Man-God of A.G.

Level

KXP

War Priest  DM0
123 4       56 789 [1]

1

0

1-- --- --- [-]

2

11

2-- --- --- [-]

3

22

21- --- --- [-]

4

43.5

32- --- --- [-]

5

84.5

421 --- --- [-]

6

164

422 --- --- [-]

7

323

432 1-- --- [-]

8

636

433 2-- --- [-]

9

967

433 21- --- [-]

10

1302

443 22- --- [-]

11

1677

444 33- --- [-]

12

2077

444 441 --- [-]

13

2827

555 442 --- [-]

14

3527

555 442 1-- [-]

15

4227

555 552 1-- [-]

16

4927

555 553 21- [-]

17

5627

555 553 32- [-]

18

6327

555 553 321 [-]

19

7027

555 553 331 [-]

20

7727

555 554 332 [-]

21

8427

555 554 442 [-]

22

9127

555 555 443 [-]

23

9827

555 555 553 [-]

24

10527

555 555 554 [-]

25

11227

555 555 555 [-]

26

11927

666 655 555 [-]

27

12627

666 666 655 [1]

28

13327

666 666 666 [1]

29

14027

777 766 666 [1]

30

14727

777 777 766 [1]

31

15427

777 777 777 [1]

32

16127

888 877 777 [1]

33

16827

888 888 877 [2]

34

17527

888 888 888 [2]

35

18227

999 988 888 [2]

36

18927

999 999 999 [3]

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+2

+0

-2

+4

+4

+4

+2

+0

+6

+0

÷1

Requisites:

Str 16, Int 20, Wis 20, Cha 20, Cml 18

 

Class Slots 2, Race Slots 1

Alignment:

Any G

HD/level:

1d30

Feats:

5+level/3

To Hit Table:

War (level-1)

Saves:

Concordant (18+level)

Groups:

War, Demi, Archetype

Complexity:

CF=

“I.Q. A privilege: not a right.”

Counts as Human with 2 for 1 trading.

Knows War, Priest, and Deified Mortal0 spells. Chr bonus to progression.

Free Kung Fu, Judo, Karate, and Aikido martial arts styles and +1 maneuver/level.

In addition to your summons, you have LVL/2 Followers slots (LVL Followers).

1/d: Gain LVL Followers; they are level 1 and DL=1.

Each Level: Pick an ability from the War Priest class.

Level 1: 0, 1/d: +1 G action.

Level 1: Witty Repartee : You always pass diplomacy and bluff checks.

Level 1: You breath Logic (EE=4, dmg=hp, save ½.)

Level 2: Silver-Tongued Devil: Your voice acts as a rod of rulership.

Level 3: Can always buy Henchmen. Divide cost by LVL.

Level 4: 0, Sacrifice N followers: Avoid Fate xN multiplier.

Level 5: Your breath weapon is “Convert to your Followers” branded.

Level 9: You establish a church of "Melee and Understanding" and attract additional +100% followers.

Level 9: Your breath weapon is "Peel the Onion" branded. (drops all prepared effects before applying dmg).

Level 18: For each 10,000 dmg your breath weapon does, you lower the target's multiplier by 1.

Level 27: Note: Your CCL with Deified Mortal0 spells is CL-26.

Level N (every level): Using the list below, pick an ability.

A. +1P Action.

B. Barbarian Str bonus instead of Exceptional.

C. All weapons are considered 1 size smaller for what you can wield.

D. Immune to attacks from siege machines.

E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*3".

F. Automatically make Str checks, Bend Bars/Lift Gates checks. Immune to Web and Stop effects.

G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).

H. You and your henchmen ignore plusses needed to hit, WR, and DR.

I. Your henchmen attack as if one DL better than they are.

J. Your henchmen defend as if one DL better than they are.

K. Free GGL (Specialty God) pick in a god that has a Str requirement.

L. You can communicate psionically with all of your henchmen. This link cannot be "tapped".

M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.

N. Your Wall spell effects have xLVL area. ½M: Dispel a Wall effect.

War Spells: (* = new)

War Charge (SL=1): When charging with at least 100 Henchmen, all who see this are Feared (Will save).

* Betrayal Touch (SL=1): Charm Monster (range touch; Spell save).

Battle Shield (SL=2): Damaging shield (50% back) of type Metal. You resist weapon special effects while running this.

* Battle Arsenal (SL=2): All your weapons and armor get +1/+1. (Cannot material component or cast on others)

Dispel Charm (SL=3): Dispels Charm on a group, or on all of your Henchmen at once.

* Dancing Shield (SL=3): You may have one of your Shields be Dancing (doesn't require an arm). (Cannot material component or cast on others)

Henchman Recruit (SL=4): Teleports in one Henchman of the same type as one you have. You must pay the gp cost of the Henchman immediately.

* Sharp Arsenal (SL=4): All of your weapons are Sharpness. Immune Sharpness. Resist Vorpal (you need to be Vorpaled twice).

True Storm (SL=5): Entire party (incl. summons and henchmen) get +20 TH on one attack this segment.

* Twilight Touch (SL=5): Touch to Twilight (Psionic Blast save at -CL)

Army Teleport (SL=6): Teleports any number of (willing) beings within sight.

Holy Word Battle (SL=7): Entire party (incl. summons and henchmen) get +1QS action this segment.

Higher Ground (SL=8): Creates a x2 Terrain Feature that you and your henchmen get +1 to multiplier.

Mass Mass Heal (SL=9): Heals up to 100 groups of creatures. (Yes, this can be reversed.)

* Mass Mass Cureall (SL=10): Curealls up to 100 groups of creatures. (Yes, this can be reversed.)