Projectioner

Level

KXP

1

0

2

8.6

3

17.2

4

34.4

5

86

6

172

7

344

8

688

9

1376

10

2752

11

3322

12

3892

13

4462

14

5032

15

5602

16

6172

17

6742

18

7312

19

7882

20

8452

21

9022

22

9592

23

10162

24

10732

25

11302

26

11872

27

12442

28

13012

29

13582

30

14152

31

14722

32

15292

33

15862

34

16432

35

17002

36

17572

Requisites:

Any one 50

Alignment:

any

HD/level:

& 1d4

Weapon Prof.:

& 4+level

To Hit Table:

Monster

Save Table:

Custom

Groups:

Mon, Custom

CF:

3

This class uses different forms of projection. The trick of it is to find out which combination of projections you apply to yourself work best for your purposes.

Note: You may layer different types of projections on yourself.

Level 1: You may use Astral Projection (copy Int Str, Wis Dex, Cha→Con) and itís reverse.

Level 2: You may use Ethereal Projection. (copy StrDex, IntCon, WisChr) and itís reverse.

Level 3: You may use Phlogiston Projection. (copy StrCon, IntChr, WisDex) and itís reverse.

Level 4: You may use Time of Legends Projection (copy Int→Wis, Int→Cha, Dex→Str, Dex→Con) and itís reverse.

Level 5: 1F, 1/d: Permanently swap bodies with a target. You may 2 for 1 trade their physical stats until next reset. These points fade at a rate of 1/physical stat traded per day.

Level 6: 1P, lose 2*N stat points: +N physical stat points (Str, Dex, Con, or Movement Rate). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.

Level 7: 1M, lose 2*N stat points: +N mental stat points (Int, Wis, Chr, or Personality). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.

Level 18: You may use Maelstrom Projection (copy movement→personality, Cml→Luck, HNCL→CL) and itís reverse.

Level 27: You may use Anguinum Synod Projection (copy class slots→race slots, HCL→CCL, Multiplier→ML) and itís reverse.