MegamanX

Level

KXP

1

0

2

4

3

8

4

16

5

32

6

64

7

128

8

256

9

500

10

1000

11

1500

12

2000

13

2500

14

3000

15

3500

16

4000

17

4500

18

5000

19

5500

20

6000

21

6500

22

7000

23

7500

24

8000

25

8500

26

9000

27

9500

28

10000

29

10500

30

11000

31

11500

32

12000

33

12500

34

13000

35

13500

36

14000

x___megaman___ultimate_armor___16_bits_by_lithyun-d8h31ncRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+lvl

+lvl

+0

+0

+0

+0

+lvl

+28

+0

ų1

 

 

 

Requisites:

Dex 20, Con 20

 

Race Slots 1, Class Slots 2

Alignment:

Any G

HD/level:

&1d10

Weapon Prof.:

+level*2

To Hit Table:

+Lvl+1

Save Table:

+lvl*3

Reference:

RDM/Megaman

Groups:

Archetype, Technology

Complexity:

CF=5

 

Can manipulate an object with TechF = level or less. Wall spikes & pits autoslay branded vs you.

Level 1 ∂: 1V, 1/r, Touch a slain Boss: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to how Uncommoner3 works).

Level 1 ∂: Megabuster: You always have a (free) Megabuster weapon for either hand, which fires an endless supply of energy pellets. Your energy pellets have a range of 30*LVL feet. You have two options when firing:

[1] You can fire on one target; this is treated as a normal weapon attack (you need to roll to hit as usual). Base number of attacks as per Dart, dmg = LVLd10 with Dex bonus and specialization for TH/dmg. Critical is (20-lvl)+/x(LVL+2)/2.

[2] You can spend 1V when attacking and charge up your shot. This allows for x2 dmg.

Level 2: Boots upgrade: +1V action.

Level 3: Helmet upgrade: You have Headís P: headbutt (1d10/1d10, 19+/x2).

Level 4: Megabuster upgrade: [3] You can spend 1F when attacking and deliver a super charged shot. This hits a group and does x3 dmg.

Level 5: Armor upgrade: You take half damage from all attacks.

Level 5: CF=5: Xís Golden armor: You have access to all level 6 and 7 abilities now.

Level 6: Energy chip upgrade: Regen Con/s.

Level 6: Arm chip upgrade: Base number of attacks with megabuster as per needle.

Level 7: Leg chip upgrade: 1V: Fly this segment.

Level 7: Body chip upgrade: You take 1/LVL damage from all attacks.

Level 8: Dragon punch: 1P, one attack: Slay one target (PPD save, TechR to resist).

Level 8: Hodoken fireball: 1F, one attack: Capital S slay one target (no save, TechR to resist).

Level 9: X beam sabre: You have a green light sabre. It is a size M weapon, damage 1d20, +LVL TH and +LVL dmg, and a crit range of 19/x2 and 20/x3. You can charge it like the megabuster for x2 and x3 damage. When charged, it gains a range increment 10*LVL ft.

Level 10: Zeroís black armor: 1F: Slay one group (no save, TechR to resist).

Level 11: Gaea Armor: Immune Spikes and you can fly (maneuverability class C).