Mister Coire, Collective Player

Level

KXP

Psi

 

mMG SU

1

4

1-- --

2

8

2-- --

3

16

31- --

4

32

41- --

5

64

42- --

6

128

531 --

7

256

541 --

8

512

642 --

9

1024

653 --

10

2048

753 1-

11

2250

863 1-

12

2500

864 1-

13

2750

864 2-

14

3000

974 2-

15

3250

975 2-

16

3500

975 3-

17

3750

A85 3-

18

4000

A86 3-

19

4250

A86 4-

20

4500

B96 41

21

4750

B97 41

22

5000

B97 51

23

5250

CA7 51

24

5500

CA8 51

25

5750

CA8 61

26

6000

DB8 62

27

6250

DB9 62

28

6500

DB9 72

29

6750

EC9 72

30

7000

ECA 72

31

7250

ECA 82

32

7500

FDA 83

33

7750

FDB 83

34

8000

FDB 93

35

8250

GEB 93

36

8500

GEC 931

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+3

+0

+0

+0

+3

+0

+0

+6

+0

÷1

 

 

 

Requisites:

Dex 15, Chr 18,

 

Race Slots 1, Class Slots 2

Alignment:

any

HD/level:

1d6

Weapon Prof.:

3+level

To Hit Table:

Rog

Saves:

Psi

Groups:

Rog, Psi, Archetype

Complexity:

CF=2, GF=3

 

Whaddya doin, ya f*ck?! Ya can’t do that!”

Counts as human with 2 for 1 trading. Exceptional Chr bonus.

Knows Sayian powers. Power Level = ½ (KXP total). Chr bonus to power level in k.

Gets 40 Rogue points/level and one Rogue pick/level.

Each Odd Level: Roll on the League of Legends item list for an item. You get that item. You may shift the die roll + or – up to LVL.

Each Even Level: You may convert a League of Legends champion ability to DnD. Ignore mana costs. The ability is leveled up = ½ LVL.

Level 1: Free Mrs. Snick Snake Familiar (lvl1: Resist poison, lvl9: inverse Astral Project).

Level 1: 1V, 1/reset: Create 16oz. of any variety coffee (+1 level Exc. Dex & +10hp).

Level 1¶: Spend n P actions: Destroy up to a one cubic meter area of homogenous inanimate solid material (n= material’s SN). You get a 1/64th sized compressed block of that material that falls on the floor.

Level 3: Chess: 1P: Move an ally from one group to another. That ally may use a P action.

Level 5: 1M: Create a Minecraft potion. Limit LVL this way.

Level 18: Free +4 Strength, +4 Stam leather belt (+7 AC. Note: Stam=Con).

#

Minecraft Potions (note: adding Gunpowder turns a potion into a potion ball)

1

Potion of Night Vision

See in darkness.

Potion of Luck

+1 Luck.

2

Potion of Healing II

Cures 60hp.

Potion of Poison II

60 poison dmg/rd for a turn.

3

Potion of Fire Resistance

Immune Fire, Lava.

Potion of Slowness

Slow (as per spell).

4

Potion of Leaping II

X3 jump height.

Potion of Weakness

-10 melee dmg/attack.

5

Potion of Regeneration II

Regen 20hp/rd.

Potion of Decay N

10*N dmg. Max N=LVL.

6

Potion of Water Breathing

Water Breathing

Potion of Harming II

Causes 60hp dmg.

7

Potion of Strength II

+30 melee dmg.

 

 

8

Potion of Invisibility

Invisibility

 

 

9

Potion of Swiftness II

+40% movement.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Saiyan Minor Powers

#

Power

Cost

Action

Effect

1

Flying

-2 to max

--

Fly at your movement rate.

2

Healing

2

1V

Treat wounds SL2 (self only)

3

Mouth Blast

2

1M

Breath Weapon: E=1 Element ( =½*current hp, BW save:½)

4

Kuukanteni Punch

2

1V

Dimension Door. May attack through it with open palms.

5

Power Lend

0

1F

May transfer power points through psi link to/from another character.

6

Power Ball

2

1V

[x1] Terrain Feature: artificial moon.

7

Regeneration

-2 to max

--

Troll-like regeneration 2 hp /s (this can be taken more than once)

8

Renzoku Energy Dan

X

1P

Throw X Eldrich Fireballs (LVL/2)d6 each single target. (save: ½ )

9

Solar Flare

2

1M

Blindness, one target (no save)

10

Special Beam Cannon

X/s

1M/s+1P

X^(#segments held), line of targets, roll to hit.(no save)

11

Energy Blast

X

1P

Xd6, one group, (reflex save for ½)

Saiyan Major Powers

#

Power

Cost

Action

Effect

1

Energy Barrier

-X to max

--

You are protected by X^3 hit point force field (re-raises every segment)

2

Kaioken

X/s

1M

+ X levels exc Str/Dex, xX power level, -X% hp/s (max X=LVL)

3

Multi Form

5

1M

LVL/2 Clones. Immune Clone Insane. Divide your power level among all clones.

