Reacher/Borne/Rapp | ||||||||
Level | Spells | Requisites: Str 16, Dex 16, Con 16, Int 16 Alignment: any HD/level: 2d10 Weapon Prof.: 10+level To Hit Table: Mon Save Table: War Reference: RDM Groups: Warrior, Rogue, Archetype Complexity: CF=3 |
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KXP | ||||||||
1 | 0 | (none) | ||||||
2 | 4.4 | (none) | ||||||
3 | 8.8 | (none) | ||||||
4 | 17.6 | (none) | ||||||
5 | 35.2 | (none) | ||||||
6 | 70.4 | (none) | ||||||
7 | 140.8 | (none) | ||||||
8 | 281.6 | (none) | ||||||
9 | 563.2 | (none) | ||||||
10 | 1100 | (none) | When you take this class, Pick a race: Reacher (+3,+0,+3,+3,-3,+2;+0,+3,+10; can't be grouped), Borne (+2,+2,+2,+2,-2,+2;+2,+2,+8;+100% Int-based Rogue picks), Rapp (+1,+3,+2,+3,-2,+3;+3,+1,+10; can always buy guns even if unavailable) Level 1: If your race is Reacher/Borne/or Rapp, you have 2 for 1 trading of ability scores. Level 1: +10 to perception skill rolls. Level 2: +1 attack with guns you are specialized in. Level 9: Pick another race from above. Use the best of stat adjustments. Level 18: Pick another race from above. Use the best of stat adjustments. |
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11 | 1650 | (none) | ||||||
12 | 2200 | (none) | ||||||
13 | 2750 | (none) | ||||||
14 | 3300 | (none) | ||||||
15 | 3850 | (none) | ||||||
16 | 4400 | (none) | ||||||
17 | 4950 | (none) | ||||||
18 | 5500 | (none) | ||||||
19 | 6050 | (none) | ||||||
20 | 6600 | (none) | ||||||
21 | 7150 | (none) | ||||||
22 | 7700 | (none) | ||||||
23 | 8250 | (none) | ||||||
24 | 8800 | (none) | ||||||
25 | 9350 | (none) | ||||||
26 | 9900 | (none) | ||||||
27 | 10450 | (none) | ||||||
28 | 11000 | (none) | ||||||
29 | 11550 | (none) | ||||||
30 | 12100 | (none) | ||||||
31 | 12650 | (none) | ||||||
32 | 13200 | (none) | ||||||
33 | 13750 | (none) | ||||||
34 | 14300 | (none) | ||||||
35 | 14850 | (none) | ||||||
36 | 15400 | (none) | ||||||