Level
|
KXP
|
1
|
0
|
2
|
3.2
|
3
|
6.4
|
4
|
12.8
|
5
|
32
|
6
|
64
|
7
|
128
|
8
|
240
|
9
|
448
|
10
|
928
|
11
|
1408
|
12
|
1888
|
13
|
2368
|
14
|
2848
|
15
|
3328
|
16
|
3808
|
17
|
4288
|
18
|
4768
|
19
|
5248
|
20
|
5728
|
21
|
6208
|
22
|
6688
|
23
|
7168
|
24
|
7648
|
25
|
8128
|
26
|
8608
|
27
|
9088
|
28
|
9568
|
29
|
10048
|
30
|
10528
|
31
|
11008
|
32
|
11488
|
33
|
11968
|
34
|
12448
|
35
|
12928
|
36
|
13408
|
|
Requisites:
|
Int 13+lvl, Wis 13+lvl, Chr 13+lvl
|
Alignment:
|
Any
|
HD/level:
|
&3d1
|
Weapon Prof.:
|
3+level
|
To Hit Table:
|
Mon
|
Save Table:
|
Mon
|
Groups:
|
Monster, Concordant(x1)
|
Complexity:
|
CF=2, GF=4
|
Level N (every level): +1 instance of Exc Str, Dex, Con, Int, Wis, and Cha for this class. This is not optional; you must take this, even if your Stat bonus would go down. Bonuses for Stat levels follows:
|
Level 1: Astral Perception and Astral Projection.
|
Level 1: 1M, 1/t: Magic Jar (Will save, Int bonus to save dc); you may keep the new body permanently if you like.
|
Level 2: You may 3 for 1 trade (2 for 1 with humans) Str, Dex, and Con (max of LVL points each this way) to your Int, Wis, and/or Chr of a body you have magic jarred into previously. These points last LVL minutes.
|
# Exc Stat
|
Name
|
Bonus
|
Stat 10
|
Stat 20
|
Stat 30
|
Stat 40
|
Stat 50
|
Stat 60
|
Stat 70
|
Stat 80
|
Stat 90
|
Stat 100
|
1
|
Exc
|
(Stat-12)
|
-2
|
+8
|
+18
|
+28
|
+38
|
+48
|
+58
|
+68
|
+78
|
+88
|
2
|
Bar
|
(Stat-14)*2
|
-8
|
+12
|
+32
|
+52
|
+72
|
+92
|
+112
|
+132
|
+152
|
+172
|
3
|
Extra Bar
|
(Stat-16)*5/2
|
-15
|
+10
|
+35
|
+60
|
+85
|
+110
|
+135
|
+160
|
+185
|
+210
|
4
|
Super Bar
|
(Stat-18)*3
|
-24
|
+6
|
+36
|
+66
|
+96
|
+126
|
+156
|
+186
|
+216
|
+246
|
5
|
Mega Bar
|
(Stat-20)*7/2
|
-35
|
+0
|
+35
|
+70
|
+105
|
+140
|
+175
|
+210
|
+245
|
+280
|
6
|
Ultra Bar
|
(Stat-22)*4
|
-48
|
-8
|
+32
|
+72
|
+112
|
+152
|
+192
|
+232
|
+272
|
+312
|
7
|
Ancillary Bar
|
(Stat-24)*9/2
|
-63
|
-18
|
+27
|
+72
|
+117
|
+162
|
+207
|
+252
|
+297
|
+342
|
8
|
Massive Bar
|
(Stat-26)*5
|
-80
|
-30
|
+20
|
+70
|
+120
|
+170
|
+220
|
+270
|
+320
|
+370
|
9
|
Giga Bar
|
(Stat-28)*11/2
|
-99
|
-44
|
+11
|
+66
|
+121
|
+176
|
+231
|
+286
|
+341
|
+396
|
10
|
Extreme Bar
|
(Stat-30)*6
|
-120
|
-60
|
+0
|
+60
|
+120
|
+180
|
+240
|
+300
|
+360
|
+420
|
11
|
Tera Bar
|
(Stat-32)*13/2
|
-143
|
-78
|
-13
|
+52
|
+117
|
+182
|
+247
|
+312
|
+377
|
+442
|
12
|
Utmost Bar
|
(Stat-34)*7
|
-168
|
-98
|
-28
|
+42
|
+112
|
+182
|
+252
|
+322
|
+392
|
+462
|
13
|
Excessive Bar
|
(Stat-36)*15/2
|
-195
|
-120
|
-45
|
+30
|
+105
|
+180
|
+255
|
+330
|
+405
|
+480
|
14
|
Exorbitant Bar
|
(Stat-38)*8
|
-224
|
-144
|
-64
|
+16
|
+96
|
+176
|
+256
|
+336
|
+416
|
+496
|
15
|
Outlandish Bar
|
(Stat-40)*17/2
|
-255
|
-170
|
-85
|
+0
|
+85
|
+170
|
+255
|
+340
|
+425
|
+510
|
16
|
Ultimate Bar
|
(Stat-42)*9
|
-288
|
-198
|
-108
|
-18
|
+72
|
+162
|
+252
|
+342
|
+432
|
+522
|
17
|
Inordinate Bar
|
(Stat-44)*19/2
|
-323
|
-228
|
-133
|
-38
|
+57
|
+152
|
+247
|
+342
|
+437
|
+532
|
18
|
Uber Bar
|
(Stat-46)*10
|
-360
|
-260
|
-160
|
-60
|
+40
|
+140
|
+240
|
+340
|
+440
|
+540
|
(beyond)
|
?
|
(Stat-N*2-10)*(N/2+1)
|
|
|
|