Mass Magus3

Level

KXP

Wizard

123 456 789

TH

1

0

abc def ghi

+0

2

7.75

0ab cde fgh

+1

3

15.5

10a bcd efg

+1

4

31

20a bcd efg

+2

5

62

310 bcd efg

+2

6

124

420 abc def

+3

7

248

530 abc def

+3

8

496

641 0ab cde

+4

9

974

752 0ab cde

+4

10

1899

863 0ab cde

+5

11

2824

974 0ab cde

+5

12

3749

A85 10a bcd

+6

13

4674

B96 20a bcd

+6

14

5599

CA7 30a bcd

+7

15

6524

DB8 40a bcd

+7

16

7624

EC9 50a bcd

+8

17

8549

FDA 610 abc

+8

18

9649

GEB 720 abc

+9

19

10749

HFC 830 abc

+9

20

11849

IGD 940 abc

+10

21

12949

JHE A50 abc

+10

22

14049

KIF B60 abc

+11

23

15149

LJG C71 0ab

+11

24

16249

MKH D82 0ab

+12

25

17349

NLI E93 0ab

+12

26

18449

OMJ FA4 0ab

+13

27

19899

PNK GB5 0ab

+13

28

21349

QOL HC6 0ab

+14

29

22799

RPM ID7 0ab

+14

30

24249

SQN JE8 10a

+15

31

25699

TRO KF9 20a

+15

32

27149

USP LGA 30a

+16

33

28599

VTQ MHB 40a

+16

34

30049

WUR NIC 50a

+17

35

31499

XVS OJD 60a

+17

36

33649

YWT PKE 70a

+18

 

16864Requisites:

Int 40

Alignment:

any

HD/level:

1d4

Weapon Prof.:

2+level/6

To Hit Table:

0+level/2

Save Table:

0+level

Reference:

RDM

Groups:

Wizard,   

Complexity:

CF=5

 

 

Gets Barbarian Int bonus

Gets Int bonus to spells (exceptional bonuses apply). Can convert all the SLs in the standard chart into one pool, and redistribute SLs as you like.

Level N (every level): Specify a spell (by name). If you cast that spell and it does area effect, it affects +1 group. You can pick the same spell more than once (so it affects multiple extra groups). You may change your spells at reset.

Level N (every level): Choose a spell by name. That spell is 1 SL lower for you. You can pick the same spell more than once (so it affects the same spell). You can change your spells at reset.

Level N/2 (every other level): +1 minor Wizard School.

Level 1: May use 1 instance of material componenting per spell as a 0 action.

Level 9: If you cast that spell and it does area effect and affect multiple groups, you may instead target one group multiple times.

New Spells:

Astral Grouping (SL=1): Combine 2 groups of enemies into one group (no save).  Reverse of this spell splits one group into 2 groups.

Astral Deamoring (SL=2): -CL to AC (one group, spell save).

Effect Grouping (SL=3): Move all effects off of one enemy onto another (no save, ER to resist).

Zalgo’s Ebon Members (SL=4): CL tentacles appear in area of effect and attack one group for 1d4 each plus paralysis (ppd save).

Mini Fury (SL=5): Do LVL QM actions only for magic or psi, at the end of the effect, you are Crapped and Set

Erase Symbol (SL=6): Erase one symbol in the dungeon.

Room Grouping (SL=7): Combine 2 rooms of enemies into one room (no save). Reverse of this spell splits one room of enemies to a separate room.

Arena Level (SL=8): The current dungeon level becomes one huge room.

Mental Fury (SL=9): Cast 1 instance of each spell you have all at the same time. You are spent afterward.