Master Demigod Picks

Level

KXP

1

2

2

4

3

8

4

16

5

32

6

64

7

128

8

256

9

400

10

500

11

600

12

700

13

800

14

900

15

1000

16

1100

17

1200

18

1300

19

1400

20

1500

21

1600

22

1700

23

1800

24

1900

25

2000

26

2100

27

2200

28

2300

29

2400

30

2500

31

2600

32

2700

33

2800

34

2900

35

3000

36

3100

Each level you get your LVL in Master Demigod picks.    A simple way to figure out how many levels of picks you get is to take LVL*(LVL+1)*0.5. CF=4: You may save picks to get a bigger pick. For example, you can combine a 1st and a 17th to get an 18th.

Level 1: 1F, LVL/d: Your god does 1G action into this combat.  This is treated as a random SL=11+LVL/7 effect from the [X] section.  Roll 1d10 for type of power: 1=Str, 2=Dex, 3=Con, 4=Int, 5-7=Wis, 8=Chr, 9-10=One of the requirements for this god's GGL pick at random.  You may see what the effect is before you target the effect.

Level 1: Divine Intervention is automatic, but still can be done only once per day.

Level 1: Overwrite the Alignment requirement of another class to be "any".

Level 1: Whatever your "Cheat Code" ("Player Pick") is, you get two of them.  See section [X3] for definition of Cheat Codes / Player Picks.

Level 1: You always regain all your Priest spells even if you are out of contact with your god, or if your god/intermediary is dead or "Barneyed".

Level 1: You may use Omens even if not otherwise available in the current campaign.  If they are already available in the current campaign, you can shift the results of Omens by plus or minus 1.

Level 1: 1F: Add 1 to current MF, PF, or TF in the area.  The upper limit is 10+LVL.

Level 1: Each day, a random [C] section effect is rolled.  1M: Dispel (or cure) that effect on someone.

Level 1: Each day, a random [C] section effect is rolled.  1M: Do that [C] section effect.  When the DM rolls the effect, he will tell you if it affects an individual or a group, and whether they get a save.

Level 1: Each day, a random [C] section effect is rolled.  If you somehow generate that effect on others today, they get no save, and are at half blahR's (normal and irreducible) and at 1 level of resist/immunity lower.

Level 1: Each day, a random [C] section effect is rolled.  You are immune to that effect today.

Level 1: Immune Disintegration and Reintegration.

Level 1: Your "Miracle" spells do not drain the MF.

Level 1:,2:,etc:. (every level): +1 Follower, treat this as a level=LVL*3 Priest

Level 1:,2:,etc:. (every level): +1W action.

Level 2: Flying LVL*3".

Level 2: For any N, you may cast Monster Summoning (N) as three SL=(N-2) spells in the Animal sphere.  For example, you may cast Monster Summoning V as three 3rd level spells.  Note you get Monster Summoning, not Animal Summoning.

Level 2: Resist Eelements of EE=LVL/2 and lower.

Level 2: Resist Elements of E=LVL/2 and lower.

Level 3: The saves of 1/3xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.

Level 3: The to hit of 1/3xDemigod means you autohit any AC on a natural 20-LVL/3, even infinite AC of iAC=LVL/3 or less.

Level 3: 0, 1/r: Unspend a spell slot.

Level 3: Immune Annihilation and Creation.

Level 3: Vampiric Regeneration 50%.

Level 4: 0, lose N current hp (max N=10*LVL): Cure N hp to one target (not above max).

Level 4: 0, sacrifice a summon: Unsummon a summoned creature.

Level 5: 0, sacrifice a summon: Heal or Harm one target.

Level 5: 1F: Restore the MF/PF/TF in a LVL*10' radius, or +1 to a factor for 1r (may run this multiple times).

Level 5: You and your party have reduced number of encounters in the Plane of the UltraBlack.

Level 5: You and your party have reduced number of encounters in the Plane of the UltraWhite.  TF Beings are not attracted to you.

Level 5: You may convert 2W -> 1RS (for yourself).

Level 6: 0, lose 2 SL in memorization: +10 TH and dmg this round.  You may run this effect more than once, you are limited only by 0 actions and SL's.

Level 6: Time/Reality and Loop/Reality Stability.

Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target.

Level 7: 1bV: Interpose self in front of another person.  This may be done against a P action of attacks, or a special effect.  You must spend another 1bV action to get in the other person's group (if you aren't there already), so you would lose 2V actions from the rest of the round.

Level 7: Immune Mirror (the unusual material).  Ignore all types of "blahReflection" and the spell "Spell Reflection".

Level 7: Immune Venderant Nelaborong.

Level 7: You have one Revive slot.  If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it.

Level 8: Choose one: Your physical attacks or your spells are Vile.

Level 8: When you cast "Slay Living" or "Slay Living Fully", they give no saving throw.

Level 9: Get a third instance of your "Cheat Code" ("Player Pick").

Level 9: The saves of 1/9x Demigod means you actually get a P Save or an M Save against G action / [X] section effects.

Level 9:  Gain 1 "Plate".  You store brains and souls on your Plate.  It's an object, but it's not really there.  Your Plate has 1α (script-A) action.  It can move around with it and pick up brains and souls for you.  Your Plate can't be attacked or targetted, unless it wants to be.  DM Note: "script" is a prefix for action types.  α (script-A) actions could be used as Λ (script-V) actions, since A actions can be used as V actions.

Level 9: 0, while casting a Deified Mortal0 spell with a "(PPD save)" listed, (LVL-8) /turn: Your spell has no save.

Level 9: You know UltraBlack Gate as a 7th level Priest spell (Astral Sphere).

Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere).

Level 10: 1F: Cast one of your spells, but it affects three groups.

Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR.  Your spells are resisted using that resistance type (instead of MR) until you change this ability again.

Level 10: You may convert 1W -> 1RS (for yourself).

Level 13:  1 Mouth's P (can borrow), Throw your Plate as a weapon, 1/t:  Roll to hit, if you hit, the target is Trap the Souled into the plate (no save, aaaNR to resist, Hold Life doesn't cut it).

Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse.

Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse.

Level 18:  Your Plate has 1ε (script-E) action.  1ε, spend a soul on the Plate: You get +1X action.  1ε, spend a brain on the Plate: Reset.

Level 18: +LVL-13 lifep (life points) to your max hp total.  (Each lifep is 1 ihp that requires a slay in between each one.)

Level 27:  Your Plate has 1 IQEε (script-IQE) action.  It also has this ability now:  1ε: Scoop up a group of brains or souls off the floor.

Level 36:  3 IISlowOppC', 1bbbD, 1 Mouth's ξ (script-X), 13 Research Points, Capital F Fold 1 being that counts as an Ultra Familiar and a Mount and an Animal Companion, Pixelate Capital P Plenty of Souls or Packages (on Plates) within sight: Get one randomly chosen x5 ICL=13 Intermediate God0 power per round until you reach 13 powers.  After the 13th round, the first power on the list is removed, and a new power is added to the end of the list (so you "cycle" between powers).  You can "freeze" this process when you like your selection.

Level 36: Gets one Demigod0 spell which functions as if you are a x3 being.