Sphere
|
Picks
|
Power Name
|
Power
Effect
|
Chaos
|
1
|
Children of
Chaos
|
Chaos aligned
creatures summoned have 200% more HD
|
Chaos
|
2
|
Embodiment
of Chaos
|
Healing 25%
effect vs. your attacks except in lawful aligned locale
|
Chaos
|
3
|
Rapture
of Chaos
|
Assault your
enemies with anarchic attacks +(2xHD)d8
|
Chaos
|
4
|
Soul of Chaos
|
Gain
regeneration equal to your HD in chaos tainted locale
|
Chaos
|
5
|
Lord of Chaos
|
An ally in
the room takes half of all damage dealt to you
|
Chaos
|
6
|
Architect
of Chaos
|
Treat any
chaos aligned plane (or area) as your home plane
|
Charity
|
1
|
Children of
Charity
|
Summoned
creatures can use your spell resistance
|
Charity
|
2
|
Embodiment
of Charity
|
Spells you
cast upon others are 200% more effective
|
Charity
|
3
|
Rapture
of Charity
|
Bless your
allies with healing energy +(2xHD)x10hp
|
Charity
|
4
|
Soul of Charity
|
Magical boons
200% more effective when cast upon you by an ally
|
Charity
|
5
|
Lord of Charity
|
Allies can
make beneficial touch spells at any range in the room.
|
Charity
|
6
|
Architect
of Charity
|
You gain the
Paragon template but must give away all your wealth
|
Community
|
1
|
Children of
Community
|
You always
summon three times as many creatures as allowed
|
Community
|
2
|
Embodiment
of Community
|
Your summoned
allies cannot be banished
|
Community
|
3
|
Rapture
of Community
|
Punish
enemies with divine energy +(2xHD)d3
|
Community
|
4
|
Soul of Community
|
Gain
regeneration equal to your HD while allies in the room
|
Community
|
5
|
Lord of Community
|
Split your
manifestation into ten avatar forms
|
Community
|
6
|
Architect
of Community
|
Boons cast
upon you affect all allies in the room
|
Darkness
|
1
|
Children of
Darkness
|
Shadow
creatures summoned have 200% more HD
|
Darkness
|
2
|
Embodiment
of Darkness
|
Negative
Energy immunity only 50% effective against you
|
Darkness
|
3
|
Rapture
of Darkness
|
Assault your
enemies with negative energy based attacks +(2xHD)d4
|
Darkness
|
4
|
Soul of Darkness
|
Regeneration
equal to your HD while shrouded in darkness
|
Darkness
|
5
|
Lord of Darkness
|
Dominate any
shadow creatures in the room.
|
Darkness
|
6
|
Architect
of Darkness
|
50% chance to
avoid any attack or spell (stacks with incorporeality)
|
Death
|
1
|
Children of
Death
|
Undead
created/summoned have 200% more HD
|
Death
|
2
|
Embodiment
of Death
|
Immunities
ineffective against your necromantic effects
|
Death
|
3
|
Rapture
of Death
|
Assault your
enemies with negative energy based attacks +(2xHD)d4
|
Death
|
4
|
Soul of Death
|
Use single
source of neg. energy damage to give bonus hit points
|
Death
|
5
|
Lord of Death
|
Dominate any
undead in the room.