4

Instant Transmission

5

1M

Teleport without Error or Planeshift.

5

Destructo Disc

5

1M

1 ranged attack that hits: Sharpness(no save)

6

Kamehameha

X

1M+1P

Roll to hit: Xd6 positive energy damage in a line. (no save)

7

Super Saiyan

5

1F

+5 levels exc Str/Dex, +x50 power level, Con check/s w/cuml +10 DC to maintain.

8

Shockwave

X

1M

 Does a shockwave; Xd6 force dmg in large area

9

Ozaru Form

5/s

1F

 Shapechange into giant ape, +x10 base power level as long as there is a full moon.

Saiyan Grand Powers

#

Power

Cost

Action

Effect

1

Spirit Bomb

All

1F

X dmg in large area. X=current power level in k.

2

Fusion Dance

8/s

1F

Two beings fuse. (hp & power levels merge, CL’s avg).

3

Death Ball

8

1M

1 ranged touch attack that hits: Disintegrate (no save) or disintegrate a group (save for 0).

4

Galick Gun

8

1M

Disintegrate in a line.

5

Super Saiyan 2

8

1F

+8 levels exc Str/Dex, +x100 base power level, Con check/s w/cuml +20 DC to maintain.

 

 

 

 

 

Saiyan Super Powers

#

Power

Cost

Action

Effect

1

Big Bang Attack

11

1M

Annihilate 1 target (no save)

2

Final Flash

11

1M

Annihilate (1 group)

3

Ultimate Final Skill

11

1M

Go to 0 hp and slain: 1 group Annihilate (no save)

4

Super Saiyan 3

11

1F

+11 levels exc Str/Dex, +x400 base power level, Con check/s w/cuml +40 DC to maintain.

Saiyan Ultra Powers

#

Power

Cost

Action

Effect

1

Big Bang Kamehameha

14

1M+1P

Annhiliate 1 group (no save)

2

Dragon Fist

14

1P

1 attack that hits: Pixilate (no save)

4

Super Saiyan God

14

1F

+1 X action, +1ihp, ki energy is considered “Godly”.

5

Super Saiyan Blue

14

1F

+14 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +50 DC to maintain.

6

Universal Spirit Bomb

All

2F

X idmg in a large area. X=current power in k.

Saiyan V (Ultra+1) Powers

#

Power

“Godly” Cost

Action

Effect

1

Renzoku Spirit Bomb

17

1X

Throw LVL Spirit Bombs.

3

Super Saiyan Rose

17

1X

Must be evil. +17 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +60 DC to maintain.

4

Genki Dama Kamehameha

X

1X

Roll to hit: Xd6 positive energy idamage. (no save)

5

Gattling Gun Kamehameha

X

1X

Roll to hit for each: 1d6 idmg X targets (can multitarget)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

League of Legends Items

gp

d212

Abyssal Scepter, +10% Cooldown Reduction, +60 Magic Resist, +60 Ability Power, Aura: Reduces the Magic Resist of nearby enemy champions by 10 - 25.

2750

1

Aegis of the Legion, +20 Magic Resist, +100% Base Health Regen, +200 Health, Aura - Legion: Grants nearby allies +10 Magic Resist.

1500

2

Aether Wisp, +30 Ability Power,  Passive: +5% Movement Speed

850

3

Amplifying Tome, +20 Ability Power,

435

4

Ancient Coin, +5% Cooldown Reduction, +25% Base Mana Regen,  Passive - Favor: Being near a minion's death without dealing the killing blow grants 4 Gold and 5 Health., Limited to 1 Gold Income Item.

350

5

Arcane Sweeper, +25 Armor, +250 Mana,  +225 Health,  Passive - Trap Detection: Nearby stealthed enemy traps are revealed.,  Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

2150

6

Arcane Sweeper, 0,  Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing traps and enemy champions that enter for 3 seconds (90 second cooldown).

0

7

Archangel's Staff, +250 Mana, +80 Ability Power, Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.,  Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds)., Transforms into Seraph's Embrace at +750 Mana.

3100

8

Archangel's Staff (Quick Charge), +250 Mana, +80 Ability Power, Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.,  Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds)., Transforms into Seraph's Embrace at +750 Mana.

3100

9

Ardent Censer, +50% Base Mana Regen,  +10% Cooldown Reduction,  +60 Ability Power,  Passive: +15% Heal and Shield Power,  Passive: +8% Movement Speed,  Passive: Your heals and shields on another allied champion grant them 15% Attack Speed and 30 magic damage on-hit for 6 seconds., (This does not include regeneration effects or effects on yourself.)

