Saiyan /Energy Gatherer

Level

KXP

Saiyan

 

mMG SUV

TH

1

0

3-- --

1

2

4

4-- --

2

3

8

51- --

3

4

16

62- --

4

5

32

631 --

5

6

64

752 --

6

7

128

873 --

7

8

256

984 --

8

9

512

A95 1-

9

10

1024

BA5 1-

10

11

1536

CB6 2-

11

12

2048

DC7 2-

12

13

2560

ED7 3-

13

14

3072

FE8 3-

14

15

3584

GF9 4-

15

16

4096

HG9 4-

16

17

4608

IHA 5-

17

18

5120

JIB 5-

18

19

5632

KJB 6-

19

20

6144

LKC 6-

20

21

6656

MLD 7-

21

22

7168

NMD 7-

22

23

7680

ONE 8-

23

24

8192

POF 8-

24

25

8704

QPF 9-

25

26

9216

RQG 9-

26

27

9728

SRH A1

27

28

10240

TSH A1

28

29

10752

UTI B1

29

30

11264

VUJ B2

30

31

11776

WVJ C2

31

32

12288

XWK C3

32

33

12800

YXL D3

33

34

13312

ZYL D3

34

35

13824

[ZM E4

35

36

14336

\[N E41

36

 

 

filepicker_avayhaCTJ6GYFl1cStDf_super_saiyanRequisites:

Str 30, Con 40, Wis 20

Alignment:

any

HD/level:

3d4

Weapon Prof.:

3+level*2

To Hit Table:

Monster

Reference:

RDM

Groups:

Psionicist, Warrior

Complexity:

CF=5

 

 

Saving Throws:

 

PPD:

5+level

RSW:

3+level

PP:

3+level

BW:

2+level

Spell:

0+level

Fort:

5+level

Reflex:

2+level

Will:

2+level

 

 

 

 

Item

   

gp

   

Effect

 

 

Scouter

   

1000

   

Detect Hitdice/Level.

 

 

Dragon Balls

   

3000

   

1M, 1/yr: Limited Wish

 

 

New Earth Dragonballs

   

10000

   

1M, 2/yr: Wish

 

 

Senzu Beans

   

30000

   

Reset self.

 

 

Namekian Dragon Balls

   

100000

   

1M, 3/yr: Unlimited Wish

 

 

Super Dragonballs

   

3000000

   

1M, 1/yr: Unchangeable Reality

 

Open Hands number of attacks = (LVL+2)/2. Open Hands base dmg = LVLd6.

You have a Power Level = KXP total. (ex. At level 5 you have 32k power level).

Moving costs you only ½V action.

Has access to Saiyan Powers (freq. 9001). Cost is in thousands of power.

Level 1: + (LVL/4)+1 levels of Exceptionalness to Str, Dex and Con.

Level 1: + 1 tail.

Level 1: Open Hands ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn

Level 1: Two Martial Arts styles; +3 Martial Arts maneuver slots /level. This may be used for Professional Wrestling instead.

Level 1: +LVL instances of tactical movement.

Level 3: Base movement rate is (LVL*10)".

Level 5: +LVL V actions. May convert 2V’sà1QV.

See next page for Sayian Powers

May purchase following items during reset;

 

Saiyan Psionics (Psi. Freq. 9001)

General Psi9001 Information

You have a PoL (Power Level) = KXP total.

P9001Ps = Your KXP total.

You have 1M: Power up to restore 10% of PoL.

1P9001P = 1 P0P.

Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super,etc.). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super,etc. You may take lesser types if desired.

Saiyan Minor Powers

#

Power

Cost

Action

Effect

1

Flying

-2 to max

--

Fly at your movement rate.

2

Healing

2

1V

Treat wounds SL2 (self only)

3

Mouth Blast

2

1M

Breath Weapon: E=1 Element ( =½*current hp, BW save:½)

4

Kuukanteni Punch

2

1V

Dimension Door. May attack through it with open palms.

5

Power Lend

0

1F

May transfer power points through psi link to/from another character.

6

Power Ball

2

1V

[x1] Terrain Feature: artificial moon.

7

Regeneration

-2 to max

--

Troll-like regeneration 2 hp /s (this can be taken more than once)

8

Renzoku Energy Dan

X*2

1P

Throw X Eldrich Fireballs (LVL/2)d6 each single target. (save: ½ )

9

Solar Flare

2

1M

Blindness, one target (no save)

10

Special Beam Cannon

2

1M+1P

LVLd6, line of targets, roll to hit.(no save)

11

Energy Blast

2

1P

LVLd6, one group, (reflex save for ½)

Saiyan Major Powers

#

Power

Cost

Action

Effect

1

Energy Barrier

-X to max

--

You are protected by X^3 hit point force field (re-raises every segment)

2

Kaioken

X/s

1M

+ X levels exc Str/Dex, xX power level, -X% hp/s (max X=LVL)

3

Multi Form

5

1M

LVL/2 Clones. Immune Clone Insane. Divide your power level among all clones.

4

Instant Transmission

5

1M

Teleport without Error or Planeshift.

5

Destructo Disc

5

1M

1 ranged attack that hits: Sharpness(no save)

6

Kamehameha

5

1M+1P

Roll to hit: LVLd6 positive energy damage in a line. (no save)

7

Super Saiyan

5/r

1F

+5 levels exc Str/Dex, +x50 power level, Con check/s w/cuml +10 DC to maintain.

8

Shockwave

X

1M

 Does a shockwave; Xd6 force dmg in large area

9

Ozaru Form

5/s

1F

 Shapechange into giant ape, x10 power level as long as there is a full moon.

10

Telepathy

1/s

1M

Psilink

 

 

Saiyan Grand Powers

#

Power

Cost

Action

Effect

1

Spirit Bomb

All

1F

X dmg in large area. X=current power level in k.

2

Fusion Dance

8/s

1F

Two beings fuse. (hp & power levels merge, CL’s avg).

3

Death Ball

8

1M

1 ranged touch attack that hits: Disintegrate (no save) or disintegrate a group (save for 0).

4

Galick Gun

8

1M

Disintegrate in a line.

5

Super Saiyan 2

8/r

1F

+8 levels exc Str/Dex, +x100 base power level, Con check/s w/cuml +20 DC to maintain.

Saiyan Super Powers

#

Power

Cost

Action

Effect

1

Big Bang Attack

11

1M

Annihilate 1 target (no save)

2

Final Flash

11

1M

Annihilate (1 group)

3

Ultimate Final Skill

11

1M

Go to 0 hp and slain: 1 group Annihilate (no save)

4

Super Saiyan 3

11/r

1F

+11 levels exc Str/Dex, +x400 base power level, Con check/s w/cuml +40 DC to maintain.

Saiyan Ultra Powers

#

Power

Cost

Action

Effect

1

Big Bang Kamehameha

14

1M+1P

Annhiliate 1 group (no save)

2

Dragon Fist

14

1P

1 attack that hits: Pixilate (no save)

3

Super Saiyan God

14/r

1F

+1 X action, +1ihp, ki energy is considered “Godly”.

4

Super Saiyan Blue

14/r

1F

+14 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +50 DC to maintain.

5

Universal Spirit Bomb

All

2F

X idmg in a large area. X=current power in k.

Saiyan V (Ultra+1) Powers

#

Power

Cost

Action

Effect

1

Super Saiyan Rose

17/r

1X

Must be evil. +17 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +60 DC to maintain.

2

Ultra Instinct

2k

1X

+LVL RV actions, 1N: Avoid an attack or targeted effect.