Megaman

Level

KXP

1

0

2

4

3

8

4

16

5

32

6

64

7

128

8

256

9

500

10

1000

11

1500

12

2000

13

2500

14

3000

15

3500

16

4000

17

4500

18

5000

19

5500

20

6000

21

6500

22

7000

23

7500

24

8000

25

8500

26

9000

27

9500

28

10000

29

10500

30

11000

31

11500

32

12000

33

12500

34

13000

35

13500

36

14000

3ae7d6fbe631215e30d403b816d60948Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+2

+2

+0

+0

+0

+0

+8

+28

+0

÷1

 

Requisites:

Dex 10, Con 10

 

Race Slots 1, Class Slots 2

Alignment:

Any G  

HD/level:

&1d6

Weapon Prof.:

 4+level/2

To Hit Table:

+Lvl-1

Save Table:

+lvl*2

Reference:

RDM/Megaman

Groups:

Archetype, Technology

Complexity:

CF=4

 

Can manipulate an object with TechF equal to your level or less. Wall spikes & Pits are slay branded vs you. Ranged attacks vs you are Stun branded (duration 1 segment).

Level 1 ¶: 1V, 1/r, Touch a slain Boss: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to Uncommoner3).

Level 1: Megabuster: You always have a (free) Megabuster weapon, which fires an endless supply of energy pellets. Damage is 1d10,19+/x2. Base number of attacks is as dart. Your energy pellets have a range of 30*LVL feet.

Level 1: Rush: 1F,1/d: For the rest of the day, choose one- Fly 20” (D), LVL*10hp mount, or water breathing(as spell)

Level 2: Energy tank: 1M, LVL/d: Heal self.

Level 3: 0, when moving: Slide (+1instance of tactile movement, no parting shots).

Level 4: 1V, while attacking: Charged shot: x2 megabuster dmg.

Level 5: 1M: Summon a DL I robotic bird creature named “Beat”.

Level 6: Energy Balancer: You may be healed above max at a rate of 1hp per 10hp healed. If healed 28hp this way, instead add extra 1/d activation to the Energy tank ability at level 2.

Level 7: Protoman’s Shield: +1bV and 1bV: Reflect a ranged attack back at its attacker.

Level 8: 1V, while using an ability of a slain Boss: Activate a different offensive ability of a slain Boss in addition to using that ability.

Level 9: Item Shop: Always have access to [E8] high technology equipment where gp cost=10*XPV. Divide cost by LVL.

Level 10: 1bV, sacrifice “Beat”: Immune Slay this segment.