|
Death
|
6
|
Architect
of Death
|
Revive your
opponents greatest enemy to fight for you
|
Destruction
|
1
|
Children of
Destruction
|
Those
summoned gain damage bonus equal to your CCL x2
|
Destruction
|
2
|
Embodiment
of Destruction
|
You totally
ignore an opponent’s damage reduction
|
Destruction
|
3
|
Rapture
of Destruction
|
Assault your
enemies with force based attacks +(2xHD)d4
|
Destruction
|
4
|
Soul of Destruction
|
For every hit
you score, opponents degenerate 2xCCL/r
|
Destruction
|
5
|
Lord of Destruction
|
You can score
critical hits on any target immune to crits
|
Destruction
|
6
|
Architect
of Destruction
|
Your strength
is doubled
|
Disease
|
1
|
Children of
Disease
|
Vermin
summoned in the room have 200% more HD
|
Disease
|
2
|
Embodiment
of Disease
|
Immunities
against your diseases totally ineffective
|
Disease
|
3
|
Rapture
of Disease
|
Assault your
enemies +(2xHD)/3 Ability Score damage
|
Disease
|
4
|
Soul of Disease
|
Gain regen=HD
if there are frightened opponents (or allies) in the room
|
Disease
|
5
|
Lord of Disease
|
Your wisdom
score is tripled
|
Disease
|
6
|
Architect
of Disease
|
Those in the
room have their regeneration work in reverse
|
Elf
|
1
|
Children of
Elf
|
Summoned fey
have 200% more HD than normal
|
Elf
|
2
|
Embodiment
of Elf
|
Immunities
against your enchantment effects totally ineffective
|
Elf
|
3
|
Rapture
of Elf
|
Assault your
enemies with +(2xHD)d8 specified enemy damage
|
Elf
|
4
|
Soul of Elf
|
Regenerate 2 hp/round for every elf/fey in the room
|
Elf
|
5
|
Lord of Elf
|
You
automatically dominate any elves/fey of a lower HNCL
|
Elf
|
6
|
Architect
of Elf
|
Allies in the
room gain a divine ability of your choice
|
Entropy
|
1
|
Children of
Entropy
|
Summoned
creatures in the room automatically banished
|
Entropy
|
2
|
Embodiment
of Entropy
|
Immunities
ineffective against your necromantic effects
|
Entropy
|
3
|
Rapture
of Entropy
|
Assault your
enemies with negative energy based attacks +(2xHD)d4
|
Entropy
|
4
|
Soul of Entropy
|
Gain
regeneration equal to your HD in a vacuum
|
Entropy
|
5
|
Lord of Entropy
|
Dominate any
undead in the room.
|
Entropy
|
6
|
Architect of Entropy
|
Nullify an
opponent’s greatest ability (or ability score)
|
Evil
|
1
|
Children of
Evil
|
Evil aligned
creatures summoned have 200% more HD
|
Evil
|
2
|
Embodiment
of Evil
|
Healing 25%
effect vs. your attacks except on consecrated ground
|
Evil
|
3
|
Rapture
of Evil
|
Assault your
enemies with unholy attacks +(2xHD)d8
|
Evil
|
4
|
Soul of Evil
|
Gain
regeneration equal to your HD in evil tainted locale
|
Evil
|
5
|
Lord of Evil
|
An ally in
the room takes half of all damage dealt to you
|
Evil
|
6
|
Architect
of Evil
|
Treat any
evil aligned plane (or area) as your home plane
|
Fear
|
1
|
Children of
Fear
|
Summoned
creatures who radiate fear have 200% more HD
|
Fear
|
2
|
Embodiment
of Fear
|
Immunities
against your fear/strength draining attacks ineffective
|
Fear
|
3
|
Rapture of Fear
|
Assault your
enemies with +(2xHD)/3 Str damage
|
Fear
|
4
|
Soul of Fear
|
Gain regen=HD
if there are frightened opponents (or allies) in the room
|
Fear
|
5
|
Lord of Fear
|
Nullify an
opponent’s greatest strength
|
Fear
|
6
|
Architect
of Fear
|
Summon your enemies
greatest nemesis from beyond the grave
|
Fertility
|
1
|
Children of
Fertility
|
Living
creatures summoned have 200% more HD
|
Fertility
|
2
|
Embodiment
of Fertility
|
You
rejuvenate as if two divine status higher
|
Fertility
|
3
|
Rapture
of Fertility
|
Assault your
enemies attacks +(2xHD)/3 Con damage
|
Fertility
|
4
|
Soul of Fertility
|
Regeneration
equal to your HD if you have had sex that day
|
Fertility
|
5
|
Lord of Fertility
|
Dominate
those of opposite sex in the room.
|
Fertility
|
6
|
Architect
of Fertility
|
Your
constitution is doubled
|
Fire
|
1
|
Children of
Fire
|
Fire based
creatures summoned have 200% more HD
|
Fire
|
2
|
Embodiment
of Fire
|
Your fire
damage is treated as 100% divine damage
|
Fire
|
3
|
Rapture
of Fire
|
Assault your
enemies with flame based attacks +(2xHD)d6
|
Fire
|
4
|
Soul of Fire
|
Use single
source of fire damage to give bonus hit points
|
Fire
|
5
|
Lord of Fire
|
Dominate any
fire creatures in the room.
