Mic, the Last Trainer1JG

Level

KXP

1

0

2

2.5

3

5

4

10

5

20

6

40

7

80

8

160

9

320

10

640

11

1200

12

1800

13

2400

14

3000

15

3600

16

4200

17

4800

18

5400

19

6000

20

6600

21

7200

22

7800

23

8400

24

9000

25

9600

26

10200

27

10800

28

11400

29

12000

30

12600

31

13200

32

13800

33

14400

34

15000

35

15600

36

16200

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-4

-4

-4

-4

-4

+0

-4

+0

+0

+0

÷0.6

Requisites:

Dex 14, Chr 16, Race Slots 1, Class Slots 2

Alignment:

any

HD/level:

d6

Weapon Prof.:

2+level/2

To Hit Table:

IMG00043-20090827-1405War

Save Table:

War

Reference:

RDM 1JG

Groups:

Warrior

 

Level 1: LVL slots distributed among Animal Training and Animal Handling proficiencies.

Level 1: Identify Animals by sight.

Level 1: Calm Animal by gaze 25+LVL*5%

Level 1: Charm a calmed Animal by gaze 35+LVL*5% (can attempt to charm a non-calmed animal, suffer -50% penalty).

Level 1: Does full damage when subduing animals.

Level 4: Pick LVL/4 specific races (e.g. "White Dragons", not "Dragons"). Those races are considered "Animals" to you.

Level 8: You are considered all classes in the Collective for purposes of training others.

Level 9: Full reset of F actions: Target gains 1 weapon or nonweapon proficiency permanently. You may target yourself.

Level 10: Full reset of F actions: Target gains (LVL)^( ½*CF+1.5) XP permanently. You may target yourself.

CF=5:

Level 6: Level early 4: Get a "Level:" ability in your class 4 levels early.