ("belt" slot)

300

Black Leather Hood (AC +9) +1/+0, +9/+9 Slaying ("hood" slot)

300

Bloody Sash of Shadows (AC +6) +0/+5, +3/+3 Slaying, +20 hp, +20 PSPs ("belt" slot)

300

Blue Star Sapphire Collar (AC +8) +30/+0, +20/+20 Slaying, +40 hp, +40 PSPs ("around neck" slot)

300

Crystal Shard: +5 V actions

300

Ebony Kris (5d26) (size S) +28/+18, -1 V action, +4 saves, vorpal flaming poisoned

300

Elsie the Cow: Don't need Food/Water; Mouth's P, 1/t: (Capital M) Moo at 1 target

300

Face of Death (AC +14) +17/+2, -1 Str, +4 Wis/Dex, +13/+10 Slaying, +70 hp, +70 PSPs ("face" slot)

300

Fear (5d25) (size M) +0/+0, flaming frost vorpal sharp vampiric shocking poisoned two-handed

300

Five Pointed Star (AC +7) +20/+0, +3 Wis/Con, +50 hp, +30 PSPs ("chest armor" slot)

300

Flaming Frost Shocking Power of Phoenix (6d28) (size M) +20/+20, +20 hp, +10 saves, flaming frost shocking vampiric sharp

300

Fnor's Glowing Globe: +20 Str, +20 Int, +20 Wis, +20 Con, +8/+12 Slaying, Farsight (uses 7 "ioun stone" slots)

300

Gaze of the Cockatrice (12d9) (size M) +30/+20, +42 hp, shocking sharp vorpal

300

Hole: 1V: Put an object in the Hole. 1V: Get an object you put in the Hole.

300

Huge Scaley Demon Wings (AC +6) +0/+0, +2/-3 Slaying, +100 hp, Flying ("back armor" slot)

300

Icy White Cloak (AC +9) +2/+0, +5 Str, +0/+6 Slaying, +20 hp, Resist Cold ("cloak" slot)

300

KROQ Sticker: +4 AC, +1 saves, +1 TH, +4 hp, +20 PSPs ("patch/tattoo" slot)

300

Laerkai Power (AC +4) +18/+0, +4 Str/Int, +2/+3 Slaying, +50 hp, +50 PSPs, +1 P action ("buckler" slot)

300

Lawgiver (wand): 1M, 1 charge: High Explosive (1000 technological dmg to an area, no save) (20/20 ch.)

300

Leopard Claws (AC +4) +3/+0, +30/+10 Slaying, -100 hp, +5 V actions ("gauntles/gloves" slot)

300

Major Globe of Invulnerability: +10 AC, +8 Wis, +20 PSPs ("ioun stone" slot)

300

Mark of the Sinistrals: +19 AC, +5 Wis/Dex, +70 hp, +70 PSPs ("patch/tattoo" slot)

300

Minor Globe of Invulnerability: +12 AC, +5 Dex ("ioun stone" slot)

300

Pair of ACME Rocket Skates (AC +2) +1/+0, +2 V actions, +1 P action ("boots" slot)

300

Pair of Human Hands (AC +4) +0/+0, +4 Dex, +6/+6 Slaying, +17 hp ("gauntles/gloves" slot)

300

Pair of Levi 501's (AC +11) +8/+5, +5 Int, Resist Weapon, Resist Cold, Resist Disease ("leg armor" slot)

300

Phoenix Orb: +2/+2 Slaying, +30 PSPs, +1 V, Sanctuary (resist everything, can be twisted), Pro Evil, Farsight, Passdoor

300

Razor Sharp Claws of the Black Dragon (6d25) (size L) +39/+14, +13/+0 protection, +50 hp, vampiric shocking sharp poisoned

300

Ring of the Wildside: +20 AC, +8/+7 Slaying, Sanctuary, Detect Invis/Hidden, Regeneration 1 hp/s ("ring" slot)

300

Rune: +2 AC, +3 Str, Improved Invis., Fireshield, Iceshield, Shockshield ("ioun stone" slot)

300

Set of Platemail (AT +48) +50/+4, +7/+7 Slaying, +40 hp, +20 PSPs (body armor)

300

Shield of Souls (AC +7) +10/+0, +15/+15 Slaying (shield)

300

Shimmering Jade Earring (AC +7) +19/+1, +3 Wis, +35 hp, +10 PSPs ("earring" slot)

300

Shock Club (4d12) (size M) +1/+0, +2 Int, +10 saves

300

Skull of a Xanthurokus (AC +20) +1/+4, +4 Str/Int/Dex/Con, +10/+10 Slaying ("helmet" slot)

300

Web of a ///\oo/\\\ (AC +8) +0/+1, +4 Str, +4/+0 Slaying, +20 hp ("chest armor" slot)

300

Notes:

Bonus PSPs can be used as PSPs, or divide by 2 and it becomes Spell Levels for Wizards/Priests.

Flaming is +10 fire damage. Frost is +10 cold damage. Shocking is +10 electrical damage. Poisoned is +10 poison dmg.

Vorpal is per D&D. Sharp is double base damage on 17-20. Vampiric is vampiric regen 10%. Sanctuary is resist everything.