Tetrationer/Arch Exponenter

Level

KXP

1

NA*orig.

2

NA*orig.

3

NA*orig.

4

NA*orig.

5

NA*orig.

6

NA*orig.

7

NA*orig.

8

NA*orig.

9

NA*orig.

10

NA*orig.

11

NA*orig.

12

NA*orig.

13

NA*orig.

14

NA*orig.

15

NA*orig.

16

NA*orig.

17

NA*orig.

18

NA*orig.

19

NA*orig.

20

NA*orig.

21

NA*orig.

22

NA*orig.

23

NA*orig.

24

NA*orig.

25

NA*orig.

26

NA*orig.

27

NA*orig.

28

NA*orig.

29

NA*orig.

30

NA*orig.

31

NA*orig.

32

NA*orig.

33

NA*orig.

34

NA*orig.

35

NA*orig.

36

NA*orig.

 

Requisites:

Original +9* NA each; * NA class slots

Alignment:

As original

HD/level:

Original* NA

Weapon Prof.:

As original base* NA, - NA rate (min 1)

To Hit Table:

As original * NA

Save Table:

As original * NA

Groups:

Custom, Futureshifted

Complexity:

CF=6, GF=6

Pick an A and an N for this class. Both must be positive and cannot be greater than LVL.

Pick another class you know. The class chosen cannot be Custom group and must be a x1 multiplier class. NA represents the “Nth tetration of A”. For example, if NA were 32, it would equal a tower of 2 to the Nth power of 2 to the Nth power of 2 or 2^4 or 16. This can also be represented by Knuth’s up arrow notation as for example 2 ↑↑ 3 = 2^2^2 = 2^4 = 16.

Your "CL" and "LVL" for abilities is equal to your level times NA instead of your level. However, you get "Level:" abilities (and "picks") only up to your level as normal (it is *not* times NA).  Any ability that cannot be material componented either will be either LVL^N or just LVL (DM discretion).

Warriors: Your base number of attacks is based on your level times  NA instead of your level. However, you cannot go beyond the bottom of the number of attacks chart.

Spell casters: Read on the ML= (level times  NA) line, but your max SL is based only on ML=(level). For example, a level 4 Tetrationer (N=3,A=2) emulating a Mage2 reads on the ML=16 line, but has only 1st and 2nd level spells (the max SL that a normal Mage2 has).

Priests: You turn undead using level times  NA. GGL powers that are LVL based use level times  NA, but you get Level: picks only up to your level.

Rogues: You get rogue points as if you were LVL=(level times  NA), but you read the rogue chart only down to your level (not times  NA).

Psionicists: Your LVL in PSP calculations is your level times  NA.

Level 18¶: You can trade 10000 TH, dmg, AC, saves, or hp to hang and “ioff of it respectively (as many times as you like). For example, if you have 100003, you could hang 3 “i” ‘s off of say TH to get iiiTH.

Level 36¶: The class chosen can be Custom group.