The Grinch

Level

KXP

1

0

2

8

3

16

4

32

5

64

6

128

7

256

8

512

9

1000

10

2000

11

3000

12

4000

13

5000

14

6000

15

7000

16

8000

17

9000

18

10000

19

11000

20

12000

21

13000

22

14000

23

15000

24

16000

25

17000

26

18000

27

19000

28

20000

29

21000

30

22000

31

23000

32

24000

33

25000

34

26000

35

27000

36

28000

The_Grinch_(That_Stole_Christmas)Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+5

-2

+5

+0

+0

+0

+5

+0

+0

÷1

 

Requisites:

Dex 20, Int 20

 

Race Slots 1, Class Slots 2

Alignment:

always NE  (overwrite)  

HD/level:

&2d13

Weapon Prof.:

 4+level

To Hit Table:

+Lvl

Save Table:

+lvl+Int bonus

Reference:

Rian

Groups:

Joke,Archetype,Monster,Rogue

Complexity:

CF=5

 

100 Rogue points/level, Acrobat0 rogue chart.

Level 1: Mean one: +1 level exceptional Dex & Int.

Level 1: Really are a heel: +1V action.

Level 2: Cuddily as a cactus: Thorns Damaging Shield vs. Melee attacks (100% back; IR to resist).

Level 2: Charming as an eel: 1M: Lightning bolt or Charm monster.

Level 3: Bad banana with a greasy black peel: 1M: Poison ball (LVLd6 Con) or Grease.

Level 3: You’re a monster: Free Monster picks mini class.

Level 4: Hearts an empty hole: Immune backstabs and critical hits.

Level 4: Brain is full of spiders: Free wild talent in Psi7.

Level 5: Garlic in your soul: Immune undead.

Level 5: Wouldn’t touch you with a 39 and a half foot pole: You have ((16*LVL)-1)/2' reach.

Level 6: Vile one: Your weapon/effect dmg is vile.

Level 6: Termites in your smile: Breath: Ruin Swarm (EE=4, dmg=max hp, save for ½).

Level 7: Tender sweetness of a seasick crocodile: 1M: Summon CL DLI seasick crocodiles (+1 slot too).

Level 7: Choice between the both of you: 1N: redirect dmg to seasick crocodile.

Level 8: Fowl one: + 1 Undead robotic chicken familiar.

Level 8: Nasty wasty skunk: 1M: Cloudkill (one group, 2*LVL HD).

Level 9: Sole is full of gunk: 1V: Earthquake.

Level 9: Stink, Stank, Stunk: Your effects require three saves, choose worst.

Level 10: Rooter: 1M: Create (or destroy) 10*CL' of corridor in the dungeon.

Level 10: King of sinful sots: Free Leadership feat.

Level 11: Heart’s a dead tomato squashed with mouldy purple spots: 1M: Summon DLVI Living Wall (+1slot).

Level 11: Soul is an appalling dump heap: Immune Poison, Virus and Disease (spreads).

Level 12: Overflowing with the most disgraceful: +Capital E enough Wear locations.

Level 12: Assortment of deplorable rubbish imaginable: +LVL*1000 item xp in items.

Level 13: Mangled up in tangled up knots: 1M: Capital F Fold (1group, no MR).

Level 13: Nauseate me: 1M: Cast a SL LVL/2 Virus Mage spell.

Level 14: Nocuous super nos: 1M: Original Haste VII.

Level 14: Crooked jerky jockey: +LVL tac move.

Level 15: Drive a crooked horse: Your subordinates are considered mounts to you.

Level 15: Three Decker sourkraut & toadstool sandwich: +2 instances of this class (that stack).

Level 16: Arsenic sauce!:1M: Annhilate (no response).