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Gets Exceptional Con. Can cast Wizard spells.
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Can always buy Symbionts. Cost = intelligent magic item. Divide the cost of the Symbiont by LVL.
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Symbionts are living intelligent magic items that are grafted to your body. When grafted, you take (XPV/1000) vile ability score damage (divided how you choose). They have 1 E action, and can act independently on the hosts turn.
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Share Spells: Any spell the host casts on itself automatically affects the Symbiont.
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Level 1: Immune ego of symbionts.
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Level 3: Immune ability score damage and vile ability score damage.
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Level 5: Lure Symbiont: 1F, spend 100gp,1/reset: Buy a Symbiont of your Multiplier or less regardless of its cost.
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New Spells:
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Nimbus of Light (SL=1): 1S: 1d8+LVL light dmg and expended.
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Produce Flame (SL=2): 1S: 1d6+5 fire dmg.
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Darkfire (SL=3): 1S: Throw fire at target for 1d4+LVL/2 fire dmg.
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Blinding Beauty (SL=4): 1S: Blind target (fort save).
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Dragon Breath (SL=5): 1S: Breathe an E=1 1d8xLVL/2 dmg element.
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Holy Star (SL=7): 1S: (LVL/2)d6 fire dmg to target or 1Z: Spell turn 1d4+3 SLs.
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Unearthly Beauty (SL=8): 1S: Slay Target.
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New Feats:
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Symbiont Mastery: +4 to Will saves for ego checks and +2hp/symbiont attached.
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