|
Fire
|
6
|
Architect
of Fire
|
Your
dexterity is doubled
|
Good
|
1
|
Children of
Good
|
Good aligned
creatures summoned have 200% more HD
|
Good
|
2
|
Embodiment
of Good
|
Healing 25%
effect vs. your attacks except on desecrated ground
|
Good
|
3
|
Rapture
of Good
|
Assault your
enemies with holy attacks +(2xHD)d8
|
Good
|
4
|
Soul of Good
|
Gain
regeneration equal to your HD in good aligned locale
|
Good
|
5
|
Lord of Good
|
An ally in
the room takes half of all damage dealt to you
|
Good
|
6
|
Architect
of Good
|
Treat any
good aligned plane (or area) as your home plane
|
Healing
|
1
|
Children of
Healing
|
Those
summoned gain fast healing equal to your CCL x2
|
Healing
|
2
|
Embodiment
of Healing
|
You can heal
permanent damage
|
Healing
|
3
|
Rapture
of Healing
|
Bless your
allies with healing energy +(2xHD)x10hp
|
Healing
|
4
|
Soul of Healing
|
Fast healing
or regeneration tripled
|
Healing
|
5
|
Lord of Healing
|
You benefit
from any healing spells cast in the room
|
Healing
|
6
|
Architect
of Healing
|
Your
constitution is doubled
|
Knowledge
|
1
|
Children of
Knowledge
|
Those
summoned gain Int. bonus equal to your CCL x2
|
Knowledge
|
2
|
Embodiment
of Knowledge
|
Competence
bonuses ineffective against you
|
Knowledge
|
3
|
Rapture
of Knowledge
|
Assault your
enemies with +(2xHD)/3 Wis damage
|
Knowledge
|
4
|
Soul of Knowledge
|
Add
intelligence score to Fast Healing or Regeneration
|
Knowledge
|
5
|
Lord of Knowledge
|
Your
intelligence score is tripled
|
Knowledge
|
6
|
Architect
of Knowledge
|
Your
intelligence score is quadrupled
|
Labor
|
1
|
Children of
Labor
|
Those
summoned gain Con. bonus equal to your CCL x2
|
Labor
|
2
|
Embodiment
of Labor
|
You can cause
str/con damage/drain on those otherwise immune
|
Labor
|
3
|
Rapture
of Labor
|
Assault your
enemies with +(2xHD)/3 Wis damage
|
Labor
|
4
|
Soul of Labor
|
Regeneration
equal to HD if you did a full day’s work yesterday
|
Labor
|
5
|
Lord of Labor
|
Your
constitution score is doubled
|
Labor
|
6
|
Architect
of Labor
|
Your strength
score is doubled
|
Law
|
1
|
Children of
Law
|
Lawful
aligned creatures summoned have 200% more HD
|
Law
|
2
|
Embodiment
of Law
|
Healing 25%
effect vs. your attacks except in chaos aligned locale
|
Law
|
3
|
Rapture of Law
|
Assault your
enemies with axiomatic attacks +(2xHD)d8
|
Law
|
4
|
Soul of Law
|
Gain
regeneration equal to your HD in lawful aligned locale
|
Law
|
5
|
Lord of Law
|
An ally in
the room takes half of all damage dealt to you
|
Law
|
6
|
Architect
of Law
|
Treat any
chaos aligned plane (or area) as your home plane
|
Love
|
1
|
Children of
Love
|
Those
summoned gain Cha. bonus equal to your CCL x2
|
Love
|
2
|
Embodiment
of Love
|
Immunities
against your enchantment effects totally ineffective
|
Love
|
3
|
Rapture
of Love
|
Assault your
enemies with charisma draining attacks
|
Love
|
4
|
Soul of Love
|
Add charisma
score to Fast Healing or Regeneration
|
Love
|
5
|
Lord of Love
|
Your charisma
score is tripled
|
Love
|
6
|
Architect
of Love
|
Your charisma
score is quadrupled
|
Luck
|
1
|
Children of
Luck
|
Those
summoned gain Luck bonus equal to your CCL x2
|
Luck
|
2
|
Embodiment
of Luck
|
You can
ignore an opponent’s Luck bonuses
|
Luck
|
3
|
Rapture
of Luck
|
Assault your
enemies with +(2xHD)/3 Dex damage
|
Luck
|
4
|
Soul of Luck
|
50% chance
that day of gaining regeneration equal to your HD
|
Luck
|
5
|
Lord of Luck
|
You always
use the best possible die rolls
|
Luck
|
6
|
Architect
of Luck
|
You are saved
from destruction in the nick of time
|
Madness
|
1
|
Children of
Madness
|
Aberrations
summoned have 200% more HD
|
Madness
|
2
|
Embodiment
of Madness
|
Immunities
against your mind affecting attacks totally ineffective
|
Madness
|
