Stephen Hawking/Brain in a Chair

Level

KXP

Psi
mMG SU

1

0

6-- --

2

2.72

7-- --

3

3.14

83- --

4

6.28

94- --

5

12.56

A5- --

6

25.12

B62 --

7

50.24

C73 --

8

100.48

D84 --

9

200.96

E95 --

10

261.12

FA6 1-

11

401.92

GB7 2-

12

435.2

HC8 3-

13

602.88

ID9 4-

14

609.28

JEA 5-

15

803.84

KFB 61

16

783.36

LGC 72

17

1004.8

MHD 83

18

957.44

NIE 94

19

1205.76

OJF A5

20

1131.52

PKG B6

21

1406.72

QLH C7

22

1305.6

RMI D8

23

1607.68

SNJ E9

24

1479.68

TOK FA

25

1808.64

UPL GB

26

1653.76

VQM HC

27

2009.6

WRN ID

28

1827.84

XSO JE

29

2210.56

YTP KF

30

2001.92

ZUQ LG

31

2411.52

[VR MH

32

2176

\WS NI

33

2612.48

]XT OJ

34

2350.08

^YU PK

35

2813.44

_ZV QL

36

2524.16

`[W RM

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

Set 5

Set 5

 -2

+8

+3

+5

+0

+0

+6

+0

÷1

 

Requisites:

Int 20, Wis 15,

 

Race Slots 1, Class Slots 2

Alignment:

Any G

HD/level:

1d4

Feats:

1+level

To Hit Table:

--1

Save Table:

Psi

Groups:

Arch, Psi, Tech

Complexity:

CF=4

“I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road.”

Counts as Human with 2 for 1 trading. Cannot trade to physical stats. Speaking is a V action.

Gets +1M action. You may not use V actions for movement.

Knows Stephen Hawking powers. Gets Int bonus to progression. PSP’s = Int Bonus*LVL.

Bar Int ([Stat-14]*2).

+(Int Bonus)*2% WaWR; DR (Int Bonus)/+(Int Bonus)*0.1; inertial barrier cont.; displacement cont.; people need +(Int Bonus)/10 weapon to hit you.

You may "material component" psionic powers, by spending 1V action.

Each Odd Level: Choose Psi3, Psi8, Psi24, Psi30. You know those powers.

Level 1: Free DL LVL/2 Intelligent Electric Wheel Chair mount.

Level 2: A Brief History of Time: 1M: Legend Lore or Temporal Eye (past only).

Level 4: On the Shoulders of Giants: 1F: Summon a [x1] named historical person.

Level 6: Black Holes and Baby Universes: [x1 Enemy Special] 0, 1/s: Up to CL/3 groups of monsters is combined into a group.

Level 8: The Theory of Everything: 1F: Cast a SL LVL/2 String Theorist spell.

Stephen Hawking Powers:

Singularity Theorem (SL=1): Two targets swap places.

The Holographic Principle (SL=2): A group’s exotic AC or hp is considered a prepared effect.

The Arrow of Time (SL=3): When you leave a group, you may use a psi power as a Z action.

Top-Down Cosmology (SL=4): Undo an effect that just occurred last segment.

Entropy Always Increases (SL=5): [x1 Enemy Trick]: Each segment, +x1dmg.

The Wave Function of The Universe (SL=6): [x1 Enemy Trap]: Each segment, slay a group unless they make an Int check of DC=your Int Bonus*LVL.

Hawking Radiation (SL=7): Slay a differently aligned group (PPD save).

The Information Paradox (SL=8): A group is SEL=12 Lost in the Maelstrom (Reflex save).

No-hair Theorem (SL=9): Pick oneImmune matter or Immune energy.