Terrorist

Level

KXP

1

0

2

4.11

3

9.11

4

18.11

5

36.11

6

64.11

7

211

8

411

9

911

10

2001

11

2411

12

2821

13

3231

14

3641

15

4051

16

4461

17

4871

18

5281

19

5691

20

6101

21

6511

22

6921

23

7331

24

7741

25

8151

26

8561

27

8971

28

9381

29

9791

30

10201

31

10611

32

11021

33

11431

34

11841

35

12251

36

12661

 

Female-bomberRequisites:

Chr 5, Cml 5, Sanity 0

 

Alignment:

any E

 

HD/level:

1d1

 

Weapon Prof.:

5+level

 

To Hit Table:

+level

 

Save Table:

2+level

 

Groups:

Pri, Mon, Offensive

 

 

 

Access to Demolitionist Equipment. Divide cost by LVL.

Level 1: Speak Religious Gibberish.

Level 1: Immune fear.

Level 1: 1P: Fear (1 group, no save). Ignore immunity to fear.

Level 1: Hijack: 1M: Dominate a creature that flys (Spell save).

Level 1: Ignore the effects of Sanctuary spells (all variants).

Level 2: Anthrax: 1M: Create Chemical Mixture of Complexity Level=LVL.

Level 5: We bring peace: 0, LVL/d: Sanctuary.

Level 9: My god will provide: 1F, 1/d: Your god does 1G action into this combat. This is treated as a random SL=11+LVL/7 effect from the [X] section. Roll 1d10 for type of power: 1=Str, 2=Dex, 3=Con, 4=Int, 5-7=Wis, 8=Chr, 9-10=One of the requirements for this god's GGL pick at random. You may see what the effect is before you target the effect.

Level 11: Allahallahallahallah!: When you are dropped by an enemy, explode for your max hp to your group. (save for , IR to resist).

Level 27: New World Order: 2F: Nuke (does a nuclear bomb; 1 idmg in huge area).

Sample Complexity Levels of Chemicals:

 

Complexity

Substance

1

Smoke Bombs, Low Glues (good old Elmer's), Simple Poisons (Class A/B)

2

Stink Bombs, Medium Glues (superglue), Alcohol, Matches

3

Poison Gas Bombs, High Glues, Acetone, Poison Antidote, Food Preservatives

4

Simple Medicinal Products (aspirin), Water Purification Products

5

Slippery Physical Liquids (oil), Simple SubAttribute Boosters, Flash Powder

6

Low Acids, Basic Fire Retardants, Greek Fire

7

Medium Acids, Ultimate Fire Retardants, Smoke Powder

8

Gunpowder, Chemical Welding Agents

9

Bombs (simple explosive), Stone Dissolving Agents

10

Highly Sophisticated Poisons (Class F), Metal Burning Agents

11

Potions, Cold Bombs, High Acids, Viruses of the order of the Common Cold

12

Combination Bombs, Lightning Bombs, Stone Gas Bombs

13

Potions of x2 strength, Liquid Electronics (!)

14

Dynamite, Combination Time Bombs, Viruses of the order of AIDS/Ebola

15

Rocket Propulsion (up to the speed of light)

16

Plastic Explosives, Airborne versions of previous liquids

17

Real-burning Gasoline, Tornadium D-19

18

Nuclear Fission, Metal Dissolving Agents