The Set Man

Level

KXP

Set

TH

Melee

Damage

Ranged

Damage

hp

1

0

20

5

2

10

2

15

30

20

8

40

3

30

40

45

18

90

4

60

50

80

32

160

5

120

60

125

50

250

6

240

70

180

72

360

7

480

80

245

98

490

8

960

90

320

128

640

9

1920

100

405

162

810

10

2220

110

500

200

1000

11

2520

120

605

242

1210

12

2820

130

720

288

1440

13

3120

140

845

338

1690

14

3420

150

980

392

1960

15

3720

160

1125

450

2250

16

4020

170

1280

512

2560

17

4320

180

1445

578

2890

18

4620

190

1620

648

3240

19

4920

200

1805

722

3610

20

5220

210

2000

800

4000

21

5520

220

2205

882

4410

22

5820

230

2420

968

4840

23

6120

240

2645

1058

5290

24

6420

250

2880

1152

5760

25

6720

260

3125

1250

6250

26

7020

270

3380

1352

6760

27

7320

280

3645

1458

7290

28

7620

290

3920

1568

7840

29

7920

300

4205

1682

8410

30

8220

310

4500

1800

9000

31

8520

320

4805

1922

9610

32

8820

330

5120

2048

10240

33

9120

340

5445

2178

10890

34

9420

350

5780

2312

11560

35

9720

360

6125

2450

12250

36

10020

370

6480

2592

12960

Requisites:

All stats 12, Cml 20

Alignment:

any

Weapon Prof.:

0+level

Saves:

0+level*2

Groups:

Maxi

Complexity:

CF=4

 

+1 instance of tactical movement. Double movement rate.

+1 summon slot and +2 Kit slots.

1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist)

Automatically make Str, Dex, Con, Int, Wis, Chr, and Cml checks.

Automatically make all Leadership (Morale), Reaction, Bend Bars and Lift Gates, System Shock and Resurrection survival rolls.

Automatically make Fort, Reflex, Will, PPD, Psionic Blast, and Spell saves.

If you have a summon, monsters will attack it before you.

Double your Personality score.

Get +1d+0 hit dice in each class.

Get an instance of Wis bonus to one spell progression.

Get Int bonus to CL; you can no more than double the original CL of a class.

Resist falling damage.

Sustain hp and immune to Vile and Permanent dmg.

With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.

You can Turn Undead using the level of this class. If you can already Turn Undead, you can do it as 1V action.

You can use an unlimited amount of shifting of Subability scores ("sleazing").

You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.

You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements.

Each Level: Set TH, dmg, and hp (See attached chart).

Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr, and Cml.

Level 1: Set Str, Dex, Con, Int, Wis, Chr to 8 and Cml to 18.

Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours.

Level 5: 1M, LVL/d: Set one target’s melee dmg to yours.

Level 7: 1M, LVL/d: Set one target’s hp to your set hp.

Level 9: 1M, LVL/d: Set one target (no save).

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