2400

10

Athene's Unholy Grail, +75% Base Mana Regen,  +20% Cooldown Reduction,  +25 Magic Resist,  +40 Ability Power,  Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount. Passive: Increases Base Health Regeneration by 100% if current Health % is lower than current Mana %. Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %., (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2250

11

B. F. Sword, ,  +40 Attack Damage,

1300

12

Bami's Cinder, +280 Health, Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

1100

13

Banner of Command, +10% Cooldown Reduction,  +20 Magic Resist,  +60 Ability Power,  +100% Base Health Regen,  +200 Health,  Aura - Legion: Grants nearby allies +15 Magic Resist.,  Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

3000

14

Banshee's Veil, +100% Base Health Regeneration, +70 Magic Resist, +300 Health, Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

2450

15

Berserker's Greaves, +10% Life Steal,  +25 Attack Damage,  Passive - Enhanced Movement: +45 Movement Speed

1100

16

Bilgewater Cutlass, +10% Life Steal, +25 Attack Damage, Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).

1500

17

Blade of the Ruined King, +10% Life Steal,  +40% Attack Speed,  +25 Attack Damage,  Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).

3400

18

Blasting Wand, +40 Ability Power,

850

19

Boots of Mobility, 0, Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.

900

20

Boots of Speed, 0, Limited to 1.

300

21

Boots of Swiftness, 0, Passive - Enhanced Movement: +55 Movement Speed, Passive - Slow Resist: Movement slowing effects are reduced by 25%.

900

22

Brawler's Gloves, +10% Critical Strike Chance,

400

23

Catalyst of Aeons, +300 Mana, +225 Health, and Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 15 per spell cast., (Toggled Spells heal for a maximum of 15 per second.)

1100

24

Caulfield's Warhammer, +25 Attack Damage,  Passive: +10% Cooldown Reduction

1100

25

Chain Vest, +40 Armor,

800

26

Chalice of Harmony, +50% Base Mana Regen,  +25 Magic Resist,  Passive: Increases Base Health Regeneration by 100% if current Health % is lower than current Mana %., Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.

900

27

Cloak of Agility, +20% Critical Strike Chance,

800

28

Cloth Armor, +15 Armor,

300

29

Corrupting Potion, 0, Limited to 1 type of Healing Potion., Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop. Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.), (Corrupting Potion can be used even at full Health and Mana.)

500

30

Crystalline Bracer, +50% Base Health Regen,  +200 Health,

650

31

Cull, +3 Life on Hit, +7 Attack Damage, Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.

450

32

Dagger, +12% Attack Speed,

300

33

Dead Man's Plate, +50 Armor, +500 Health, and Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed. Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only)., ''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

34

Death's Dance, +10% Cooldown Reduction, +75 Attack Damage, Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage. Passive: 15% of damage taken is dealt as a Bleed effect over 3 seconds instead.

3500

35

Death's Daughter, 0, Requires 500 Silver Serpents., Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds.

0

36

Dervish Blade, +10% Cooldown Reduction,  +45 Magic Resist,  +50% Attack Speed,  Active - Quicksilver: Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

2700

37

Diet Poro-Snax, 0, All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy, Click to Consume: Gives your Poros a delicious healthy treat.

0

38

Doran's Blade, +3% Life Steal,  +80 Health,  +8 Attack Damage,

450

39

Doran's Ring, +50% Base Mana Regen, +15 Ability Power, +60 Health, Passive: Restores 4 Mana upon killing a unit.

400

40

Doran's Shield, +80 Health, Passive: Restores 6 Health every 5 seconds. Passive: Blocks 8 damage from single target attacks and spells from champions.

450

41

Duskblade of Draktharr, +5% Movement Speed,  +75 Attack Damage,  Passive: +10 Armor Penetration,  Passive: Basic Attacks on an enemy champion apply Nightfall (120 second cooldown)., Nightfall: After 2 seconds, deal physical damage equal to 90 plus 25% of the target's missing health. If you get a kill or assist on the target before Nightfall ends, the cooldown is refunded.

3250

42

Elixir of Iron, Level 9 required to purchase., Click to Consume: Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes., Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%., (Only one Elixir effect may be active at a time.)

500

43

Elixir of Sorcery, Level 9 required to purchase. Click to Consume: Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes., Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. (Only one Elixir effect may be active at a time.)

500

44

Elixir of Wrath, Level 9 required to purchase. Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes., Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt., (Only one Elixir effect may be active at a time.)

500

45

Entropy Field, 0, Stun minions and slow champions in an area. Places an Entropy Field at target location for 5 seconds. Enemy minions and Siege Ballistas trapped in the field are unable to move or attack while in the field. Enemy champions in the field have their Movement Speed reduced by 25%.

0

46

Essence Reaver, +20% Critical Strike Chance, +70 Attack Damage, Passive: +10% Cooldown Reduction, Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance). Passive: Critical strikes restore 3% of your maximum Mana pool.

3600

47

Executioner's Calling, +15 Attack Damage, Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.

800

48

Explorer's Ward, 0, Click to Consume: Places an invisible ward that reveals the surrounding area for 60 seconds.

0

49

Eye of the Equinox, +2 Gold per 10 seconds,  +100% Base Health Regen,  +500 Health,  Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges. Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. Limited to 1 Gold Income Item., (A player may only have 3 Stealth Wards on the map at one time.  Passives with the same name don't stack.)

