Rian Concordant Collective Player

 

Level

KXP

[X7,X14,Div3]
mMG SUV W

1

0

--- 1-- -

2

1500

--- 2-- -

3

4500

--- 3-- -

4

9000

--- 31- -

5

15000

--- 22- -

6

22500

--- 32- -

7

30000

--- 321 -

8

45000

--- 231 -

9

60000

--- 331 -

10

75000

--- 322 -

11

90000

--- 322 1

12

105000

--- 232 1

13

120000

--- 332 1

14

135000

--- 323 1

15

150000

--- 333 1

16

165000

--- 332 2

17

180000

--- 323 2

18

195000

--- 333 2

19

210000

--- 332 3

20

225000

--- 333 3

21

240000

--1 333 3

22

255000

--1 433 3

23

270000

--1 343 3

24

285000

--1 443 3

25

300000

--1 434 3

26

315000

--1 444 3

27

330000

--1 443 4

28

345000

--1 444 4

29

360000

--2 444 4

30

375000

--2 544 4

31

390000

--2 454 4

32

405000

--2 554 4

33

420000

--2 545 4

34

435000

--2 555 4

35

450000

--2 554 5

36

465000

--2 555 5

15Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+0

+9

+0

+9

+9

+0

+0

+36

+0

1

 

 

 

Requisites:

Con 36, Wis 40, Chr 40,

 

Psi 15 or HNCL 18, Race Slots 2

Alignment:

any

HD/level:

&2m0

Epic Feats:

0+level

To Hit Table:

38+level

Saves:

18+2*level

Reference:

RDM

Groups:

Cus, Psi, Paradigm(x2)

Complexity:

CF=5

 

Immune Twilight and negative effects of all liquids. Gets an X action. Gets X7, X14, and Divine3 spells.

Level N (every level): +1 stat point.

Level N (every level): Pick a stat. +1 instance of "Exceptionalness" in that stat.

Level N (every level): Get one "Any Concordant Rogue level N" pick and 10*level concordant rogue points.

Level 1 : Can use High X Frequency Sampling, treat this as one category higher (m→M).

Level 1: 1X, 1/weekend: Brew a x22 Real Rootbeer and instantly consume it. For the rest of the weekend, this character has 1X: Capital B Burp! (treat as a x22 Moo).

Level 2: You may treat the following as stats at the following stat point costs. You can raise or lower them with stat points. x3 and higher stats come from the x3 and higher versions of this class which this class gets. To access the xM stats, you must be classed in a class of that multiplier. The table follows:

 

x2 Stats

Cost

x3 Stats

Cost

x4 Stats

Cost

X action

2

G action

4

O action

8

Class Slot

4

Multiplier

8

Character slot

16

HCL

6

HDL

12

HLL

24

CCL

8

DCL

16

LCL

32

2 Race slot

10

3 Race slot

20

4 Race slot

40

CML

12

DML

24

LML

48