Level 1: LVL slots distributed among Animal Training and Animal Handling proficiencies.
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Level 1: Identify Animals by sight.
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Level 1: Calm Animal by gaze 25+LVL*5%
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Level 1: Charm a calmed Animal by gaze 35+LVL*5% (can attempt to charm a non-calmed animal, suffer -50% penalty).
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Level 1: Does full damage when subduing animals.
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Level 4: Pick LVL/4 specific races (e.g. "White Dragons", not "Dragons"). Those races are considered "Animals" to you.
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Level 8: You are considered all classes in the Collective for purposes of training others.
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Level 9: Full reset of F actions: Target gains 1 weapon or nonweapon proficiency permanently. You may target yourself.
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Level 10: Full reset of F actions: Target gains (LVL)^( ½*CF+1.5) XP permanently. You may target yourself.
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CF=5:
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Level 6: Level early 4: Get a "Level:" ability in your class 4 levels early.
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