Riddling Bard

Level

KXP

Wizard

123 456

1

0

1-- ---

2

12

2-- ---

3

24

21- ---

4

48

32- ---

5

96

321 --

6

192

332 ---

7

384

432 1--

8

768

433 2--

9

1200

443 21-

10

1450

443 32-

11

1650

444 321

12

1900

444 332

13

2150

444 432

14

2400

444 433

15

2650

444 443

16

2900

444 443

17

3150

444 444

18

3400

444 444

19

3650

444 444

20

3900

444 444

21

4150

544 444

22

4400

554 444

23

4650

555 444

24

4900

555 544

25

5150

555 554

26

5400

555 555

27

5650

555 555

28

5900

555 555

29

6150

555 555

30

6400

655 555

31

6650

665 555

32

6900

666 555

33

7150

666 655

34

7400

666 665

35

7650

666 666

36

7900

666 666

 

 

Bard1Requisites:

Dex 20, Int 30

Alignment:

any  C

HD/level:

&1d8

Weapon Prof.:

 4+level

To Hit Table:

+LVL-1

Save Table:

+LVL*2

Reference:

RDM

Groups:

 , Rogue

Complexity:

CF=4

 

Gets Exceptional Dex and Int bonus.

Gets 65 Rogue points per level. Or optionally, gets no Rogue points at all, instead, add this to each rogue ability: +(Your level)*15-(level you gained ability)*5. You get two Any Rogue picks per level.

Level N/2 (every other level): Luckstone effect (stacks with itself)

Level 1: +Int bonus to AC/saves.

Level 1: When rolling Int checks, may roll twice and choose the better.

Level 1 ¶: Base # melee attacks = (LVL+2)/2.

Level 3: +Int bonus to melee TH/dmg.

Level 4: 0, roll an Int check: Parry an attack this segment. DC equals the TH roll.

Level 5: 0, roll an Int check: Counter a spell. DC equals the DC of the spell.

Level 6: When rolling Int checks, may roll three times and choose the better.

Level 7: 0, roll an Int check: Blink Wounding (can blink away after first melee hit on you)

Level 9: Your “Song” abilities’ activation costs become V’s. Your songs maintain themselves each segment.