Level
|
KXP
|
Set
|
TH
|
Melee
Damage
|
Ranged
Damage
|
hp
|
1
|
0
|
20
|
5
|
2
|
10
|
2
|
15
|
30
|
20
|
8
|
40
|
3
|
30
|
40
|
45
|
18
|
90
|
4
|
60
|
50
|
80
|
32
|
160
|
5
|
120
|
60
|
125
|
50
|
250
|
6
|
240
|
70
|
180
|
72
|
360
|
7
|
480
|
80
|
245
|
98
|
490
|
8
|
960
|
90
|
320
|
128
|
640
|
9
|
1920
|
100
|
405
|
162
|
810
|
10
|
2220
|
110
|
500
|
200
|
1000
|
11
|
2520
|
120
|
605
|
242
|
1210
|
12
|
2820
|
130
|
720
|
288
|
1440
|
13
|
3120
|
140
|
845
|
338
|
1690
|
14
|
3420
|
150
|
980
|
392
|
1960
|
15
|
3720
|
160
|
1125
|
450
|
2250
|
16
|
4020
|
170
|
1280
|
512
|
2560
|
17
|
4320
|
180
|
1445
|
578
|
2890
|
18
|
4620
|
190
|
1620
|
648
|
3240
|
19
|
4920
|
200
|
1805
|
722
|
3610
|
20
|
5220
|
210
|
2000
|
800
|
4000
|
21
|
5520
|
220
|
2205
|
882
|
4410
|
22
|
5820
|
230
|
2420
|
968
|
4840
|
23
|
6120
|
240
|
2645
|
1058
|
5290
|
24
|
6420
|
250
|
2880
|
1152
|
5760
|
25
|
6720
|
260
|
3125
|
1250
|
6250
|
26
|
7020
|
270
|
3380
|
1352
|
6760
|
27
|
7320
|
280
|
3645
|
1458
|
7290
|
28
|
7620
|
290
|
3920
|
1568
|
7840
|
29
|
7920
|
300
|
4205
|
1682
|
8410
|
30
|
8220
|
310
|
4500
|
1800
|
9000
|
31
|
8520
|
320
|
4805
|
1922
|
9610
|
32
|
8820
|
330
|
5120
|
2048
|
10240
|
33
|
9120
|
340
|
5445
|
2178
|
10890
|
34
|
9420
|
350
|
5780
|
2312
|
11560
|
35
|
9720
|
360
|
6125
|
2450
|
12250
|
36
|
10020
|
370
|
6480
|
2592
|
12960
|
|
Requisites:
|
All stats 12, Cml
20
|
Alignment:
|
any
|
Weapon Prof.:
|
0+level
|
Saves:
|
0+level*2
|
Groups:
|
Maxi
|
Complexity:
|
CF=4
|
|
+1 instance of tactical
movement. Double movement rate.
|
+1 summon slot and +2 Kit
slots.
|
1M, Gaze at a group: Awe
power: Will save at DC=10+Cml or Charmed (can use CR to resist)
|
Automatically
make Str, Dex, Con, Int, Wis, Chr,
and Cml checks.
|
Automatically
make all Leadership (Morale), Reaction, Bend Bars and Lift Gates, System
Shock and Resurrection survival rolls.
|
Automatically
make Fort, Reflex, Will, PPD, Psionic Blast, and Spell saves.
|
If you have a summon, monsters will attack it before you.
|
Double your Personality
score.
|
Get +1d+0 hit dice in each
class.
|
Get an instance of Wis bonus to one spell progression.
|
Get Int
bonus to CL; you can no more than double the original CL of a class.
|
Resist falling damage.
|
Sustain hp and immune to Vile and Permanent dmg.
|
With an attack, you can
Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and
removes him from your group.
|
You can Turn Undead using
the level of this class. If you can already Turn Undead, you can do it as
1V action.
|
You can use an unlimited
amount of shifting of Subability scores
("sleazing").
|
You get x3 effect with these
[C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick,
Parry, Sap, Shield Bash, Subdue.
|
You may
"project" (copy) your Cml onto one other ability score. This is a constant
overwrite, and does count for meeting stat requirements.
|
Each
Level: Set TH, dmg, and hp
(See attached chart).
|
Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr,
and Cml.
|
Level
1: Set Str, Dex, Con, Int, Wis, Chr
to 8 and Cml to 18.
|
Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours.
|
Level 5: 1M, LVL/d: Set one target’s melee dmg to yours.
|
Level 7: 1M, LVL/d: Set one target’s hp to your set hp.
|
Level 9: 1M, LVL/d: Set one target (no save).
|
|