2200

50

Eye of the Oasis, +10% Cooldown Reduction,  +100% Base Mana Regen,  +150% Base Health Regen,  +200 Health,  Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.,  Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. Limited to 1 Gold Income Item., (A player may only have 3 Stealth Wards on the map at one time.  Passives with the same name don't stack.)

2200

51

Eye of the Watchers, +2 Gold per 10 seconds,  +10% Cooldown Reduction,  +25 Ability Power,  +100% Base Mana Regen,  +200 Health,  Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds. Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. Limited to 1 Gold Income Item., (A player may only have 3 Stealth Wards on the map at one time.  Passives with the same name don't stack.)

2200

52

Face of the Mountain, +2 Gold per 10 seconds,  +10% Cooldown Reduction,  +100% Base Health Regen,  +450 Health,  Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges. Active: Grant a shield to an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Limited to 1 Gold Income Item.

2200

53

Faerie Charm, +25% Base Mana Regen,

125

54

Farsight Alteration, 0, * Level 9+ required to upgrade., Alters the Warding Totem Trinket:, + Massively increased cast range (+650%), + Infinite duration and does not count towards ward limit, - 10% increased cooldown, - Ward is visible, fragile, untargetable by allies, - 45% reduced ward vision radius, - Cannot store charges

0

55

Fiendish Codex, +30 Ability Power,  Passive: +10% Cooldown Reduction

900

56

Fire at Will, 0, Requires 500 Silver Serpents., Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).

0

57

Flash Zone, 0, Allows team to cast Flash repeatedly in a limited zone. Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown)

0

58

Forbidden Idol, +50% Base Mana Regen,  Passive: +10% Cooldown Reduction,  Passive: +10% Heal and Shield Power

850

59

Frost Queen's Claim, +75% Base Mana Regen,  +2 Gold per 10 seconds,  +10% Cooldown Reduction,  +50 Ability Power,  Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds. Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown)., Limited to 1 Gold Income Item.

2200

60

Frostfang, +75% Base Mana Regen, +2 Gold per 10 seconds, +15 Ability Power, Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds. Limited to 1 Gold Income Item.

850

61

Frozen Heart, +400 Mana, +20% Cooldown Reduction, +90 Armor, Aura: Reduces the Attack Speed of nearby enemies by 15%.

2800

62

Frozen Mallet, +30 Attack Damage, +700 Health, and Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).

3100

63

Giant Slayer, +10 Attack Damage, Passive - Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum Health than you (+1% damage per 50 Health difference, maxing at 500 Health difference). ( Passives with the same name don't stack.)

1000

64

Giant's Belt, +380 Health,

1000

65

Glacial Shroud, +250 Mana,  +25 Armor,  Passive: +10% Cooldown Reduction

1000

66

Golden Transcendence, 0, Active: Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.

0

67

Golden Transcendence (Disabled), 0, Active: Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.

0

68

Greater Stealth Totem (Trinket), Limited to 1 Trinket. *Level 9+ required to upgrade. Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player. (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

250

69

Greater Vision Totem (Trinket), Limited to 1 Trinket. *Level 9+ required to upgrade. Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Limit 1 Vision Ward on the map per player. (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

250

70

Guardian Angel, +45 Magic Resist, +60 Armor, and Passive: Upon taking lethal damage, restores the greatest of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2400

71

Guardian's Hammer, +10% Life Steal, +15 Attack Damage, +150 Health, Limited to 1 Guardian's Item.

950

72

Guardian's Horn, +150 Health, Passive: Restores 20 Health every 5 seconds. Passive: Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities)., Limited to 1 Guardian's Item.

950

73

Guardian's Orb, +10 Mana regen per 5 seconds,  +30 Ability Power,  +150 Health, Limited to 1 Guardian's Item.

950

74

Guinsoo's Rageblade, +50 Ability Power, +35 Attack Damage, Passive: Basic attacks deal an additional 15 magic damage on Hit. Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage, Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.

3600

75

Haunting Guise, +200 Health,  +25 Ability Power,  Passive - Eyes of Pain: +15 Magic Penetration

1600

76

Health Potion, 0, Limited to 5 at one time. Limited to 1 type of Healing Potion., Click to Consume: Restores 150 Health over 15 seconds.

50

77

Hexdrinker, +35 Magic Resist,  +20 Attack Damage,  Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).

1300

78

Hextech GLP-800, +80 Ability Power, +400 Mana, +300 Health, and Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast. Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items). Enemies hit are slowed by 65% decaying over 0.5 seconds., (Frost Bolt has a cast time, in contrast to most actives.)

3000

79

Hextech Gunblade, +80 Ability Power, +40 Attack Damage, Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.,  Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).

3400

80

Hextech Protobelt-01, +10% Cooldown Reduction, +60 Ability Power, +300 Health, Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+35% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items)., Champions and Monsters hit by multiple fire bolts take 20% damage per additional bolt., (This dash cannot pass through terrain.)

2500

81

Hextech Revolver, +40 Ability Power,  Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 75 - 150 bonus magic damage (40 second cooldown, shared with other Hextech items)., Magic Bolt's cooldown is reduced by Active Item cooldown reduction., (Damage scales based on level. Hextech effects can trigger other item spell effects.)

