Gain partial Construct traits (no Con bonus on
HD, Low-light vision, Darkvision, Immune poison,
sleep, paralysis, stunning, disease, death effects, and necromancy effects.
Immune crits, ability dmg/drain,
fatigue, exhaustion, and energy drain. You do not need to eat or breathe.)
|
Can manipulate an object with TechF equal to your level or less.
|
Level 1: +1 Size.
|
Level 1: +1 Technological proficiency slot per
level (see [P8.8]).
|
Level 1: 1V: natural Alter self except for
height.
|
Level 1: 1P: You may attach a melee or missile
weapon to your arm by removing your hand. This confers weapon conduction
and cannot be disarmed.
|
Level 1: +LVL Str and
Exceptional Str.
|
Level 2: Your attached melee weapons are
considered wielded two-handed (Str*1.5 ToHit/dmg).
|
New Items:
|
Tri-Flail (M, 3d6+3/6d4, 20/x2)
|
Harpoon Launcher (L, 2d4/2d6, 20/x2)
|
Net Launcher (L, ranged, on hit, entangled w/ Str check each r)
|
Man Catcher (L, 10ft ranged touch attack, on
hit target loses dex-based AC bonus)
|
Grappling Hook (M, ranged, can fire and retract
to scale vertical surfaces)
|
|