Mister Whiskers

Level

KXP

MTG G/U
123 456 789

1

0

1-- --- ---

2

5

20- --- ---

3

10

21- --- ---

4

20

320 --- ---

5

40

421 --- ---

6

80

422 0-- ---

7

160

432 1-- ---

8

250

433 20- ---

9

500

433 21- ---

10

700

443 22- ---

11

900

444 330 ---

12

1100

444 441 ---

13

1300

555 442 0--

14

1500

555 442 1--

15

1700

555 552 10-

16

1900

555 553 21-

17

2100

555 553 320

18

2300

555 553 321

19

2500

555 553 331

20

2700

555 554 332

21

2900

555 554 442

22

3100

555 555 443

23

3300

555 555 553

24

3500

555 555 554

25

3700

555 555 555

26

3900

666 655 555

27

4100

666 666 655

28

4300

666 666 666

29

4500

777 766 666

30

4700

777 777 766

31

4900

777 777 777

32

5100

888 877 777

33

5300

888 888 877

34

5500

888 888 888

35

5700

999 988 888

36

5900

999 999 999

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+2

+4

+2

+8

+6

+6

+0

+3

+64

+0

÷1

 

Requisites:

Str 15, Con 16, Int 21

 

Race Slots 1, Class Slots 2

Alignment:

Any

HD/level:

&3d1

Feats:

2+level/3

To Hit Table: Mon

Save Table:

2+level/2

Groups:

PC-Designed, Monster, Archetype

Complexity:

CF=3

You have 4 mouth tentacles. 1M: Mindblast. 0, all 4 mouth tentacles attached to a head: Extract brain and slay (no save). SR 25+LVL. Telepathy 100ft range.

You know MTG Green and Blue spells.

Each Level¶: 0.2 free racial adjective in Mutations or Spend a weapon proficiency: 1 level pick in Master Monster.

Levels 1: Mercury Body: +4 Str; DR 10/-; +10 AC; -4 Dex, Poison by touch (death/40).

Level 1: Breathe Mercury (E=5, dmg=max hp, save ½).

Level 2: 1M+1V: One target permanently gets +10 Th/dmg/AC/Saves (doesn’t stack).

Level 3¶: You have a copy of all activated abilities of allies/enemies you have permanently given +10 Th/dmg/AC/Saves to. Activated abilities are abilities with cost, colon (:), effect.

New M:TG Spells:

Realmwright (SL=1): Summon a DL I Vedalken Wizard with “As this is summoned, name a room type. Rooms you inhabit are of that type in addition to their other types”.

Cyclonic Rift (SL=2): Dispel target spell/psi/inate enemy effect. This may be memorized as a SL=7. If it is, replace all instances of “target” with “each”.

Vorel of the Hull Clade (SL=3): Summon a Unique DL III Human Merfolk with “1M: For each buff effect on target creature/item/room, add a copy of that effect that stacks”.

Unexpected Results (SL=4): Cast a spell at random that you know of SL=LVL/2 or less. This spell slot then becomes rememorized.

Search the City (SL=5): Roll 5 spells you know at random and note them. The next time you cast one of those spells, cross it off and it becomes rememorized. When the note is empty, expend this spell and get +1 segment that round.

Progenitor Mimic (SL=6): Copy a creature and it has “On your turn, summon another copy of this creature without this ability”. You may have CL copies this way in a slot.

Diluvian Primordial (SL=7): Summon a flying DL VII with “When summoned, for each opponent that cast a spell this turn, you may cast a copy of it”.

Skarrg Goliath (SL=8): Summon a DL VIII Beast with overhit. You may choose to sacrifice this spell slot instead to give a creature +90 Th/dmg this segment.

Clone Legion (SL=9): Summon a copy of each creature in target group.

Primal Surge (SL=10): Cast a spell at random that you know. If it summons a creature/creates an item/generates a special, repeat this process.

Worldspine Wurm (SL=11): Summon a DL XI Wurm with “When this is slain, Summon 3 DL V’s and rememorize this spell”.

Enter the Infinite (SL=12): Reset one of your progressions minus one spell. You have no max number of maintains until your next turn.