Level
|
KXP
|
1
|
0
|
2
|
4
|
3
|
8
|
4
|
16
|
5
|
32
|
6
|
64
|
7
|
128
|
8
|
256
|
9
|
500
|
10
|
1000
|
11
|
1500
|
12
|
2000
|
13
|
2500
|
14
|
3000
|
15
|
3500
|
16
|
4000
|
17
|
4500
|
18
|
5000
|
19
|
5500
|
20
|
6000
|
21
|
6500
|
22
|
7000
|
23
|
7500
|
24
|
8000
|
25
|
8500
|
26
|
9000
|
27
|
9500
|
28
|
10000
|
29
|
10500
|
30
|
11000
|
31
|
11500
|
32
|
12000
|
33
|
12500
|
34
|
13000
|
35
|
13500
|
36
|
14000
|
|
Race Adjustments:
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+0
|
+2
|
+2
|
+0
|
+0
|
+0
|
+0
|
+8
|
+28
|
+0
|
÷1
|
Requisites:
|
Dex 10, Con 10
|
|
Race Slots 1, Class
Slots 2
|
Alignment:
|
Any G
|
HD/level:
|
&1d6
|
Weapon Prof.:
|
4+level/2
|
To Hit Table:
|
+Lvl-1
|
Save Table:
|
+lvl*2
|
Reference:
|
RDM/Megaman
|
Groups:
|
Archetype, Technology
|
Complexity:
|
CF=4
|
Can manipulate an object
with TechF equal to your level or less. Wall spikes
& Pits are slay branded vs
you. Ranged attacks vs you are Stun branded
(duration 1 segment).
|
Level 1 ¶: 1V, 1/r,
Touch a slain Boss: They are Erased from the chalkboard; you gain one of
their abilities permanently (this will be similar mechanics to
Uncommoner3).
|
Level 1: Megabuster:
You always have a (free) Megabuster weapon,
which fires an endless supply of energy pellets. Damage is 1d10,19+/x2. Base number of attacks is as dart. Your energy
pellets have a range of 30*LVL feet.
|
Level 1: Rush: 1F,1/d: For
the rest of the day, choose one- Fly 20” (D), LVL*10hp mount, or water
breathing(as spell)
|
Level 2: Energy tank:
1M, LVL/d: Heal self.
|
Level 3: 0, when moving:
Slide (+1instance of tactile movement, no parting shots).
|
Level 4: 1V, while
attacking: Charged shot: x2 megabuster dmg.
|
Level 5: 1M: Summon a DL
I robotic bird creature named “Beat”.
|
Level 6: Energy
Balancer: You may be healed above max at a rate of 1hp per 10hp healed.
If healed 28hp this way, instead add extra 1/d activation to the Energy
tank ability at level 2.
|
Level 7: Protoman’s Shield: +1bV and 1bV: Reflect a ranged
attack back at its attacker.
|
Level 8: 1V, while using
an ability of a slain Boss: Activate a different offensive ability of a
slain Boss in addition to using that ability.
|
Level 9: Item Shop: Always
have access to [E8] high technology equipment where gp
cost=10*XPV. Divide cost by LVL.
|
Level 10: 1bV, sacrifice
“Beat”: Immune Slay this segment.
|
|
|