Minecraft Adventurer


Level

KXP

1

0

2

5

3

10

4

20

5

40

6

80

7

160

8

320

9

640

10

1280

11

1930

12

2580

13

3230

14

3880

15

4530

16

5180

17

5830

18

6480

19

7130

20

7780

21

8430

22

9080

23

9730

24

10380

25

11030

26

11680

27

12330

28

12980

29

13630

30

14280

31

14930

32

15580

33

16230

34

16880

35

17530

36

18180

Requisites:

Str 12, Dex 12, Con 12

Alignment:

any

HD/level:

10 Hp (no extra Hp from leveling)

Weapon Prof.:

0+level

To Hit:

+level-1

Saves:

+CF*level

Reference:

RDM

Groups:

Warrior, Rogue

Complexity:

CF=3

 

Gets 50 rogue points/level. CF4: 100 rogue points/lvl.

May only use one weapon per set of arms. CF4: May use melee or missile weapons in each hand.  

+1 to number of attacks with Axe, Bow, Hoe, Pick, Shears, Shovel, or Sword. CF4: +2 to # of those attacks.

You have a helmet slot, body armor slot, leggings slot, and boots slot for armor only. Each plus of armor bonus from your armor gives you DR 2/- (max 100/-).  CF4: DR 5/-(max 200/-)

Level 1¶: You automatically scoop unattended items up off the floor by moving near them. This doesn’t cost you an action.

Level 1¶: 1Z: Switch an item in your hand for one in your inventory.

Level 1: As long as you are well nourished, you have fast healing 5 hp/rd. CF4: 5hp/s.

Level 1¶: Spend n P actions: Destroy up to a one cubic meter area of homogenous inanimate solid material (n= material’s SN). You get a 1/64th sized compressed block of that material that falls on the floor.

Level 1¶: 1V: Place a block from your inventory into the room. It places as its original size. It must be placed adjacent to a surface.

Level 5: 1P, use an enchanting table: Enchant a tool/armor with a random enchantment of your LVL or less. A list of random enchants can be found on the next page.

Level 5: 1P, use an brewing stand: Create a potion. A list of potions can be found on the next page. Adding Gunpowder turns a potion into a potion ball.

Lvl

Thief Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Pick Pockets/Shoplifting | Palm | Present

P

15

Dex-12

Dex-16

1

Open/Close Locks: Mech. | Magic/Psi | OutPhase

VM

10

Dex-11

Dex-15

1

Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.

M

5

Dex-12

Dex-17

1

Move Silently || Immovability

V

10

Dex-13

Dex-16

1

Hide in Shadows || Meld in Shadows/Mirrors

V

5

Dex-11

Dex-16

1

Detect Noise | Clairaudience

M

15

Wis-8

Wis-20

1

Climb Walls | Climb Overhangs | Climb Upside Down

V

60

Str-9

Str-13

 

 

 

 

 

 

Armor Enchants

Weapon Enchants

#

Name

Effect

Name

Effect

1

Protection

Converts all damage from all sources to armor damage.

Sharpness

Up to 15 extra damage per enchanting level.

2

Fire Protection

Protection against fire

Smite

+20 dmg to undead/enchanting level

3

Feather Falling

Less fall damage

Bane of Arthropods

+20 dmg to arthropods per enchanting level

4

Blast Protection

Protection against explosions

Knockback

+5’ knockback//enchanting level

5

Projectile Protection

Protection against projectile entities (e.g. arrows).

Fire Aspect

Lights the target on fire

6

Respiration

Waterbreathing

Looting

x2 treasure from killed monsters

7

Aqua Affinity

Increases underwater mining rate

 

 

 

Tool Enchants

Missile Weapon Enchants

#

Name

Effect

Name

Effect

1

Efficiency

Breaking blocks costs 1 less S action.

Power

Multiplies base damage by 1.5 + .25/enchanting level.

2

Silk Touch

Blocks mined will drop themselves, even if it should drop something else.

Punch

+5’ knockback//enchanting level

3

Unbreaking

Tool is unbreakable

Flame

Sets arrows and mobs on fire.

4

Fortune

+30%/enchanting level more material when breaking blocks.

Infinity

Gives infinite shots with a single arrow.

 

Potions

#

Name

Effect

Name

Effect

1

Potion of Healing I

Cures 30hp.

Potion of Poison I

20 poison dmg/rd for a turn.

2

Potion of Healing II

Cures 60hp.

Potion of Poison II

60 poison dmg/rd for a turn.

3

Potion of Fire Resistance

Immune Fire, Lava.

Potion of Slowness

Slow(as per spell).

4

Potion of Regeneration I

Regen 10hp/rd.

Potion of Weakness

-10 melee dmg/attack.

5

Potion of Regeneration II

Regen 20hp/rd.

Potion of Harming I

Causes 30hp dmg.

6

Potion of Strength I

+15 melee dmg.

Potion of Harming II

Causes 60hp dmg.

7

Potion of Strength II

+30 melee dmg.

 

8

Potion of Swiftness I

+20% movement.

 

9

Potion of Swiftness II

+40% movement.