The Man

Level

KXP

Spells

123 456 789 A

1

0

0-- --- --- -

2

57.6

0-- --- --- -

3

115.2

00- --- --- -

4

230.4

00- --- --- -

5

474

000 --- --- -

6

948

000 --- --- -

7

1896

000 0-- --- -

8

3339

000 0-- --- -

9

5612

000 00- --- -

10

7634

000 00- --- -

11

9674

000 000 --- -

12

11714

000 000 --- -

13

13754

000 000 0-- -

14

15794

000 000 0-- -

15

17834

000 000 00- -

16

19874

000 000 00- -

17

21914

000 000 000 -

18

23954

000 000 000 -

19

25994

000 000 000 0

20

28034

000 000 000 0

21

30074

000 000 000 0

22

32114

000 000 000 0

23

34154

000 000 000 0

24

36194

000 000 000 0

25

38234

000 000 000 0

26

40274

000 000 000 0

27

42314

000 000 000 0

28

44354

000 000 000 0

29

46394

000 000 000 0

30

48434

000 000 000 0

31

50474

000 000 000 0

32

52514

000 000 000 0

33

54554

000 000 000 0

34

56594

000 000 000 0

35

58634

000 000 000 0

36

60674

000 000 000 0

Requisites:

All stats 20, Class Slots 3

Alignment:

any

HD/level:

0d0

Wpn. Prof:

See Below

To Hit Table:

See Below

Save Table:

See Below

Groups:

Maxi

Complexity:

CF=5

 

“Hey now you better listen to me every one of you. We got a lotta lotta lotta lotta work to do. Forget about your woman and that water can. Today we’re working for the man!” –Roy Orbison

+1 instance of tactical movement. Double movement rate.

+1 summon slot and +2 Kit slots. If you have a summon, monsters will attack it before you.

1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist)

Automatically make all Leadership (Morale), Reaction, Bend Bars and Lift Gates, System Shock and Resurrection survival rolls.

Automatically make Fort, Reflex, Will, PPD, Psionic Blast, and Spell saves.

Automatically make Str, Dex, Con, Int, Wis, Chr, and Cml checks.

Considered "armed" even when unarmed. Do not draw attack of opportunity when bull rushing.

Can speak all forms of Common for free.

Double your Personality score.

Get +1d+0 hit dice in each class.

Knows Priest and Truenamer3 spells. Has access to Cartographer2 Improved spell list. Get Int bonus to CL; you can no more than double the original CL of a class. Get an instance of Wis bonus to one spell progression.

Sustain hp and immune to Vile and Permanent dmg. Resist falling damage.

With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.

You can Turn Undead using the level of this class. If you can already Turn Undead, you can do it as 1V action.

You can use an unlimited amount of shifting of Subability scores ("sleazing").

You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.

You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements.

 

 

 

 

Each Level: ++1 AC (adds your armor base AT again).

Each Level: ++1 damage (this adds +1 base die of damage).

Each Level: ++1 Saves.

Each Level: ++1 to d20 and +1d12 effect with Turning.

Each Level: ++1 to hit.

Each Level: +10 AC.

Each Level: +10 saves.

Each Level: +100 max hp.

Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr, and Cml.

Each Level: +5 damage (with weapons).

Each Level: +5 proficiencies.

Each Level: Everyone has --1 saves vs. your effects.

Each Level: Everyone has --1 TH vs. you.

Each Level: One pick from Anti-Custom.

Each Level: +10*LVL+10 Set TH.

Each Level: +5*LVL*LVL Set melee dmg.

Each Level: +2*LVL*LVL Set ranged dmg.

Each Level: +10*LVL*LVL Set hp.

Level 1: +1 attack with off-hand weapon (max 2)

Level 1: +2 Non-weapon proficiencies per level.

Level 1: Immune Erase Truename.

Level 1: Know "Truespeak" (the original true language of the multiverse).

Level 1: Set Str, Dex, Con, Int, Wis, Chr to 8 and Cml to 18.

Level 2: +4 initiative.

Level 3: +1 attack if you successfully trip someone

Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours.

Level 3: True Seeing (continuous).

Level 4: Improved Invisibility continuous.

Level 4¶: 1M: Convert a target’s exotic AC (|AC|s, iACs, imaginary AC, ect.) to AC.

Level 4¶: Whenever you use 1M action to activate an ability from this class, you get 1M action to use before the end of the round.

Level 5: 1M, LVL/d: Set one target’s melee dmg to yours.

Level 5: 1M, LVL/d: True Strike one target (Target’s next attack is at +20 TH).

Level 5: Double threat range with weapon

Level 5¶: 1M: Convert a target’s exotic hp (HP, boxes, |hp|’s, Stun hp, life points ect.) to hp.

Level 6: +1 to crit multiplier with weapon.

Level 6¶: 1M: Remove a little letter prefix ("i", "u", "n") on a resistance.

Level 7: 1M, LVL/d: Set one target’s hp to your set hp.

Level 7: Know Enemies’ Truename continuous.

Level 9: +(LVL-8) Chr.

Level 9: 1M or 1D, LVL/d: True Resurrection one target. You may target yourself. (As resurrection, plus remains aren't needed).

Level 9: 1M, LVL/d: Set one target (no save).

Level 9: Divide the cost of all General equipment (from [E1]) by (LVL-7).

Level 9: Pick any other Warrior class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.

Level 18: You may material component this class's activated abilities by spending an additional 1V action.