Pun-Pun3

Level

KXP

Wizard

123 456 789

1

0

1-- --- ---

2

10

2-- --- ---

3

30

21- --- ---

4

60

32- --- ---

5

100

321 --- ---

6

150

332 --- ---

7

210

432 1-- ---

8

280

433 2-- ---

9

360

443 21- ---

10

450

443 32- ---

11

550

444 321 ---

12

660

444 332 ---

13

780

444 432 1--

14

910

444 433 2--

15

1050

444 443 21-

16

1200

444 443 32-

17

1360

444 444 321

18

1530

444 444 332

19

1710

444 444 433

20

1900

444 444 444

21

2100

544 444 444

22

2310

554 444 444

23

2530

555 444 444

24

2760

555 544 444

25

3000

555 554 444

26

3250

555 555 444

27

3510

555 555 544

28

3780

555 555 554

29

4060

555 555 555

30

4350

655 555 555

31

4650

665 555 555

32

4960

666 555 555

33

5280

666 655 555

34

5610

666 665 555

35

5950

666 666 555

36

6300

666 666 655

Kobold_artlibre_jnlRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-4

+2

-2

+0

+0

+0

+0

+1

+0

+1

÷1

 

 

 

Requisites:

Int 15

 

Race Slots 1, Class Slots 3

Alignment:

any

HD/level:

&1d4+2d8@1st

Weapon Prof.:

 4+level/5

To Hit Table:

Wizard

Save Table:

Wizard

Reference:

Rian

Groups:

 Wizard, Archetype

Complexity:

CF=4

Divine Minion 1, Wizard 1. Endurance, Alertness (through viper familiar), Master of Many Forms 1, Master of Many Forms 2. Assume Supernatural Ability, Master of Many Forms 3. The Fast Wildshape ability of the Divine Minion allows Pun-Pun to wildshape as an 11th level druid. The 3 levels in Master of Many forms stack with the Fast Wildshape ability of the Divine Minion to allow Pun-Pun to assume the form of a Monstrous Humanoid with up to 14 HD, like the Sarruhk (note the errata on Master of Many Forms here, in the Complete Adventurer link). Pun-Pun wildshapes into a Sarruhk and uses Assume Supernatural Ability (Savage Species) to use the Manipulate Form ability. He uses Manipulate Form to bestow that very same ability (Manipulate Form) to his viper familiar. Pun-Pun dismisses his Sarruhk form, and orders the familiar to grant him the Manipulate Form ability, using Manipulate Form of course. Since Pun-Pun is a pathetic Kobold, he qualifies as a Scaled One (though a human or other creature could simply Wild Shape into a form that qualifies as a Scaled One). Pun-Pun now has the strongest ability in the game.

Race counts as “kobold”.

The HD/level means to add 2d8 additional hitdice to its first level.

Gets Int bonus to spells.

Must choose a reptile familiar.

Level 1: DR 10/magic

Level 1: SR 10.

Level 1: Regen (not troll-like) 1hp/r.

Level 1: Immune cold, fire, and mind affecting effects.

Level 1: 1M: Wildshape up to 14HD.

Level 3: 1M, 1/d: Add Chr bonus to Str,Dex,Con,Int,Wis, or Chr for 1rd/lvl.

Level 3: When you polymorph, you may use a racial ability of the new form.

Level 5 ¶: 1M, one touch: Target unconscious 2d4 rounds (save) and choose one ; +/- 1 Stat point, +/- 1 limb, +/- 1 size, or +/- 1 racial/spell-like ability. (This ability counts as a “racial” ability). If they make save, then do not choose.

Level 10: 1M, 1 touch, 3/d: Target may use your highest stat bonus in place of a lower one.

New spells:

Ice Assassin (Illusion, SL=9): Perfectly duplicate any creature out of ice. Has all race/class abilities and memories of duplicated creature.