Skinwalker/Cryptid

Level

KXP

Wizard

123 456 789

1

0

1-- --- ---

2

2.25

20- --- ---

3

4.5

21- --- ---

4

9

220 --- ---

5

18

221 --- ---

6

24

222 0-- ---

7

48

322 1-- ---

8

96

332 20- ---

9

192

333 21- ---

10

384

333 320 ---

11

750

433 321 ---

12

1125

444 321 ---

13

1500

444 322 ---

14

1875

444 432 0--

15

2250

544 432 1--

16

2625

555 432 2--

17

3000

655 443 20-

18

3375

655 443 21-

19

3750

655 543 22-

20

4125

655 544 320

21

4500

655 544 321

22

4875

665 554 322

23

5250

666 654 332

24

5625

776 655 432

25

6000

776 655 443

26

6375

777 665 543

27

6750

777 665 554

28

7125

887 666 654

29

7500

887 776 655

30

7875

888 777 665

31

8250

888 777 766

32

8625

988 887 776

33

9000

999 888 777

34

9375

999 988 887

35

9750

999 999 888

36 10125 999 999 988

Requisites:

Str 12 Int 15

Alignment:

Any E

HD/level:

1d6

Weapon Prof.:

2+level/5

To Hit Table:

Mon

Saves Table:

Wiz

Groups:

Wiz

Complexity:

CF=2, GF=2

 

Gets Exceptional Str bonus. Gets Int bonus to spells.

Each Level: Get a Witch5 pick.

Each Level: The DM rolls an Animal Summoning result of DL=LVL/3 (round up). You gain one of its abilities.

Level 1: You may mimic the voice or sound of any known animal/humanoid type.

Level 1: 1V: Alter Self into a known animal type you have personally defeated.

Level 2: 1M: ESP a target (will save).

Level 2: 1P: Possess an animal (will save).

Level 3: You can make corpse dust poison (gaseous, can’t speak, fort save or die).

Level 3: 1M: Shapechange into a monster that you have skinned. You have its racial abilities.