Thirteen Letter Investigator

Level

KXP

Wizard

123 456 789 AB

TH

1

13

2½- --- --- --

0

2

20

31½ --- --- --

0

3

34

421 --- --- --

0

4

62

532 ½-- --- --

4

5

118

643 1½- --- --

4

6

230

754 21- --- --

4

7

454

865 32½ --- --

7

8

902

976 43½ --- --

7

9

1515

A87 541 ½-- --

7

10

2128

A98 652 1-- --

11

11

2741

AA9 763 2½- --

11

12

3354

AAA 874 3½- --

11

13

3967

AAA 985 4½- --

14

14

4580

AAA A96 51½ --

14

15

5193

AAA AA7 621 --

14

16

5806

AAA AA8 732 --

18

17

6419

AAA AA9 843 --

18

18

7032

AAA AAA 954 ½-

18

19

7645

AAA AAA A65 ½-

21

20

8258

AAA AAA A76 1-

21

21

8871

AAA AAA A87 1-

21

22

9484

AAA AAA A98 2-

25

23

10097

AAA AAA AA9 2-

25

24

10710

AAA AAA AAA 3-

25

25

11323

BBB BBB BBB 3-

28

26

11936

BBB BBB BBB 4-

28

27

12549

CCC CCC CCC

28

28

13162

CCC CCC CCC

32

29

13775

DDD DDD DDD

32

30

14388

DDD DDD DDD 51

32

31

15001

DDD DDD DDD 61

35

32

15614

EEE EEE EEE 61

35

33

16227

EEE EEE EEE 71

35

34

16840

FFF FFF FFF 71

39

35

17453

FFF FFF FFF 81

39

36

18066

FFF FFF FFF 82

39

call_of_cthulhu___cthuloid_spawn_by_jbcasacop-d7g6yzq

Requisites:

(Str+Dex+Con) ≤ (Int+Wis+Chr +13)

Alignment:

L any (or) W any

HD/level:

2d10

Weapon Prof.:

6+level/6

To Hit Table:

Wiz(x3½ )

Reference:

CoC3 {Planeshifted Thirteen Letter Horror)

Groups:

Wizard, Lost, Demigod (x1)

Complexity: CF=3

Saving Throws:

 

 

 

 

 

PPD:

2+level

BW:

4+level

Fort:

2+level

RSW:

4+level

Spell:

6+level

Reflex:

3+level

PP:

1+level

 

 

Will:

6+level

 

This class can never be an edition number. Because of this, you do not have access to any editions special abilities.

While you have this class, you cannot benefit from Exceptional stats bonuses as well as anybody within your group. If there are anybody in your group with exceptional stats, the exceptionalness of those stats is temporarily nullified.

Specialized in Cthulhu school, pick an opposite. Other Wizards cannot access Cthulhu school at all unless they "know" your class; spend 2 slots each.

May weapon specialize using the "Spec Non-War" column.

Levels 1-3: Pick one of these per level:

   A. 1M: Dismiss a Monster 5*LVL%

   B. Immune Insanity

   C. 1bM, 1/r: Counter a Divine Intervention effect.

   D. 1bM, 1/r: Counter a Contact Higher Plane effect.

   E. Immune to tentacle damage.

Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3

Levels 5-7: Pick one of these per level:

   F. 1P, 1/r: +1F next segment.

   G. 1M: -CL*2 Str. (PPD save, MR apply)

   H. 1M+1P: Cure a Potion/Magical Pool effect that occurred w/in the last round.

   I. 1M+1P: Contact Higher Plane

   J. 2M: Erase a player pick from a creature. (no save, IR applies)

Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7

Levels 9-11: Pick one of these per level:

   K. Resist all Eelements.

   L. Immune Clone Insanity, Mirror of Opposition

   M. 2F, 1/t: Cure Capital C Crapped on someone.

   N. 1F, 1/d: Capital B Break a Thirteen Letter Horror’s Plate.

   O. 1F: Restore Sanity.

Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11

Level 36: +1IM and 1M: x5 Anti-Godly Shell.