Level
|
KXP
|
1
|
0
|
2
|
3
|
3
|
6
|
4
|
12
|
5
|
24
|
6
|
48
|
7
|
96
|
8
|
192
|
9
|
384
|
10
|
500
|
11
|
750
|
12
|
1000
|
13
|
1250
|
14
|
1500
|
15
|
1750
|
16
|
2000
|
17
|
2250
|
18
|
2500
|
19
|
2750
|
20
|
3000
|
21
|
3250
|
22
|
3500
|
23
|
3750
|
24
|
4000
|
25
|
4250
|
26
|
4500
|
27
|
4750
|
28
|
5000
|
29
|
5250
|
30
|
5500
|
31
|
5750
|
32
|
6000
|
33
|
6250
|
34
|
6500
|
35
|
6750
|
36
|
7000
|
|
Requisites:
|
Str 18, Dex
14, Con 16
|
Alignment:
|
any L
|
HD/level:
|
2d10
|
Weapon Prof.:
|
2*level
|
To Hit Table:
|
2*Warrior
|
Groups:
|
Warrior
|
Complexity:
|
CF=3
|
|
Saving Throws:
|
Fort:
|
level+5
|
|
Reflex:
|
level+5
|
|
Will:
|
level+0
|
|
|
|
|
|
|
Barbarian Dex. Can buy Bar Str and/or
Bar Con for 3 weapon Prof.’s each.
|
Number of attacks with
one “reach” weapon = LVL
|
Can hire DL = (LVL/2,
roundup +1) Spartan hirelings for 1gp/day.
|
Level 1: Phalanx
Formation Combat Maneuver: You must have a tower shield or bigger and a
reach weapon. You may shield bash without losing AC bonus. For each member
of your phalanx, +1 AC and +10% cover (max 100%).
|
|