Saviorvivilist

Level

KXP

1

0

2

2.5

3

5

4

10

5

20

6

40

7

60

8

90

9

135

10

250

11

375

12

750

13

1125

14

1500

15

1875

16

2250

17

2625

18

3000

19

3375

20

3750

21

4125

22

4500

23

4875

24

5250

25

5625

26

6000

27

6375

28

6750

29

7125

30

7500

31

7875

32

8250

33

8625

34

9000

35

9375

36

9750

Requisites:

Dex 12, Con 14, Wis 16

Alignment:

any

HD/level:

2d3

Weapon Prof.:

2*level/2

To Hit Table:

Rog

Groups:

Rog, Joke

Complexity:

CF=2

 

Saving Throws:

PPD:

8+level

RSW:

7+level

 

PP:

6+level

 

BW:

5+level

 

Spell:

4+level

 

Fort:

3+level

 

Reflex:

2+level

Will:

1+level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Each Level: Create a new saving throw category. Choose what specific offensive enemy effect to save against (for ex. Being attacked or specialed at) and you may choose a stat bonus to apply (can’t choose a stat already associated to a save category but you can choose subability scores or if you have exotic stats). The DM determined the DC of the save. Base save is level+(number of saving throw categories this class has). On a successful save, you take ½ effect.

Level 1: You gain a saving throw when none is offered to spells, powers, and effects.

Level 2: When saving for ½ effect, on a success, you take ¼ instead and ½ on a fail.

Level 9: Your save gaining ability from level 1 can’t be ignored.

Level 10: When saving for ½ effect, on a success, you take 1/10 instead and ¼ on a fail.

Level 18: You get a save even against no resistance.

Level 19: When saving for ½ effect, on a success, you take no effect and 1/10 on a fail.