3
|
Rapture
of Madness
|
Assault your
enemies with +(2xHD)/3 Wis damage
|
Madness
|
4
|
Soul of Madness
|
Any round you
do nothing you gain regeneration equal to your HD
|
Madness
|
5
|
Lord of Madness
|
You control
(no save) all confused targets in the room
|
Madness
|
6
|
Architect
of Madness
|
Your strength
score is doubled
|
Magic
|
1
|
Children of
Magic
|
Constructs
created/summoned by you have 200% more HD
|
Magic
|
2
|
Embodiment
of Magic
|
Your spells
can affect even magic immune targets (e.g. golems)
|
Magic
|
3
|
Rapture
of Magic
|
Assault your
enemies with force attacks +(2xHD)d4
|
Magic
|
4
|
Soul of Magic
|
You can
absorb two spells per round gaining +10 hp/spell
level
|
Magic
|
5
|
Lord of Magic
|
You can cast
any number of spells per day
|
Magic
|
6
|
Architect
of Magic
|
Your
intelligence score is doubled (use Charisma for Sorcerers)
|
Metalworking
|
1
|
Children of
Metalworking
|
Constructs
created/summoned have 200% more HD
|
Metalworking
|
2
|
Embodiment
of Metalworking
|
Ignore
manufactured metal armor/shields with a bonus < 2x CCL
|
Metalworking
|
3
|
Rapture
of Metalworking
|
Destroy an
opponent’s metal equipment
|
Metalworking
|
4
|
Soul of Metalworking
|
Damage
reduction +20/-, Dex -8, natural armor +20 and Str +40
|
Metalworking
|
5
|
Lord of Metalworking
|
You
automatically control all metal constructs in the room
|
Metalworking
|
6
|
Architect
of Metalworking
|
Add an items
bonus to CCL or HD for your spells
|
Moon
|
1
|
Children of
Moon
|
Animals/magical
beasts summoned have 200% more HD
|
Moon
|
2
|
Embodiment
of Moon
|
Immunities
against your transmutation effects ineffective
|
Moon
|
3
|
Rapture
of Moon
|
Assault your
enemies with +(2xHD)/3 Wis damage
|
Moon
|
4
|
Soul of Moon
|
You gain
regeneration equal to your HD while bathed in moonlight.
|
Moon
|
5
|
Lord of Moon
|
Control all
animals, magical beasts and shapechangers of
DL<CCL.
|
Moon
|
6
|
Architect
of Moon
|
Shapechange into two creatures at the same time
|
Mountain
|
1
|
Children of
Mountain
|
Earth based
creatures summoned have 200% more HD
|
Mountain
|
2
|
Embodiment
of Mountain
|
Completely
ignore an opponent’s natural armor bonus
|
Mountain
|
3
|
Rapture
of Mountain
|
Assault your
enemies with sonic based attacks +(2xHD)d6
|
Mountain
|
4
|
Soul of Mountain
|
Gain
regeneration equal to your HD while touching solid ground
|
Mountain
|
5
|
Lord of Mountain
|
Your natural
armor bonus is equal to double your Hit Dice
|
Mountain
|
6
|
Architect
of Mountain
|
Your
constitution is doubled
|
Music
|
1
|
Children of
Music
|
Sonic based
creatures summoned have 200% more HD
|
Music
|
2
|
Embodiment
of Music
|
All of your
sonic damage is treated as divine damage
|
Music
|
3
|
Rapture
of Music
|
Assault your
enemies with sonic attacks +(2xHD)d6
|
Music
|
4
|
Soul of Music
|
Use single
source of sonic damage to give hit point boost
|
Music
|
5
|
Lord of Music
|
Targets must
make two successful saves instead of one
|
Music
|
6
|
Architect
of Music
|
You can mimic
any ability used against you that day
|
Nature
|
1
|
Children of
Nature
|
Plants
animated/summoned have 200% more HD than normal
|
Nature
|
2
|
Embodiment
of Nature
|
You totally
ignore an opponent’s poison immunity
|
Nature
|
3
|
Rapture
of Nature
|
Assault your
enemies with poison based attacks
|
Nature
|
4
|
Soul of Nature
|
You gain
regen=HD when you are in an area of dense vegetation
|
Nature
|
5
|
Lord of Nature
|
You
automatically animate/control all plant life in the room
|
Nature
|
6
|
Architect
of Nature
|
x2 Hp while standing upon fertile land
|
Peace
|
1
|
Children of
Peace
|
Those
summoned gain AC bonus equal to your CCL x2
|
Peace
|
2
|
Embodiment
of Peace
|
Ignore
Enchantment immunity and ban rage when in the room.
