Selective Rolls

Level

KXP

Effect

1

1

+1 k dice to one of your rolls

2

2

+2 k dice to one of your rolls

3

4

+3 k dice to one of your rolls

4

8

+4 k dice to one of your rolls

5

16

+5 k dice to one of your rolls

6

32

+6 k dice to one of your rolls

7

64

+7 k dice to one of your rolls

8

128

+8 k dice to one of your rolls

9

200

+9 k dice to one of your rolls

10

300

+10 k dice to one of your rolls

11

400

+11 k dice to one of your rolls

12

500

+12 k dice to one of your rolls

13

600

+13 k dice to one of your rolls

14

700

+14 k dice to one of your rolls

15

800

+15 k dice to one of your rolls

16

900

+16 k dice to one of your rolls

17

1000

+17 k dice to one of your rolls

18

1100

+18 k dice to one of your rolls

19

1200

+19 k dice to one of your rolls

20

1300

+20 k dice to one of your rolls

21

1400

+21 k dice to one of your rolls

22

1500

+22 k dice to one of your rolls

23

1600

+23 k dice to one of your rolls

24

1700

+24 k dice to one of your rolls

25

1800

+25 k dice to one of your rolls

26

1900

+26 k dice to one of your rolls

27

2000

+27 k dice to one of your rolls

28

2100

+28 k dice to one of your rolls

29

2200

+29 k dice to one of your rolls

30

2300

+30 k dice to one of your rolls

31

2400

+31 k dice to one of your rolls

32

2500

+32 k dice to one of your rolls

33

2600

+33 k dice to one of your rolls

34

2700

+34 k dice to one of your rolls

35

2800

+35 k dice to one of your rolls

36

2900

+36 k dice to one of your rolls

Alternate Effect

+1 k dice to an opponent's roll

+2 k dice to an opponent's roll

+3 k dice to an opponent's roll

+4 k dice to an opponent's roll

+5 k dice to an opponent's roll

+6 k dice to an opponent's roll

+7 k dice to an opponent's roll

+8 k dice to an opponent's roll

+9 k dice to an opponent's roll

+10 k dice to an opponent's roll

+11 k dice to an opponent's roll

+12 k dice to an opponent's roll

+13 k dice to an opponent's roll

+14 k dice to an opponent's roll

+15 k dice to an opponent's roll

+16 k dice to an opponent's roll

+17 k dice to an opponent's roll

+18 k dice to an opponent's roll

+19 k dice to an opponent's roll

+20 k dice to an opponent's roll

+21 k dice to an opponent's roll

+22 k dice to an opponent's roll

+23 k dice to an opponent's roll

+24 k dice to an opponent's roll

+25 k dice to an opponent's roll

+26 k dice to an opponent's roll

+27 k dice to an opponent's roll

+28 k dice to an opponent's roll

+29 k dice to an opponent's roll

+30 k dice to an opponent's roll

+31 k dice to an opponent's roll

+32 k dice to an opponent's roll

+33 k dice to an opponent's roll

+34 k dice to an opponent's roll

+35 k dice to an opponent's roll

+36 k dice to an opponent's roll

 

You gain 0, LVL/d: The next time you roll dice, instead add +LVL to the number of dice and keep your choice of the original amount of dice. For example at level 3 in this mini, a 10d6 fireball becomes “roll 13, keep your choice of 10”.

In the Alternate case, you gain 0, LVL/d: The next time an opponent rolls dice, instead add +LVL to the number of dice and they keep your choice of the original amount of dice. You may not take both the normal and alternate cases on 1 character.