1050

82

Hunter's Machete, +8% Life Steal vs. Monsters, Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.

350

83

Hunter's Potion, 0, Limited to 1 type of Healing Potion., Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop., Killing a Large Monster grants 1 charge., (Killing a Large Monster at full charges will automatically consume the newest charge.)

400

84

Hunter's Talisman, +150% Base Mana Regen while in Jungle, Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.

350

85

Iceborn Gauntlet, +500 Mana,  +20% Cooldown Reduction,  +65 Armor,  Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown)., Size of zone increases with bonus armor.

2700

86

Infinity Edge, +20% Critical Strike Chance, +70 Attack Damage, Passive: Critical strike bonus damage is increased by 50%.

3600

87

Ionian Boots of Lucidity, 0, Passive: +10% Cooldown Reduction, Passive - Enhanced Movement: +45 Movement Speed, Passive: Reduces Summoner Spell cooldowns by 10%, ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''

900

88

Jaurim's Fist, +150 Health, +15 Attack Damage, Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.

1200

89

Kindlegem, ,  +200 Health,  Passive: +10% Cooldown Reduction

800

90

Kircheis Shard, +15% Attack Speed, Passive: Moving and attacking will make an attack Energized. Passive - Energized Strike: Your Energized attacks deal 40 bonus magic damage on hit.

750

91

Last Whisper, +25 Attack Damage,  Passive - Last Whisper: +30% Bonus Armor Penetration

1300

92

Liandry's Torment, ,  +300 Health,  +80 Ability Power,  Passive - Eyes of Pain: +15 Magic Penetration,  Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.

3200

93

Lich Bane, +250 Mana, +10% Cooldown Reduction, +7% Movement Speed, +80 Ability Power, Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).

3200

94

Locket of the Iron Solari, +10% Cooldown Reduction,  +20 Magic Resist,  +100% Base Health Regen,  +400 Health,  Active: Grants a shield to nearby allies for 2 seconds that absorbs up to 75 (+15 per level) damage (60 second cooldown). This shielding is halved for units recently shielded this way. Aura - Legion: Grants nearby allies +15 Magic Resist.

2500

95

Long Sword, +10 Attack Damage,

350

96

Lord Dominik's Regards, ,  +50 Attack Damage,  Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).,  Passive - Last Whisper: +45% Bonus Armor Penetration

2700

97

Lord Van Damm's Pillager, +10% Cooldown Reduction,  +50 Attack Damage,  +300 Health,  Passive - Ashes to Ashes: Controlling the nearest Altar sets you aflame, dealing 25 (+1 per champion level) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds.

3300

98

Lost Chapter, +300 Mana, +25 Ability Power, Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.

900

99

Luden's Echo, +10% Movement Speed, +100 Ability Power, Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

3200

100

Manamune, +250 Mana, +25 Attack Damage, Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.,  Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds)., Transforms into Muramana at +750 Mana.

2400

101

Manamune (Quick Charge), +250 Mana, +25 Attack Damage, Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.,  Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds)., Transforms into Muramana at +750 Mana.

2400

102

Maw of Malmortius, +10 Armor Penetration,  +40 Magic Resist,  +55 Attack Damage,  Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown)., Lifegrip: When triggers, gain +10% Spell Vamp and +10% Life Steal until out of combat.

3250

103

Mejai's Soulstealer, +200 Mana, +20 Ability Power, Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory. Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.

1400

104

Mercurial Scimitar, +10% Life Steal,  +35 Magic Resist,  +65 Attack Damage,  Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

3600

105

Mercury's Treads, +25 Magic Resist,  Passive - Enhanced Movement: +45 Movement Speed,  Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

1100

106

Mikael's Crucible, +150% Base Mana Regen, +10% Cooldown Reduction, +35 Magic Resist, Passive: +15% Heal and Shield Power, Passive: Increases Base Health Regeneration by 100% if current Health % is lower than current Mana %. Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.,  Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown).

2400

107

Moonflair Spellblade, +50 Magic Resist,  +50 Armor,  +50 Ability Power,  Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

2500

108

Morellonomicon, +400 Mana, +100 Ability Power, Passive: +20% Cooldown Reduction, Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds. Passive: Kills and Assists restore 20% of your maximum Mana.

2900

109

Mortal Reminder, +50 Attack Damage, Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds. Passive - Last Whisper: +45% Bonus Armor Penetration.

2700

110

Muramana, +1000 Mana, +25 Attack Damage, Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.,  Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed., This effect only activates while you have greater than 20% maximum Mana.

2400

111

Muramana, +1000 Mana, +25 Attack Damage, Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.,  Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed., This effect only activates while you have greater than 20% maximum Mana.

2400

112

Nashor's Tooth, +80 Ability Power, +50% Attack Speed, Passive: +20% Cooldown Reduction, Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

3000

113

Needlessly Large Rod, +60 Ability Power,

1250

114

Negatron Cloak, +40 Magic Resist,

720

115

Nexus Siege: Siege Weapon Slot, 0, In Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!