|
Peace
|
3
|
Rapture
of Peace
|
Bless your
allies with healing energy
|
Peace
|
4
|
Soul of Peace
|
Fast
healing=HD if you do not commit an aggressive act that round.
|
Peace
|
5
|
Lord of Peace
|
Enemies
suffer the same amount of damage they deal to you
|
Peace
|
6
|
Architect
of Peace
|
You can deny
rest or sleep to any being in the universe
|
Revenge
|
1
|
Children of
Revenge
|
Summons have
double HD if of opposite alignment to a favored enemy
|
Revenge
|
2
|
Embodiment
of Revenge
|
Expend up to
2 hp per HD and add that amount to your damage
|
Revenge
|
3
|
Rapture
of Revenge
|
Assault your
enemies with bane based attacks +2xHDd8
|
Revenge
|
4
|
Soul of Revenge
|
Regenerate 10
hp for every successful hit you score that round
|
Revenge
|
5
|
Lord of Revenge
|
Gain one
attack at the end of the round for each time you were hit
|
Revenge
|
6
|
Architect
of Revenge
|
Your
constitution score is doubled
|
Science
|
1
|
Children of
Science
|
Psionic
beings summoned by you have 200% more HD
|
Science
|
2
|
Embodiment
of Science
|
Energy based
effects (e.g. fire) you cause are 100% divine damage
|
Science
|
3
|
Rapture
of Science
|
Assault your
enemies with electricity based attacks +(2xHD)d6
|
Science
|
4
|
Soul of Science
|
Gain fast
healing equal to your HD
|
Science
|
5
|
Lord of Science
|
+CCL iPSPs
|
Science
|
6
|
Architect
of Science
|
Your
intelligence score is doubled
|
Sea
|
1
|
Children of
Sea
|
Aquatic based
creatures summoned have 200% more HD
|
Sea
|
2
|
Embodiment
of Sea
|
Your cold damage
is treated as 100% divine damage
|
Sea
|
3
|
Rapture
of Sea
|
Assault your
enemies with cold based attacks +(2xHD)d6
|
Sea
|
4
|
Soul of Sea
|
Gain
regeneration equal to your HD while in the water
|
Sea
|
5
|
Lord of Sea
|
Automatically
dominate (no save) aquatic creatures in the room
|
Sea
|
6
|
Architect
of Sea
|
Your
constitution is doubled
|
Secrets
|
1
|
Children of
Secrets
|
Those
summoned are mind blanked (cannot be dispelled)
|
Secrets
|
2
|
Embodiment
of Secrets
|
True Seeing
ineffective against your illusions
|
Secrets
|
3
|
Rapture
of Secrets
|
Assault your
enemies with +(2xHD)/3 Int damage
|
Secrets
|
4
|
Soul of Secrets
|
Fast Healing
equal to your HD if you were not hurt that round
|
Secrets
|
5
|
Lord of Secrets
|
Increase the
value of one artifact fourfold (double its power)
|
Secrets
|
6
|
Architect
of Secrets
|
Your
intelligence score is doubled
|
Skill
|
1
|
Children of
Skill
|
Those
summoned gain Dex. bonus equal to your CCL x2
|
Skill
|
2
|
Embodiment
of Skill
|
You can
ignore an opponent’s dexterity bonus (to AC)
|
Skill
|
3
|
Rapture
of Skill
|
Assault your
enemies with +(2xHD)/3 Dex damage
|
Skill
|
4
|
Soul of Skill
|
Gain hit
points equal to your hit die when you perform a stunt
|
Skill
|
5
|
Lord of Skill
|
Your
dexterity score is tripled
|
Skill
|
6
|
Architect
of Skill
|
Your
dexterity score is quadrupled
|
Sky
|
1
|
Children of
Sky
|
Avian
creatures summoned have 200% more HD
|
Sky
|
2
|
Embodiment
of Sky
|
You can deny
even natural flight in the room
|
Sky
|
3
|
Rapture
of Sky
|
Assault your
enemies with knockback +(2xHD)d6(x2 if impact solid)
|
Sky
|
4
|
Soul of Sky
|
Gain
regeneration equal to your HD while flying
|
Sky
|
5
|
Lord of Sky
|
Dominate any
avian creatures in the room.
