Scientologist/Cleric of Xenu


Level


KXP

Priest
123 456 789 A

1

0

20- --- --

2

2

210 --- --

3

4

321 --- --

4

7.5

422 --- --

5

12.5

432 0-- --

6

20

432 1-- --

7

35

443 1-- --

8

60

443 20- --

9

90

543 21- --

10

125

543 320 --

11

200

553 321 0-

12

300

554 432 1-

13

750

655 543 2-

14

1150

666 654 3-

15

1550

666 666 4-

16

1950

666 666 5-

17

2350

666 666 6-

18

2750

666 666 60

19

3150

666 666 61

20

3550

666 666 62

21

3950

666 666 63

22

4350

666 666 64

23

4750

666 666 65

24

5150

766 666 65

25

5550

776 666 65

26

5950

777 666 65

27

6350

777 766 65

28

6750

777 776 65

29

7150

777 777 65

30

7550

777 777 75

31

7950

777 777 76

32

8350

777 777 77

33

8750

887 777 77

34

9150

888 877 77

35

9550

888 888 77

36

9950

888 888 881

Requisites:

Wis 9, Cha 16

Alignment:

L Any

HD/level:

1d10

Weapon Prof.:

3+level/4

To Hit Table:

Pri

Saves Table:

Pri

Groups:

Pri

Complexity:

CF=2, GF=2

 

 

 

Gets Exceptional Cha bonus. Gets Cha (not Wis) bonus to spells.

Knows Priest, and Scientology spells. CF = 4: Sphere Robed (-1SL) in Scientology spells.

Your race gets the designation “, thetan” after it.

You get a free Sea Org clan patch (Stone skin continuous).

Your GGL pick is in Xenu [x3], Technology & Tyranny, L any, Yes+2, 9) Planeport, 18) Volcano, 27) NUKE).

In addition to your normal summon slots, you have LVL Clear-Practitioners slots. Each slot can hold up to 1000 Clear-Practitioners. Treat them like Followers but they give you gp instead of worship points. You must leave 90% of your believers “at home”.

Level 1: OT I: 1F, spend 2750gp, once: +LVL in Knowledge (MEST(matter, energy, space, and time) universe and other beings) skill.

Level 2: OT II: 1F, spend 5225gp, once: Freedom of movement continuous.

Level 3: OT III: 1F, spend 8910gp, once: Immune Wall of Fire and variants.

Level 4: OT IV: 12d2+1 hrs of F actions: Immune to effects from drugs or poisons.

Level 5: OT V: 50 hrs of F actions: True Sight & Body Freedom (as rogue ability).

Level 6: OT VI: 1d2+2 weeks of F actions: All skills are class skills to you.

Level 7: OT VII: 1F, 1/d: CAUSE OVER LIFE (see Scientology spell).

Level 8: OT VIII: TRUTH REVEALED continuous. (see Scientology spell)

Level 9: Beyond OT:  1F, 1/rd: Cast an Immortal0 spell with CCL = 1.

Level 10: 1 hr of F actions, 1/d: You get “number of Clear-Practitioners” gp in donations.

Scientology Spells:

ENGRAM AUDIT (SL = 1): Extract a memory from target.

INCIDENT II (SL = 2): Wall of Fire or Probe as spell.

FAIR GAME (SL = 3): Target gains a severe allergy versus Scientology spells.

POTENTIAL TROUBLE SOURCE (SL = 4): 1bM: Counter an attack. You get to make 1 attack against the target.

CAUSE OVER LIFE (SL = 5): Your effects are not dropped if you are dropped.

TRUTH REVEALED (SL = 6): You Capital U understand and ask the DM a question.

FREEWINDS (SL = 7): Imprisonment one target.

REACTIVE MIND (SL =8): 1bM: All targeted mental effects are reflected back.

SUPPRESIVE PERSON (SL = 9): You are immune from all of a target’s effects.

THETAN TRANCENDANCE (SL = 10): Ignore body of followers requirement and +9HNCL for False God class.