10

116

Ninja Tabi, +30 Armor,  Passive: Blocks 12% of the damage from basic attacks.,  Passive - Enhanced Movement: +45 Movement Speed

1100

117

Nomad's Medallion, +10% Cooldown Reduction,  +75% Base Mana Regen,  +25% Base Health Regen,  Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health., Limited to 1 Gold Income Item., ''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE

850

118

Null-Magic Mantle, +25 Magic Resist,

450

119

Ohmwrecker, +10% Cooldown Reduction, +150% Base Health Regen, +50 Armor, +300 Health, Active: Prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.,  Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets (including fallen turrets) and void portals.

2650

120

Oracle Alteration, * Level 9+ required to upgrade., Alters the Sweeping Lens Trinket:, - Cast range reduced to zero

0

121

Oracle's Extract, 0, Click to Consume: Grants detection of nearby invisible or unseen enemy units for 5 minutes.

300

122

Overlord's Bloodmail, +100% Base Health Regen, +800 Health, Passive: Upon champion kill or assist, restores 300 Health over 5 seconds.

2550

123

Perfect Hex Core, +25 Mana per level, +10 Ability Power per level, Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.

3000

124

Phage, +15 Attack Damage, +200 Health, Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.

1250

125

Phantom Dancer, +5% Movement Speed,  +30% Critical Strike Chance,  +45% Attack Speed,  Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.,  Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).

2550

126

Pickaxe, +25 Attack Damage,

875

127

Poro-Snax, 0, This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.

0

128

Port Pad, 0, Deploy an additional teleport target. Places a Port Pad at target location. After a 4 second delay, it activates, allowing you or your allies to teleport to it from base.

0

129

Prototype Hex Core, +10 Mana per level, +1 Ability Power per level, Passive - Progress: This item can be upgraded three times to enhance Viktor's basic abilities.

0

130

Quicksilver Sash, +30 Magic Resist, Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).

1300

131

Rabadon's Deathcap, +120 Ability Power, Passive: Increases Ability Power by 35%.

3800

132

Raise Morale, 0, Requires 500 Silver Serpents., Passive: Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.

0

133

Randuin's Omen, -10% Damage taken from Critical Strikes,  +60 Armor,  +500 Health,  Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).,  Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).

2900

134

Rapid Firecannon, +5% Movement Speed,  +30% Critical Strike Chance,  +30% Attack Speed, Passive: Moving and attacking will make an attack Energized.,  Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit., Energized attacks function on structures.

2600

135

Raptor Cloak, +125% Base Health Regen,  +40 Armor,  Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.

1200

136

Ravenous Hydra, +12% Life Steal,  +100% Base Health Regen,  +75 Attack Damage, Passive: 50% of total Life Steal applies to damage dealt by this item.,  Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).,  Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

3500

137

Recurve Bow, +25% Attack Speed, Passive: Basic attacks deal an additional 15 physical damage on hit.

1000

138

Refillable Potion, 0, Limited to 1 type of Healing Potion., Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

150

139

Rejuvenation Bead, +50% Base Health Regen,

150

140

Relic Shield, +2 Gold per 10 seconds, +75 Health, Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges. Limited to 1 Gold Income Item.

350

141

Righteous Glory, +100% Base Health Regen, +300 Mana, +500 Health, Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast. Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown)., This effect may be reactivated early to instantly release the shockwave.

2500

142

Rod of Ages, +60 Ability Power,  +300 Mana,  +300 Health, Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks). Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

2700

143

Rod of Ages (Quick Charge), +60 Ability Power, +300 Mana, +300 Health, Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks). Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

2700

144

Ruby Crystal, +150 Health,

400

145

Ruby Sightstone, +500 Health, Passive: Item Active cooldowns are reduced by 20%., Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. (A player may only have 3 Stealth Wards on the map at one time.  Passives with the same name don't stack.)

1600

146

Runaan's Hurricane, +7% Movement Speed, +30% Critical Strike Chance, +40% Attack Speed, Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects. Passive: Basic attacks deal an additional 15 physical damage on hit.

2600

147

Rylai's Crystal Scepter, +100 Ability Power, +400 Health, Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:, Single Target: 40% reduction for 1.5 seconds., Area of Effect: 40% reduction for 1 seconds., Damage over Time or Multi-hit: 20% reduction for 1 seconds., Summoned Minions: 20% reduction for 1 seconds., (If a spell fits in more than one category, it uses the weakest slow value.)

3200

148

Sanguine Blade, +10% Life Steal, +45 Attack Damage, Passive: Basic attacks grant +6 Attack Damage and +1% Life Steal for 8 seconds on hit (effect stacks up to 5 times).

2400

149

Sapphire Crystal, +250 Mana,

350

150

Seeker's Armguard, +20 Ability Power, +30 Armor, and Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.

1200

151

Seer Stone (Trinket), 0, Limited to 1 Trinket. Active: Reveals a small area within 2500 range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)

0

152

Seer Stone (Trinket), 0, Limited to 1 Trinket. Active: Reveals a small area within 1400 range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)

0

153

Seraph's Embrace, +1000 Mana, +80 Ability Power, Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.,  Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

3100

154

Seraph's Embrace, +1000 Mana, +80 Ability Power, Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.,  Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

3100

155

Serrated Dirk, +20 Attack Damage, Passive: +10 Armor Penetration, Passive: After killing any unit, your next basic attack or single target spell deals +15 damage.

