The Man
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Each Level: ++1 AC (adds your armor base AT again). |
Each Level: ++1 damage (this adds +1 base die of damage). |
Each Level: ++1 Saves. |
Each Level: ++1 to d20 and +1d12 effect with Turning. |
Each Level: ++1 to hit. |
Each Level: +10 AC. |
Each Level: +10 saves. |
Each Level: +100 max hp. |
Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr, and Cml. |
Each Level: +5 damage (with weapons). |
Each Level: +5 proficiencies. |
Each Level: Everyone has --1 saves vs. your effects. |
Each Level: Everyone has --1 TH vs. you. |
Each Level: One pick from Anti-Custom. |
Each Level: +10*LVL+10 Set TH. |
Each Level: +5*LVL*LVL Set melee dmg. |
Each Level: +2*LVL*LVL Set ranged dmg. |
Each Level: +10*LVL*LVL Set hp. |
Level 1: +1 attack with off-hand weapon (max 2) |
Level 1: +2 Non-weapon proficiencies per level. |
Level 1: Immune Erase Truename. |
Level 1: Know "Truespeak" (the original true language of the multiverse). |
Level 1: Set Str, Dex, Con, Int, Wis, Chr to 8 and Cml to 18. |
Level 2: +4 initiative. |
Level 3: +1 attack if you successfully trip someone |
Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours. |
Level 3: True Seeing (continuous). |
Level 4: Improved Invisibility continuous. |
Level 4¶: 1M: Convert a target’s exotic AC (|AC|s, iACs, imaginary AC, ect.) to AC. |
Level 4¶: Whenever you use 1M action to activate an ability from this class, you get 1M action to use before the end of the round. |
Level 5: 1M, LVL/d: Set one target’s melee dmg to yours. |
Level 5: 1M, LVL/d: True Strike one target (Target’s next attack is at +20 TH). |
Level 5: Double threat range with weapon |
Level 5¶: 1M: Convert a target’s exotic hp (HP, boxes, |hp|’s, Stun hp, life points ect.) to hp. |
Level 6: +1 to crit multiplier with weapon. |
Level 6¶: 1M: Remove a little letter prefix ("i", "u", "n") on a resistance. |
Level 7: 1M, LVL/d: Set one target’s hp to your set hp. |
Level 7: Know Enemies’ Truename continuous. |
Level 9: +(LVL-8) Chr. |
Level 9: 1M or 1D, LVL/d: True Resurrection one target. You may target yourself. (As resurrection, plus remains aren't needed). |
Level 9: 1M, LVL/d: Set one target (no save). |
Level 9: Divide the cost of all General equipment (from [E1]) by (LVL-7). |
Level 9: Pick any other Warrior class you could qualify for. You gain all abilities of that class as if you were 8 levels lower. |
Level 18: You may material component this class's activated abilities by spending an additional 1V action. |