The Common Man

Level

KXP

1

0

2

6

3

12

4

24

5

48

6

96

7

192

8

384

9

768

10

1000

11

1250

12

1500

13

1750

14

2000

15

2250

16

2500

17

2750

18

3000

19

3250

20

3500

21

3750

22

4000

23

4250

24

4500

25

4750

26

5000

27

5250

28

5500

29

5750

30

6000

31

6250

32

6500

33

6750

34

7000

35

7250

36

7500

president06 John Quincy Adams 8x8 72

Requisites:

All stats 10

Alignment:

Any

HD/level:

&d6

Weapon Prof.:

+level

To Hit Table:

+level-1

Save Table:

5+level

Groups:

Custom, Concordant

Complexity:

CF=3

 

Can speak all forms of Common for free.

Each Level: One pick from Anti-Custom.

Level 1: +2 Non-weapon proficiencies per level.

Level 4¶: Whenever you use 1M action to activate an ability from this class, you get 1M action to use before the end of the round.

Level 4¶: 1M: Convert a target’s exotic AC (|AC|s, iACs, imaginary AC, ect.) to AC.

Level 5¶: 1M: Convert a target’s exotic hp (HP, boxes, |hp|’s, Stun hp, life points ect.) to hp.

Level 6¶: 1M: Remove a little letter prefix ("i", "u", "n") on a resistance.

Level 9: +(LVL-8) Chr.

Level 9: Divide the cost of all General equipment (from [E1]) by (LVL-7).

Level 9: Pick any other Warrior class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.

Anti-Custom Picks:

1. 1M: Dispel a racial ability for 1 turn.

2. 1M: Dispel a class ability for 1 turn.

3. 1M: Dispel or remove a feat or kit from someone for 1 turn.

4. 1M: Dispel a familiar ability for 1 turn.

5. 1M: Drop all ER, iER, xER, and ixER on target (no resistance).

6. Lockdown all Opposing (Opp) actions within sight.

7. Lockdown all Quick (Q) actions within sight. (This includes QQ, QQQ, etc.)

8. Lockdown all Instantaneous (I) actions within sight.

9. Lockdown all Borrowed (b) actions within sight.

10. Lockdown all Held (h) actions within sight.

11. Within sight, any spell that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity).

12. Within sight, any psionic ability that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity). (Note this will affect 1st level characters throwing a minor.)

13. When attacking someone, multiply your to hit rolls by the number of classes he has (max=LVL).

14. When attacking someone, multiply your damage by the number of classes he has (max=LVL).

15. When casting a spell at someone, multiply your damage by the number of classes he has (max=LVL).

16. Within sight, all counterspells are automatically countered.

17. Within sight, all "Capital I Insist" effects automatically get "Really Objected" to.

18. 1M: Dispel LVL magic, psionic, or innate effects on one target.