Ferocity (Enchantment, SL 1):
You may be offensive while at negative hitpoints
(Necromancy, SL 2): You take half damage and your ally takes the
remainder for 1hr/level.
Delay Death (Necromancy, SL 3): Target doesn’t die due to hp
damage for 1r/level.
Masochism (Enchantment, SL 3): For every 10 dmg you take, gain a +1 to Th,
saves, skill checks for 1r/level (max 1iTh, 1isave, 1iskills)
Glory of the Martyr (Abjuration, SL4): Your allies take half damage
and you take remainder for 1hr/level.