Each Level: Get your LVL in Teletubby picks (see next page). Most Teletubby’s cost more than one pick. You have the abilities of the types you pick. You may save picks to get a bigger type later. Some can be taken more than once, each "+" based ability gives only +1 more per additional. Non-"+" based abilities may or may not stack; check with the DM.
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Free language proficiency in Gibberish.
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Level 1 ¶: 1M: Summon a DL=(LVL+2)/3 monster (type Teletubby). You may pick any type where the number of picks it costs is less than 2*DL. You gain the abilities that type grants as long as you have that summon.
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Level 1: Tubbyvision: Stomach’s P: Breathe television (EE=3, dmg=curr. hp, save ½).
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Level 5: Tubbytronic Superdome: 1M: Magnificent Mansion as spell except appears as earthen house implanted in the ground and accessed through a hole at the top.
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Level 9: You may use your Teletubby picks as Master Monster picks instead.
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# Picks
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Teletubby Type
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Effect
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3
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Tinky Winky
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Free Red Bag that acts as an infinite portable hole.
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1
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Dipsy
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Free Dalmatian print Hat with +LVL AC and 1V: Alter self.
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2
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Laa-Laa
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Free Ball with 1M: Cast a SL=LVL “sphere” spell.
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4
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Po
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Free Scooter (lvl1: Dim Door, lvl6: TWE, lvl18: Escape to/from Tellytubbyland).
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5
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Noo-Noo
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Free Intelligent Magic Item that can act as a familiar, animal companion, or mount with “1V: Vacuum items off the floor.”
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6
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Voice Trumpets
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Magic Mouth cont., 1M: Create a [x1] Special, and 0, 3/d: Ban a named ability.
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7
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Sun Baby
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1F, 2/reset: Reset party.
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1
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Rabbits
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1M: Summon a DL=LVL Animal of type brown rabbit.
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