1100

156

Sheen, +10% Cooldown Reduction,  +250 Mana,  Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).

1050

157

Shield Totem, 0, Place a totem that shields nearby deployables. Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby deployables.

0

158

Siege Ballista, 0, Deploys a ballista that shoots the closest turret. Places a long range ballista if within 2200 range of an enemy turret. After a 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.

0

159

Siege Refund, 0, Refunds all purchased Siege Weapons for their full price.

0

160

Siege Sight Warder, 0, Limited to 1 Trinket. Active: Places a Stealth Ward that lasts 30 seconds (30 second cooldown).

0

161

Siege Teleport, 0, Active: Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.

10

162

Siege Teleport, 0, Active: Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.

10

163

Siege Teleport (Inactive), 0,

0

164

Sightstone, +150 Health, Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. (A player may only have 3 Stealth Wards on the map at one time.  Passives with the same name don't stack.)

800

165

Skirmisher's Sabre, 0, Limited to 1 Jungle item, +10% Life Steal vs. Monsters, +180% Base Mana Regen while in Jungle, Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked, basic attacks deal bonus true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.,  Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.

1000

166

Sorcerer's Shoes, +15 Magic Penetration,  Passive - Enhanced Movement: +45 Movement Speed

1100

167

Soul Anchor (Trinket), 0, Limited to 1 Trinket., Active: Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds., Additional charges are gained at levels 9 and 14., (Max: 2 charges)

0

168

Spectre's Cowl, +30 Magic Resist, +250 Health, Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.

1200

169

Spellthief's Edge, +25% Base Mana Regen, +2 Gold per 10 seconds, +5 Ability Power, Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds. Limited to 1 Gold Income Item.

350

170

Spirit Visage, +10% Cooldown Reduction, +200% Base Health Regen, +55 Magic Resist, +500 Health, and Passive: Increases all healing received by 25%.

2800

171

Stalker's Blade, 0, Limited to 1 Jungle item, +10% Life Steal vs. Monsters, +180% Base Mana Regen while in Jungle,  Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.,  Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.

1000

172

Statikk Shiv, +5% Movement Speed,  +30% Critical Strike Chance,  +35% Attack Speed, Passive: Moving and attacking will make an attack Energized.,  Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).

2600

173

Sterak's Gage, +25% Base Attack Damage,  +400 Health,  Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

2700

174

Stinger, +35% Attack Speed,  Passive: +10% Cooldown Reduction

1100

175

Sunfire Cape, +50 Armor, +500 Health, Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2900

176

Sweeping Lens (Trinket), 0, Limited to 1 Trinket., Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing / disabling invisible traps and wards (90 to 60 second cooldown)., Cast range and sweep radius gradually improve with level., (Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)

0

177

Talisman of Ascension, +10% Cooldown Reduction,  +75% Base Mana Regen,  +150% Base Health Regen,  +45 Armor,  Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.,  Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.,  Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown)., Limited to 1 Gold Income Item., ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE

2500

178

Targon's Brace, +2 Gold per 10 seconds, +50% Base Health Regen, +175 Health, Passive - Spoils of War: Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 40 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges. Limited to 1 Gold Income Item.

850

179

Tear of the Goddess, +250 Mana, and Passive - Awe: Refunds 15% of Mana spent. Passive - Mana Charge: Grants 4 maximum Mana on spell cast or Mana expenditure (up to 2 times per 8 seconds)., Caps at +750 Mana.

750

180

Tear of the Goddess (Quick Charge), +250 Mana, Passive - Awe: Refunds 15% of Mana spent. Passive - Mana Charge: Grants 6 maximum Mana on spell cast or Mana expenditure (up to 2 times per 8 seconds)., Caps at +750 Mana.

750

181

The Black Cleaver, +20% Cooldown Reduction,  +50 Attack Damage,  +300 Health,  Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).,  Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.

3100

182

The Black Spear, 0, Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

0

183

The Bloodthirster, +75 Attack Damage, Passive: +20% Life Steal, Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.

3700

184

The Dark Seal, +100 Mana, +25% Increased Healing from Potions, +15 Ability Power, Passive - Dread: Grants +3 Ability Power per Glory. Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.

350

185

The Hex Core mk-1, +15 Mana per level, +3 Ability Power per level, Passive - Progress: Viktor can upgrade one of his basic spells.

1250

186

The Hex Core mk-2, +20 Mana per level, +6 Ability Power per level, Passive - Progress: Viktor can upgrade one of his basic spells.

2250

187

The Lightbringer, +30% Critical Strike Chance, +30 Attack Damage, Passive: Critical Strikes cause enemies to bleed for an additional 90% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration., Passive - Trap Detection: Nearby stealthed enemy traps are revealed., Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

2350

188

Thornmail, ,  +100 Armor,  Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage., (Bonus Armor is Armor from items, buffs, runes and masteries.), (Reflect damage is calculated based on damage taken before being reduced by Armor.)

