The Most Interesting Man in the World

Level

KXP

1

0

2

3

3

6

4

12

5

24

6

48

7

96

8

192

9

384

10

768

11

1000

12

1300

13

1600

14

1900

15

2200

16

2500

17

2800

18

3100

19

2400

20

2700

21

4000

22

4300

23

4600

24

4900

25

5200

26

5500

27

5800

28

6100

29

6400

30

6700

31

7000

32

7300

33

7600

34

7900

35

8200

36

8500

The-Most-Interesting-Man-in-the-World

Race Adjustments:

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-2

-2

-2

+4

+4

+5

+12

+0

+1

+0

÷1

Requisites:

Player must have a beard, 1 Race Slot

Alignment:

N any

HD/level:

2d5

Weapon Prof.:

3+level/2

To Hit Table:

+level-1

Save Table:

6+level/2

Groups:

Rogue,  Archetype

Gets 75 rogue points per level. Immune intoxication.

Each Level: +1Z action.

Level 1: 0, 1/segment: Create a bottle of Dos Equis. If consumed, get -CL*3 dmg/attack.

Level 1: 0, LVL/d: Pick a specific effect. You are immune to that effect this segment.

Level 1: 0, 1/reset¶: Roll 10*LVL%. If made, you may randomly determine and apply one of the quotes about The Most Interesting Man in the World to the game! DM determines result.

Level 3: Stay Thirsty my Friends: 1M, LVL/d: One group is Capital D Dried out (Physically Exhausted and Confused.) This status effect stacks with itself.

Level 5: You may use your Cml instead of Chr for Rogue abilities.

Level 9: 0, LVL/reset: Pick a person/object. You are immune to that person/object for 1 turn.

Level 18: 0: Use a rogue ability from this class (This effectively allows you to overwrite action costs on rogue abilities to 0 actions if you want).

 

Lvl

Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole

PV

0

Str-14

Str-16

1

Vaulting || Passwall

V

45

Dex-12

Dex-16

1

Always make Chr checks. {Diplomat}

2

Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking | Walking on Sunshine

V

75

Dex-11

Dex-15

3

Mimic Voices || Tongues || Speak to any creature || Ask DM a ?

M

25

Wis-9

Wis-12

4

Aura of awe | Aura of charm | Aura of domination | Aura of thrall

F

10

Chr-12

Chr-15

5

Sense Danger | Precognition | Choose Future | Choose Other’s Future

VM

30

Wis-8

Wis-11

5

Legend Lore | Identify

0 | M

0

Int-13

Int-15

6

All-round Sight | Locate Object | Treasure Finding | Discern Location

M

25

Wis-15

Wis-19

7

Disembodied Hands | Unseen Servant | Invisible Stalker

P

30

Chr-10

Chr-20

8

No longer suffers ability penalties for aging and cannot be magically aged.

9

Immune all diseases and E=(LVL/2)-3 elements.

18

Name a unique creature. Summon that creature (with haste, no delay)

FFFF

15

Chr-30

Chr-40