Riku of Two Reflections

Level

KXP

Wiz/Pri
123 456 789

1

0

½½* --- ---

2

2.6

11* --- ---

3

5.2

21½ *-- ---

4

10.4

221 *-- ---

5

26

321 ½*- ---

6

52

332 1*- ---

7

104

432 1½* ---

8

195

443 21* ---

9

364

543 21½ *--

10

754

554 321 *--

11

1144

654 321 ½*-

12

1534

665 432 1*-

13

1924

765 432 1½*

14

2314

776 543 21*

15

2704

876 543 21½

16

3094

876 543 211

17

3484

876 543 221

18

3874

876 543 321

19

4264

876 544 321

20

4654

876 554 321

21

5044

876 654 321

22

5434

877 654 321

23

5824

887 654 321

24

6214

987 654 321

25

6604

987 654 322

26

6994

987 654 332

27

7384

987 654 432

28

7774

987 655 432

29

8164

987 665 432

30

8554

987 765 432

31

8944

988 765 432

32

9334

998 765 432

33

9724

998 765 433

34

10114

998 765 443

35

10504

998 765 543

36

10894

998 766 543

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-CF

+0

+0

+2*CF

+2*CF

+0

+0

+2

+5*CF

+0

÷1

 

Requisites:

Int  20, Wis 20,

 

Race Slots 1, Class Slots 2

Alignment:

Any

HD/level:

1d4 CF3: 2d4

Weapon Prof.:

 +CF+level

To Hit Table:

+level*CF/4

Save Table:

4+level*CF

Groups:

Archetype, Wiz

CF:

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Riku of Two Reflections had two passions: the study of spellcraft and the study of life. The mage could never choose, but had no time to master both. Through an ancient illusionist's spell, he found the solution: he secretly split himself into two reflections, and each Riku trained and studied for years in its chosen field. Today Riku is hailed as a master of both disciplines, and few know his secrets. The reflections never stray far from each other, and when danger threatens, enemies face the power of both Rikus..

Counts as Human. 2 for 1 trading. +2 metamagic feats.

Specialized in Illusion, pick an opposite. Int bonus to spells. Knows MTG Red, Blue, & Green school/sphere spells. Can cast Wizard or Priest spells; they cost 2 spells each.

1/reset: Convert a spell not on the list from MTG to D&D.

CF=2:

The *’s in the progression are –‘s.

Level 1: 1F, 1/reset: Simulacrum of you with same level. Must remain within 1mile/level of you or effect ends. May only have one Simulacrum of you at a time.

Level 1: 1M: Mirror Image.

Level 2: Whenever you summon a creature, you may spend 2SL’s. If you do, you get +1 copy of that summon.

Level 2: Whenever you cast a non-summoning spell, you may spend 2SL’s. If you do, fork that spell.

CF=3:

The *’s in the progression are 0‘s.

Level 1: 1F, 1/reset: Simulacrum of you with same level. May only have one Simulacrum of you at a time.

Level 1: 1M: Mirror Image.

Level 2: 1bM, spend 2SL’s: Fork a spell you or your Simulacrum cast.