2350

189

Tiamat, +50% Base Health Regen, +20 Attack Damage, Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage)., Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).

1200

190

Titanic Hydra, +100% Base Health Regen,  +35 Attack Damage,  +450 Health,  Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.,  Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown)., ( Passives with the same name don't stack.)

3500

191

Total Biscuit of Rejuvenation, 0, Click to Consume: Restores 80 Health and 50 Mana over 10 seconds.

0

192

Total Biscuit of Rejuvenation, 0, Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.

50

193

Tower: Beam of Ruination, 0, Attach, then recast to fire a damaging beam from a turret to your cursor., First Cast: Attach a Slayer Beam to the target turret that can be fired 3 times., Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line., Beam will last 15 seconds, or until it has been fired 3 times.

0

194

Tower: Storm Bulwark, 0, Makes a turret go invulnerable, then rain fire. Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile volley, dealing 650 true damage over the remaining time to all nearby enemies., Cannot be used on the same turret more than once in 15 seconds

 

195

Tracker's Knife, 0, Limited to 1 Jungle item, +10% Life Steal vs. Monsters, +180% Base Mana Regen while in Jungle,  Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience. Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. (A player may only have 3 Stealth Wards on the map at one time.  Passives with the same name don't stack.)

1000

196

Trinity Force, +5% Movement Speed,  +20% Cooldown Reduction,  +40% Attack Speed,  +25 Attack Damage,  +250 Mana,  +250 Health,  Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.,  Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).

3733

197

Vampiric Scepter, +10% Life Steal,  +15 Attack Damage,

900

198

Vanguard Banner, 0, Place a banner that buffs minions. Place a Vanguard Banner at target location. After an 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range.

0

199

Vision Ward, 0, Can only carry 2 Vision Wards in inventory. Click to Consume: Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Limit 1 Vision Ward on the map per player. (Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)

75

200

Void Staff, +80 Ability Power, Passive: +35% Magic Penetration.

2650

201

Warden's Mail, +40 Armor, Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.

1000

202

Warding Totem (Trinket), 0, Limited to 1 Trinket., Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds., Stores one charge every 180 - 90 seconds, up to 2 maximum charges., Ward duration and recharge time gradually improve with level., (Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)

0

203

Warmog's Armor, +200% Base Health Regen, +800 Health, Passive: +10% Cooldown Reduction, Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.

2850

204

Wicked Hatchet, +10% Critical Strike Chance, +20 Attack Damage, Passive: Critical Strikes cause your target to bleed for an additional 60% of your bonus Attack Damage as magic damage over 3 seconds.

1200

205

Wit's End, +40 Magic Resist, +40% Attack Speed, Passive: Basic attacks deal 40 bonus magic damage on hit. Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

2500

206

Wooglet's Witchcap, +45 Armor, +100 Ability Power, Passive: Increases Ability Power by 25%, Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).

3500

207

Youmuu's Ghostblade, +10% Cooldown Reduction, +60 Attack Damage, Passive: +20 Armor Penetration, Active: Grants +20% Movement Speed and +40% Attack Speed for 6 seconds (45 second cooldown).

3200

208

Zeal, +20% Critical Strike Chance,  +15% Attack Speed,  Passive: +5% Movement Speed

1300

209

Zeke's Harbinger, +10% Cooldown Reduction,  +50 Ability Power,  +30 Armor,  +250 Mana,  Active - Conduit: Bind to target ally (60 second cooldown).,  Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.

2350

210

Zhonya's Hourglass, +10% Cooldown Reduction,  +45 Armor,  +70 Ability Power,  Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

2900

211

Zz'Rot Portal, +125% Base Health Regen,  +55 Magic Resist,  +55 Armor,  Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.,  Active: Spawns a Void Gate for 150 seconds (150 second cooldown)., Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.

2700

212

Notes:

Ability Power adds to all ToHit, dmg, AC, and saves abilitys at 10 to 1. GF=4: replace "at 10 to 1" with "at 1 to 1".

Armor adds to your AT at 10 to 1. GF=4: replace "at 10 to 1" with "at 1 to 1".

Armor Penetration reduces AC at 10 to 1. GF=4: replace "at 10 to 1" with "at 1 to 1".

Attack Damage adds to melee/ranged dmg.

Attack Speed multiplies (as a %) your # of attacks.

Base Health Regeneration multiplies (as a %) your regen rate.

Base Mana Regeneration reduces (as a %) the time it takes to get mana back.

Cooldown Reduction reduces (for every 100%) action costs on spells/abilities (F→M→P→V→Z limit 3/r).

Critical Strike chance multiplies (as a %) to crit range.

Health adds to hp at 10 to 1. GF=4: replace "at 10 to 1" with "at 1 to 1".

Life on Hit cures 1 for 1 to hp.

Life Steal adds (as a %) the Lifesteal weapon flag.

Magic Penetration adjusts MR down.

Magic Resist adds to MR.

Mana adds to your mana pool.