Snow Miser/Heat Miser

Level

KXP

Wizard

123 456 789

1

0

abc def ghi

2

17.75

0ab cde fgh

3

35.5

10a bcd efg

4

71

20a bcd efg

5

142

310 bcd efg

6

284

420 abc def

7

568

530 abc def

8

1136

641 0ab cde

9

2224

752 0ab cde

10

4399

863 0ab cde

11

6574

974 0ab cde

12

8749

A85 10a bcd

13

10924

B96 20a bcd

14

13099

CA7 30a bcd

15

15274

DB8 40a bcd

16

17624

EC9 50a bcd

17

19799

FDA 610 abc

18

22149

GEB 720 abc

19

24499

HFC 830 abc

20

26849

IGD 940 abc

21

29199

JHE A50 abc

22

31549

KIF B60 abc

23

33899

LJG C71 0ab

24

36249

MKH D82 0ab

25

38599

NLI E93 0ab

26

40949

OMJ FA4 0ab

27

43649

PNK GB5 0ab

28

46349

QOL HC6 0ab

29

49049

RPM ID7 0ab

30

51749

SQN JE8 10a

31

54449

TRO KF9 20a

32

57149

USP LGA 30a

33

59849

VTQ MHB 40a

34

62549

WUR NIC 50a

35

65249

XVS OJD 60a

36

68649

YWT PKE 70a

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+0

+0

+0

+10

+5

+5

+1

+10

+0

÷1

 

Requisites:

Wis 20, Chr 12,

 

Race Slots 1, Class Slots 2

Alignment:

Any

HD/level:

1d8

Weapon Prof.:

 3+level/2

To Hit Table:

+level-1

Save Table:

+level*2

Groups:

Archetype, Priest

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

When you take this class, choose Snow or Heat and get the appropriate level abilities.

[Snow]

snowmiserLevel 1: I'm Mister White Christmas: You have access to MTG white spells.

Level 2: I'm Mister Snow: Breath weapon: Snow (E=3, dmg=max hp, save for ˝ ).

Level 3: I'm Mister Icicle: All your weapons are E=2 Cold branded, +2*LVL dmg/strike. Unarmed do double this damage.

Level 4: I'm Mister Ten Below: 1 attack that hits: Coup de grace.

Level 5: Friends call me Snow Miser: 1M: Summon a DL=1+LVL/2 Snow Elemental. You may have LVL of these in one summon slot.

Level 6: What ever I touch: Spells of range “personal” are now range “touch”.

Level 7: Turns to snow in my clutch: 1V: Polymorph a creature/item to snow (PP save).

Level 8: I'm too much!: +1F action.

Level 9: I never want to know a day: Immune aging.

Level 10: That's over forty degrees: DT 40.

Level 11: I'd rather have it thirty: DR 30/-.

Level 12: Twenty, then Five, then let it freeze!: 1M: one target 20d5 cold dmg and save or temporal stasis.

Level 13: Too Much!: +1QF action.

[Heat]

heatLevel 1: I'm Mister Green Christmas- You have access to MTG green spells.

Level 2: I'm Mister Sun- Breath weapon: Radiance (E=2, dmg=max hp, save for ˝ ).

Level 3: I'm Mister Heat Blister: All your weapons are E=2 Heat branded, +2*LVL dmg/strike. Unarmed do double this damage.

Level 4: I'm Mister Hundred and One: All items that cost <= LVL*4 gp cost 0 gp for you. This means you can have "Enough" or "Plenty" of those items.

Level 5: They call me Heat Miser: 1M: Summon a DL=1+LVL/2 Heat Elemental. You may have LVL of these in one summon slot.

Level 6: What ever I touch: Spells of range “personal” are now range “touch”.

Level 7: Starts to melt in my clutch: 1V: Polymorph a creature/item to slag (PP save).

Level 8: I'm too much!: +1F action.

Level 9: I never want to know a day: Immune time.

Level 10: That's under sixty degrees: DR 60/-.

Level 11: I'd rather have it eighty: DT 80.

Level 12: Ninety, one hundred's a breeze!: 1M: One target takes  90d100 heat damage and save or gust of winded.

Level 13: Too Much!: +1QF action.

Level 15: Too Too Much!: Gain the level abilities of both [Snow] and [Heat].