Mortician/Funeral Director

Level

KXP

1

0

2

1.25

3

2.5

4

5

5

10

6

20

7

40

8

80

9

160

10

320

11

640

12

1280

13

1500

14

1750

15

2000

16

2250

17

2500

18

2750

19

3000

20

3250

21

3500

22

3750

23

4000

24

4250

25

4500

26

4750

27

5000

28

5250

29

5500

30

5750

31

6000

32

6250

33

6500

34

6750

35

7000

36

7250

Requisites:

Str 12, Int 17, must have cremated or laid someone to rest

Alignment:

any

HD/level:

d6

Weapon Prof.:

4+level/2

To Hit Table:

War

Groups:

War, Rogue

Complexity:

CF=2

 

 

Saving Throws:

 

Fort:

level+3

Reflex:

level+2

Will:

level+3

 

Level 1: +2 XP for putting a body to rest, +3 XP for a properly embalmed body.

Level 1: 1M, LVL/d: Create embalming fluid (5 dose potion). Each time you embalm, it loses a dose. This is not the type of potion you drink as it's tastes terrible and has no other benefits.

Level 1¶: 1P, one target at 0 or less hp: Target is Embalmed (no save, aWR to resist). An embalmed target is slain and immune decomposition/rot. Their body fluids are replaced with embalming fluid. You get the body.

Level 2: Free Horse driven Hearse mount.

Level 2: +1+(LVL/5) revive slots and 1F: Animate an embalmed body as a revive.

Level 3: +2 XP for each funeral you direct, +3 XP for a properly cremated body.

Level 3: You may sell embalmed bodies for gp=DL*Con Score*N where N=unusual material cost. N=1 for embalming fluid.

Level 5: You may mix unusual materials into your embalming fluids. This will multiply the cost of a body by the unusual material. Note: I hope I am not setting a bad precedent by embalming someone (or yourself) with black titanium.

Level 7: Overt Morticiary: You may embalm a target at above 0 hp.

Level 9 ¶: 1P, one target at 0 or less hp: Target is Plastinated (no save, ½ aWR to resist). A plastinated target is Capital S slain and indestructible. Their body fluids are replaced with plastic. You get the body. Plastic's unusual cost multiplier is 3.

Lvl

Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Corpse Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History

M

10

Int-13

Int-15

1

Cossett Other | Alter Appearance Other

M

25

Chr-11

Chr-13

1

Know Visual History | Object Reading | Identify | Legend Lore

0 | M

0

Wis-15

Wis-17

1

NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)

-

0

Con-9

Con-25

2

Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)

M

0

Int-8

Int-20

4

Contortion Other | Elasticity Other | Become Liquid-Form Other

VM

10

Dex-10

Dex-14

5

Immune to pain other. Target can stay conscious (but cannot be offensive) at up to -LVL hp.

V

10

Int-10

Int-16

8

Aura Alteration Other | Unknowable Alignment Other|| Unknowable Truename Other

M

10

Chr-15

Chr-19