Taxidermist

Level

KXP

1

0

2

1.25

3

2.5

4

5

5

10

6

20

7

40

8

80

9

160

10

320

11

640

12

1280

13

1500

14

1750

15

2000

16

2250

17

2500

18

2750

19

3000

20

3250

21

3500

22

3750

23

4000

24

4250

25

4500

26

4750

27

5000

28

5250

29

5500

30

5750

31

6000

32

6250

33

6500

34

6750

35

7000

36

7250

Requisites:

Dex 12, Int 17

Alignment:

any L

HD/level:

d6

Weapon Prof.:

5+level/2

To Hit Table:

War

Groups:

War, Rogue

Complexity:

CF=2

 

 

Saving Throws:

 

PPD:

level+5

RSW:

level+3

PP:

level+4

BW:

level+3

Spell:

level+2

Fort:

level+2

Reflex:

level+3

Will:

level+1

 

Level 1 ¶: 1P, 1 living monster: Target is Skinned (no save, WR to resist). A skinned monster loses all racial defensive effects and cannot take V actions. You get the skin of the relevant monster.

Level 1: +1+(LVL/3) revive slots, only for Mounts or Animal Companions.

Level 2: 1F, spend 100xDL gp: Create a revived mount/animal companion from a monster you have skinned.

Level 3: 1F: Lend a revived mount or animal companion to another PC.

Level 7: Rogue Taxidermy: You may skin non-living monsters.

Level 9 : 1P, 1 living monster: Target is Capital S Skinned (no save, ½ WR to resist). A Capital S skinned monster loses all defensive effects and cannot take P or V actions. You get the skin of the relevant monster.

Level 12: Anthropomorphic Taxidermy: 1F: Alter a revived mount/animal companion to also be humanoid.

Lvl

Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History

M

10

Int-13

Int-15

1

Disguise Other | Alter Appearance Other

M

25

Chr-11

Chr-13

1

Impersonation (Physical/Personality/Mannerisms)

-

10

Chr-10

Chr-12

1

Know Visual History | Object Reading | Identify | Legend Lore

0 | M

0

Wis-15

Wis-17

1

Legend Lore | Identify | Object Reading | Know Visual History

0 | M

0

Int-15

Int-17

1

NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)

-

0

Con-9

Con-25

1

Summon Animals

V

0

Chr-9

Chr-12

2

Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)

M

0

Int-8

Int-20

4

Contortion Other | Elasticity Other | Become Liquid-Form Other

VM

10

Dex-10

Dex-14

5

Immune to pain Other. Target can stay conscious (but cannot be offensive) at up to -LVL hp.

V

10

Int-10

Int-16

8

Aura Alteration Other | Unknowable Alignment Other|| Unknowable Truename Other

M

10

Chr-15

Chr-19