Special Ed

Level

KXP

Psi2

mMG S

1

0

2-- -

2

3

3-- -

3

6

4-- -

4

12

5-- -

5

24

51- -

6

48

52- -

7

96

53- -

8

192

54- -

9

384

55- -

10

768

551 -

11

1536

651 -

12

1636

652 -

13

1736

662 -

14

1836

663 -

15

3672

663 1

16

3772

664 1

17

3882

764 1

18

7764

765 1

19

7864

775 1

20

7964

776 2

21

8064

876 2

22

8164

877 2

23

8264

887 2

24

8364

888 2

25

8464

888 3

26

8564

988 3

27

8664

998 3

28

8764

999 3

29

8864

A99 3

30

8964

A99 4

31

9064

AA9 4

32

9164

AAA 4

33

9264

AAA 5

34

9364

AAA 6

35

9464

AAA 7

36

9564

AAA 8

DSC-0427-JPGRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+2

+0

+0

+1-LVL

+0

+0

-2

+0

+0

+0

÷1

 

 

 

Requisites:

Int 1(max), Race Slots 1, Class Slots 2

Alignment:

any

HD/level:

& +d4

Weapon Prof.:

2+level/6

To Hit Table:

Psi

Save Table:

Psi

Groups:

Psi,  Archetype, Offensive

Complexity:

CF=3

 

1 for 1 trading away from Int. Can survive and be offensive with negative Int.

Gets Psi 2 Telepathy powers. PSP’s=10*LVL

Level 1: Class VI Esper Blind and Immune psionics.

Level 1: You only speak “special” common.

Level 1: Anti-Int field LVL*10’.

Level 1: Helmet Hero: +LVL Helmet wear locations.

Level 1: Retard Strength: 1V: +LVL Str and Bar Str this segment.

Level 1: Shortbus: +1 mount slot and 1M: Summon a DL=LVL/3 Yellow Short Bus (LVL*10hp, has an inventory).

Level 18¶: Mindslaver: 1F, 1/reset: You decide how the monsters attack on their side of combat this segment.