Tetrationer/Arch Exponenter

Level

KXP

1

NA*orig.

2

NA*orig.

3

NA*orig.

4

NA*orig.

5

NA*orig.

6

NA*orig.

7

NA*orig.

8

NA*orig.

9

NA*orig.

10

NA*orig.

11

NA*orig.

12

NA*orig.

13

NA*orig.

14

NA*orig.

15

NA*orig.

16

NA*orig.

17

NA*orig.

18

NA*orig.

19

NA*orig.

20

NA*orig.

21

NA*orig.

22

NA*orig.

23

NA*orig.

24

NA*orig.

25

NA*orig.

26

NA*orig.

27

NA*orig.

28

NA*orig.

29

NA*orig.

30

NA*orig.

31

NA*orig.

32

NA*orig.

33

NA*orig.

34

NA*orig.

35

NA*orig.

36

NA*orig.

Requisites:

Original +NA each; + NA class slots

Alignment:

As original

HD/level:

Original* NA

Weapon Prof.:

As original base* NA, - NA rate (min 1)

To Hit Table:

As original * NA

Save Table:

As original * NA

Groups:

Custom, Futureshifted

Complexity:

CF=6, GF=6

Pick an A and an N for this class. Both must be positive and cannot be greater than your level in this class.

Pick another class you know. The class chosen cannot be Custom group and must be a x1 multiplier class. NA represents the “Nth tetration of A”. For example, if NA were 32, it would equal a tower of 2 to the Nth power of 2 to the Nth power of 2 or 2^4 or 16. This can also be represented by Knuth’s up arrow notation as for example 2 ↑↑ 2 = 2^2^2 = 2^4 = 16.

Your "CL" and "LVL" for abilities is equal to  NA instead of your level. However, you get "Level:" abilities (and "picks") only up to your level as normal (it is *not* times NA).

DM Note: For abilities that refer to “Normal” Concepts (ToHit, Dmg, AC, Saves, hps, Number of attacks, Str, Dex, Con, Int, Wis, Chr, Rogue Points, PSPs, SLs, Proficiencies, Skills, Kits, Feats, Resistances, Level Picks, Status effects, Backstab, Limited ML), they fully stack. For abilities that refer to “Exotic” Concepts (++’s, Animal Companions, CL, Cml, Familiars, GGL, HD, HNCL, Levels of Exceptional Stat, Luck, Mounts, Movement Rate, Personality, Research Points, Summons, Wear Locations), the LVL formula reduces a step. For abilities that refer to “Very Exotic” Concepts (Actions, CCL, Character Slots, Class Slots, HCL, LVL, ML, Multiplier, Number of Segments, Player Picks, Power Factors, Psi Frequencies, Race Slots), the LVL formula reduces two steps (LVL^^N->LVL^N->LVL*N->LVL).

Warriors: Your base number of attacks is based on NA instead of your level. However, you cannot go beyond the bottom of the number of attacks chart.

Spell casters: Read on the ML=  NA line, but your max SL is based only on ML=(level). For example, a level 4 Tetrationer (N=3,A=2) emulating a Mage2 reads on the ML=16 line, but has only 1st and 2nd level spells (the max SL that a normal Mage2 has).

Priests: You turn undead using level =  NA. GGL powers that are LVL based use NA, but you get Level: picks only up to your level.

Rogues: You get rogue points as if you were LVLNA, but you read the rogue chart only down to your level (not NA).

Psionicists: Your LVL in PSP calculations is NA.

Level 18¶: You can trade 10000 TH, dmg, AC, saves, or hp to hang and “ioff of it respectively (as many times as you like). For example, if you have 100003, you could hang 3 “i” ‘s off of say TH to get iiiTH.

Level 36¶: The class chosen can be Custom group.