Rule Breaker

Level

KXP

1

0

2

20

3

40

4

80

5

160

6

320

7

640

8

1280

9

2500

10

5000

11

7500

12

10000

13

12500

14

15000

15

17500

16

20000

17

22500

18

25000

19

27500

20

30000

21

32500

22

35000

23

37500

24

40000

25

42500

26

45000

27

47500

28

50000

29

52500

30

55000

31

57500

32

60000

33

62500

34

65000

35

67500

36

70000

Screen-Shot-2013-07-01-at-10

 

 

Requisites:

Cha 10*LVL,  Luck LVL,

Alignment:

any C

HD/level:

1d4

Feats:

0+level

To Hit:

0+level

Saves:

0+level

Reference:

RDM

Groups:

Custom

Complexity:

CF=6

 

Level 1: You may check the Xp total or spend Xp on the fly.

Level 2: You may check the Gp total on the fly and always have access to a store or magic store.

Level 3: You may ignore one stat requisite for one class.

Level 4: You have no limit on the number of maintained effects.

Level 5: You may take actions at any time while moving.

Level 6: You may have any amount of subordinates.

Level 7: You are immune to Twilighting.

Level 8: You may act on either half of the segment.

Level 9: Ignore all Xp divisors from races.

Level 10: You may lend one action or class ability from this class/s.

Level 11: Spells you cast are automatically “Channeling”.

Level 12: Gets LVL “Any” actions instead of the normal type and amount.

Level 13: You may wield weapons of any size without restriction.

Level 14: You may ignore the number of race slots for one class.

Level 15: “Enough” is considered “Plenty” for you when purchasing equipment.

Level 16: You may ignore the number of class slots for one class.

Level 17: Your subordinates may affect Bosses, Sub-Bosses, NPC partys, ect.

Level 18: You may use the Archer0/Er0/Ranger0 Xp table as an Xp overwrite.

Level 19: You are immune to Concordant Twilighting.

Level 20: All your classes hp are &-ed.

Level 21: All your classes Th are &-ed.

Level 22: All your classes saves are &-ed.

Level 23: Your familiars may be offensive and stay immune.

Level 24: You may ignore the limit on the number of groups you can affect/rd.

Level 25: You comprehend creatures of any DL.

Level 26: Your wear locations cost ˝ the number of slots.

Level 27: You may use any number of the same action/s.

Level 28: You may drop or add races on the fly.

Level 29: You may drop or add classes on the fly.

Level 30: You may ignore all requirements for qualifying for one class.

Level 31: You can apply any stat bonus in place of any other. (projecting stats)

Level 32: You are immune to Demigod Twilighting.

Level 33: Your subordinates may cast your spells.

Level 34: Your races cost ˝ the race slots.

Level 35: Your classes cost ˝ the class slots.

Level 36: 1N, (lvl-35)/d: Be immune to something you may not normally be immune to. You may be vague. Ex. Immune to not going up a level, immune to ignoring my immunity, ect.