Level
|
KXP
|
Psi
mMG SU
|
1
|
0
|
3-- --
|
2
|
4
|
4-- --
|
3
|
8
|
51- --
|
4
|
16
|
62- --
|
5
|
32
|
631 --
|
6
|
64
|
752 --
|
7
|
128
|
873 --
|
8
|
256
|
984 --
|
9
|
500
|
A95 1-
|
10
|
1000
|
BA5 1-
|
11
|
1500
|
CB6 2-
|
12
|
2000
|
DC7 2-
|
13
|
2500
|
ED7 3-
|
14
|
3000
|
FE8 3-
|
15
|
3500
|
GF9 4-
|
16
|
4000
|
HG9 4-
|
17
|
4500
|
IHA 5-
|
18
|
5000
|
JIB 5-
|
19
|
5500
|
KJB 6-
|
20
|
6000
|
LKC 6-
|
21
|
6500
|
MLD 7-
|
22
|
7000
|
NMD 7-
|
23
|
7500
|
ONE 8-
|
24
|
8000
|
POF 8-
|
25
|
8500
|
QPF 9-
|
26
|
9000
|
RQG 9-
|
27
|
9500
|
SRH A1
|
28
|
10000
|
TSH A1
|
29
|
10500
|
UTI B1
|
30
|
11000
|
VUJ B2
|
31
|
11500
|
WVJ C2
|
32
|
12000
|
XWK C3
|
33
|
12500
|
YXL D3
|
34
|
13000
|
ZYL D3
|
35
|
13500
|
[ZM E4
|
36
|
14000
|
\[N E4
|
|
Race Adjustments:
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+0
|
+0
|
+0
|
+5
|
+5
|
+5
|
+0
|
+0
|
+6
|
+0
|
÷1
|
Requisites:
|
Int 20, Wis 20, Chr 20
|
|
Race Slots 1, Class Slots 2
|
Alignment:
|
Any
|
HD/level:
|
2d10
|
Weapon Prof.:
|
3+level
|
To Hit Table:
|
2+level
|
Save Table:
|
Psi
|
Groups:
|
Archetype, Psi
|
|
|
“Fehh, Wheeee.Uh Boy.”
Human with 3 for 2 trading. Free professional wrestling kit.
|
Barbarian ((Stat-14)*2) Int, Wis, and Chr bonus. Free (0 action) Material Componenting for psionics. Barbarian Int, Wis, or Chr bonus to psionics. Get 100*LVL psi points. Know frequencies -3,-2,-1,0,1,2,3,3.5.
|
Level N (every level): +1 Astral Construct/Destruct/Repairer/Fabricator summon slots.
|
Level N (every level): +1 Int, Wis, and Chr.
|
Level N (every level): Pick an activated ability on this class. It’s M go to ½ M, ½ M go to V, V go to ½ V. CF=6: ½ V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way. |
Level 1: Free Astral Projection (copy Int →Str, Wis →Dex, Cha→Con) and can still attack.
|
Level 3: 1M: Combine LVL groups of enemies into one group (no save).
|
Level 5: ½M: Twist LVL effects on a target (use ER to resist)
|
Level 7: 1M: Lock LVL doors. If using "?" (Question Marks) in the dungeon for wandering encounters, you can alternatively simply erase LVL "?"s.
|
|