Level
|
KXP
|
1
|
0
|
2
|
10
|
3
|
22.5
|
4
|
40
|
5
|
60
|
6
|
90
|
7
|
135
|
8
|
250
|
9
|
375
|
10
|
750
|
11
|
1125
|
12
|
1500
|
13
|
1875
|
14
|
2250
|
15
|
2625
|
16
|
3000
|
17
|
3375
|
18
|
3750
|
19
|
4125
|
20
|
4500
|
21
|
4875
|
22
|
5250
|
23
|
5625
|
24
|
6000
|
25
|
6375
|
26
|
6750
|
27
|
7125
|
28
|
7500
|
29
|
7875
|
30
|
8250
|
31
|
8625
|
32
|
9000
|
33
|
9375
|
34
|
9750
|
35
|
13500
|
36
|
17250
|
|
Requisites:
|
Con 18; Class slots 2
|
Alignment:
|
any
|
HD/level:
|
&1d handful
|
Weapon Prof.:
|
2*level
|
To Hit Table:
|
Mon
|
Groups:
|
Mon
|
Complexity:
|
CF=4
|
|
Saving Throws:
|
Fort:
|
level+7
|
|
Reflex:
|
level+2
|
|
Will:
|
level+2
|
|
|
|
|
|
|
All hitdice
for this class are d handfuls. A d handful is defined as
1d4+1d6+1d8+1d10+1d12+1d20. Taking max you get 60
hp. You still get con bonus.
|
Each Level: +1 tentacle
(treat as an arm with ½ Str bonus).
|
Level 1: +(1+LVL/5,
round down) d handfuls to non-arm unarmed appendage dmg (tentacle, bite,
hoof, claw, tail, etc.).
|
|