|
Sky
|
6
|
Architect
of Sky
|
Your
dexterity is doubled
|
Stoicism
|
1
|
Children of
Stoicism
|
Those
summoned gain Con. bonus equal to your CCL x2
|
Stoicism
|
2
|
Embodiment
of Stoicism
|
You can
ignore critical hits
|
Stoicism
|
3
|
Rapture
of Stoicism
|
Assault your
enemies with +(2xHD)/3 Con damage
|
Stoicism
|
4
|
Soul of Stoicism
|
Add
constitution score to Fast Healing or Regeneration
|
Stoicism
|
5
|
Lord of Stoicism
|
Your
constitution score is tripled
|
Stoicism
|
6
|
Architect
of Stoicism
|
Your
constitution score is quadrupled
|
Strength
|
1
|
Children of
Strength
|
Those
summoned gain Str. bonus equal to your CCL x2
|
Strength
|
2
|
Embodiment
of Strength
|
You can
ignore damage reduction or hardness
|
Strength
|
3
|
Rapture
of Strength
|
Assault your
enemies with +(2xHD)/3 Str damage
|
Strength
|
4
|
Soul of Strength
|
Add strength
score to Fast Healing or Regeneration
|
Strength
|
5
|
Lord of Strength
|
Your strength
score is tripled
|
Strength
|
6
|
Architect
of Strength
|
Your strength
score is quadrupled
|
Sun
|
1
|
Children of
Sun
|
Light based
creatures summoned have 200% more HD
|
Sun
|
2
|
Embodiment
of Sun
|
All undead
turned are destroyed
|
Sun
|
3
|
Rapture
of Sun
|
Assault your
enemies with positive energy based attacks +(2xHD)d6
|
Sun
|
4
|
Soul of Sun
|
Regeneration
equal to your HD while bathed in sunlight
|
Sun
|
5
|
Lord of Sun
|
Control (no
save) light based creatures in the room
|
Sun
|
6
|
Architect
of Sun
|
Your wisdom
score is doubled
|
Sword
|
1
|
Children of
Sword
|
You may have
CCL swords gain the everdancing weapon flag.
|
Sword
|
2
|
Embodiment
of Sword
|
You ignore
shields with an enhancement bonus < 2x CCL
|
Sword
|
3
|
Rapture
of Sword
|
Assault your
enemies with force attacks +(2xHD)d4
|
Sword
|
4
|
Soul of Sword
|
You can
absorb sword special abilities (this destroys the weapon)
|
Sword
|
5
|
Lord of Sword
|
You need only
make touch attacks to hit
|
Sword
|
6
|
Architect
of Sword
|
Gain one
attack at the end of the round for each time you were hit
|
Thievery
|
1
|
Children of
Thievery
|
Steal the
first and second group of creatures summoned by enemies.
|
Thievery
|
2
|
Embodiment
of Thievery
|
All your
sneak attack damage is treated as divine damage
|
Thievery
|
3
|
Rapture
of Thievery
|
Drain your
enemies of their wealth/equipment
|
Thievery
|
4
|
Soul of Thievery
|
You can steal
two healing spells per round cast in the room
|
Thievery
|
5
|
Lord of Thievery
|
You can avoid
attacks by making a Reflex save (DC = attack roll)
|
Thievery
|
6
|
Architect
of Thievery
|
You sneak
attack with every hit
|
Thunder
|
1
|
Children of
Thunder
|
Avian
creatures summoned have 200% more HD
|
Thunder
|
2
|
Embodiment
of Thunder
|
Your
electricity damage is treated as 100% divine damage
|
Thunder
|
3
|
Rapture
of Thunder
|
Assault your
enemies with electricity based attacks +(2xHD)d6
|
Thunder
|
4
|
Soul of Thunder
|
Use single
source of electricity damage to give bonus hit points
|
Thunder
|
5
|
Lord of Thunder
|
Dominate
electrical creatures in the room.
