This class can never be an edition number. Because of this, you do not have access to any editions special abilities.
While you have this class, you cannot benefit from Exceptional stats bonuses as well as anybody within your group. If there are anybody in your group with exceptional stats, the exceptionalness of those stats is temporarily nullified.
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Specialized in Cthulhu school, pick an opposite. Other Wizards cannot access Cthulhu school at all unless they "know" your class; spend 2 slots each.
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May weapon specialize using the "Spec Non-War" column.
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Levels 1-3: Pick one of these per level:
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A. 1M: Dismiss a Monster 5*LVL%
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B. Immune Insanity
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C. 1bM, 1/r: Counter a Divine Intervention effect.
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D. 1bM, 1/r: Counter a Contact Higher Plane effect.
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E. Immune to tentacle damage.
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Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
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Levels 5-7: Pick one of these per level:
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F. 1P, 1/r: +1F next segment.
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G. 1M: -CL*2 Str. (PPD save, MR apply)
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H. 1M+1P: Cure a Potion/Magical Pool effect that occurred w/in the last round.
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I. 1M+1P: Contact Higher Plane
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J. 2M: Erase a player pick from a creature. (no save, IR applies)
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Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
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Levels 9-11: Pick one of these per level:
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K. Resist all Eelements.
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L. Immune Clone Insanity, Mirror of Opposition
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M. 2F, 1/t: Cure Capital C Crapped on someone.
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N. 1F, 1/d: Capital B Break a Thirteen Letter Horror’s Plate.
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O. 1F: Restore Sanity.
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Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
Level 36: +1IM and 1M: x5 Anti-Godly Shell.
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