Peter Gabriel

Level

KXP

Spells
123 456 789

1

0

1-- --- ---

2

4

2-- --- ---

3

8

21- --- ---

4

16

32- --- ---

5

32

321 --- ---

6

64

332 --- ---

7

128

432 1-- ---

8

256

433 2-- ---

9

512

443 21- ---

10

1000

443 32- ---

11

1300

444 321 ---

12

1600

444 332 ---

13

1900

444 432 1--

14

2200

444 433 2--

15

2500

444 443 21-

16

2800

444 443 32-

17

3100

444 444 321

18

3400

444 444 332

19

3700

444 444 433

20

4000

444 444 444

21

4300

544 444 444

22

4600

554 444 444

23

4900

555 444 444

24

5200

555 544 444

25

5500

555 554 444

26

5800

555 555 444

27

6100

555 555 544

28

6400

555 555 554

29

6700

555 555 555

30

7000

655 555 555

31

7300

665 555 555

32

7600

666 555 555

33

7900

666 655 555

34

8200

666 665 555

35

8500

666 666 555

36

8800

666 666 655

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+3

+2

+0

+4

+4

+0

+0

+6

+0

÷1

 

Requisites:

Con 16, Wis 14, Cha 18,

 

Class Slots 2, Race Slots 1

Alignment:

Any G

HD/level:

2d4

Feats:

1+level

To Hit Table:

Rogue

Saves:

2*Priest

Groups:

Priest, Rogue, Archetype

Complexity:

CF=3

 

“I stood in this unsheltered place, 'til I could see the face behind the face.”

Counts as Human with 3 for 2 trading. 0, 1/s: Alter Self.

Knows Priest, Rogue, and Peter Gabriel spells. Wis bonus to progression.

Spell Robed (-1SL) in Peter Gabriel spells.

Gets 2 Rogue picks per level and 50 Rogue points per level.

Level 1: 0, 2/reset: Convert a Genesis or Peter Gabriel song into a spell.

Level 2: 1M then 1V/s: Channel a spell as a bardic song (Recast each segment).

Level 9: World Music (long): Your bardic songs effect targets CL*100ft not in sight.

Level 18: World Music (miles): Your bardic songs effect targets CL miles not in sight.

Level 27: World Music (planet): Your bardic songs effect the entire planet.

Peter Gabriel Spells:

Sledgehammer (SL=N): Summon a DL N Sledgehammer Golem.

Come Talk to Me (SL=1): Blindness/Deafness melee shield.

In Your Eyes (SL=2): Get 1r of actions per 1s; only cure spells & Div {allies only}

Shock the Monkey (SL=3): CLd10 electricity one group plus save or stunned.

Steam (SL=4): You breath Prismatic Steam (dmg=hp+prismatic spray, save for half).

Don't Give Up (SL=5): 1bM: Reroll a TH or Saving throw roll.

Solsbury Hill (SL=6): You Escape from current situation.

Big Time (SL=7): Holy Word that affects all enemies.

Red Rain (SL=8): Red rain that lowers all enemy defenses in the room.

Mercy Street (SL=9): All intelligent enemies in the room commit suicide.

Genesis Songs:

I Can’t Dance (SL=1): Target becomes flatfooted and loses all Dex based AC.

Land of Confusion (SL=2): One group becomes Confused.

Jesus He Knows Me (SL=3): Summon (LVL-DL)^2 Televangelists. DL is their DL.

You’re No Son of Mine (SL=4): Target immune to ranger species enemy ability.

Tonight, Tonight, Tonight (SL=5): Geas/Quest a target. Gets atonement at end.