Level
|
KXP
|
1
|
2.5
|
2
|
5
|
3
|
10
|
4
|
20
|
5
|
40
|
6
|
80
|
7
|
150
|
8
|
300
|
9
|
500
|
10
|
750
|
11
|
1000
|
12
|
1250
|
13
|
1500
|
14
|
1750
|
15
|
2000
|
16
|
2250
|
17
|
2500
|
18
|
2750
|
19
|
3000
|
20
|
3250
|
21
|
3500
|
22
|
3750
|
23
|
4000
|
24
|
4250
|
25
|
4500
|
26
|
4750
|
27
|
5000
|
28
|
5250
|
29
|
5500
|
30
|
5750
|
31
|
6000
|
32
|
6250
|
33
|
6500
|
34
|
6750
|
35
|
7000
|
36
|
7250
|
|
Requisites:
|
None
|
Alignment:
|
Any
|
HD/level:
|
&1d4
|
Weapon Prof.:
|
&2+level/4
|
To Hit Table:
|
Cust
|
Save Table:
|
Cust
|
Groups:
|
Cust, Rand
|
Complexity:
|
CF=5, GF=5
|
|
|
Each Level: The DM rolls a random mini-class. You may shift the die roll + or – up to LVL. You get some (or all) of the abilities of that mini-class; you will at least get the effect of a “line of text” and the “level:” of your level; you will probably get more.
|
Level 1: 1F, 1/d: Reroll 1 Mini-class result you have using the die shift.
|
|
|