|
Thunder
|
6
|
Architect
of Thunder
|
Your strength
is doubled
|
Time
|
1
|
Children of
Time
|
Summoned
enemies in the room automatically slowed
|
Time
|
2
|
Embodiment
of Time
|
Immunities
ineffective against your temporal effects
|
Time
|
3
|
Rapture
of Time
|
Assault your
enemies with +(2xHD)/3 Dex damage
|
Time
|
4
|
Soul of Time
|
Any existing
fast healing or regeneration increases by 200%
|
Time
|
5
|
Lord of Time
|
You gain
three times as many actions each round
|
Time
|
6
|
Architect
of Time
|
Summon a
duplicate of your opponent from the time stream
|
Travel
|
1
|
Children of
Travel
|
Allies
summoned have triple their normal movement rate
|
Travel
|
2
|
Embodiment
of Travel
|
Immunities
ineffective against your temporal effects
|
Travel
|
3
|
Rapture
of Travel
|
Assault your
enemies with +(2xHD)/3 Con damage
|
Travel
|
4
|
Soul of Travel
|
Regeneration
equal to your HD when you take your full movement
|
Travel
|
5
|
Lord of Travel
|
You gain
twice as many actions each round
|
Travel
|
6
|
Architect
of Travel
|
Strike one
opponent to damage another in the room
|
War
|
1
|
Children of
War
|
Those
summoned gain attack bonus of double your CCL
|
War
|
2
|
Embodiment
of War
|
Ignore even
the enhancement bonuses of armor /shields
|
War
|
3
|
Rapture
of War
|
Assault your
enemies with force attacks +(2xHD)d4
|
War
|
4
|
Soul of War
|
You gain
regeneration equal to your HD while in combat
|
War
|
5
|
Lord of War
|
You to hit
bonus is doubled
|
War
|
6
|
Architect
of War
|
Gain one
attack at the end of the round for each time you were hit
|
Wealth
|
1
|
Children of
Wealth
|
Constructs
animated/created/summoned have 200% more HD
|
Wealth
|
2
|
Embodiment
of Wealth
|
Immunities
ineffective against your enchantment spells/effects
|
Wealth
|
3
|
Rapture
of Wealth
|
Steal the
wealth from your enemies +2xHDd1000gp
|
Wealth
|
4
|
Soul of Wealth
|
Gain
regeneration equal to your HD while bedecked in gold/jewels
|
Wealth
|
5
|
Lord of Wealth
|
Increase the
value of one artifact twofold (double its power)
|
Wealth
|
6
|
Architect
of Wealth
|
Increase the
value of one artifact fourfold (double its power)
|
Winter
|
1
|
Children of
Winter
|
Cold based
creatures summoned have 200% more HD
|
Winter
|
2
|
Embodiment
of Winter
|
Your cold
damage is treated as 100% divine damage
|
Winter
|
3
|
Rapture
of Winter
|
Assault your
enemies with cold based attacks +(2xHD)d6
|
Winter
|
4
|
Soul of Winter
|
Regeneration
equal to your HD while in sub-zero environment
|
Winter
|
5
|
Lord of Winter
|
Automatically
dominate (no save) cold creatures in the room
|
Winter
|
6
|
Architect
of Winter
|
Your
constitution is doubled
|
Wisdom
|
1
|
Children of
Wisdom
|
Those
summoned gain Wis. bonus equal to your CCL x2
|
Wisdom
|
2
|
Embodiment
of Wisdom
|
All allies in
the room are immune to illusions
|
Wisdom
|
3
|
Rapture
of Wisdom
|
Assault your
enemies with +(2xHD)/3 Wis damage
|
Wisdom
|
4
|
Soul of Wisdom
|
Add wisdom
score to Fast Healing or Regeneration
|
Wisdom
|
5
|
Lord of Wisdom
|
Your wisdom
score is tripled
|
Wisdom
|
6
|
Architect
of Wisdom
|
Your wisdom
score is quadrupled
|